
A survival city-building game with flying cities. Build, automate, and defend a flying city that travels between procedurally generated maps to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is almost something special, but fails to scale the difficulty properly. I disagree with most of the negative reviews, I think many of them are looking for a copy/paste of other games, while this game has a unique blend to makes it different from other games, which is why I enjoyed it for the first 20 hours. However, the real problem is that enemy strength scales faster than yoiur ability to defend your settlement does, meaning the longer you play, the harder it gets to defend yourself. At first, this feels like a nice challenge so you don't hit a point where you can rebuild the same basic defensive lines over and over and then breeze through the game, but eventually it gets to a point where it just feels frustrating because your defences are being destroyed faster than you can get the resources to rebuild them, on top of needing to build extra defences to prevent them being destroyed next time. The difficulty just scales at an unfair rate that feels frustrating rather than challenging. My personal experience was that despite being a very experienced gamer who doesn't typically have difficulty with games that people label as being difficult, I still frequently hit walls of feeling overwhelmed and shortly after finding a way to break through those walls, would soon hit another. I ended up just constantly trying to catch up, never able to advance. It's a real shame because I really enjoyed the game for a while.
This game is good, and for some weird reason there is a lot of reviews complaining that its not like other games? Like yes, that's the whole point of it being a different game. There is 2 problems with this game, only 1 being permanent, other being a challenge. - Map exploration/clearing is extremely tedious and repetitive/boring/slow. There is practically no way to speed this up at any point in the game. - The learning curve is extremely steep and it does NOT ease you into it. You will find yourself having to start anew multiple times to get the optimal snowball required for how fast difficulty scales. The balance of this game is extremely poor in that respect. Seems most players have been expecting more passive/casual gameplay like factorio and Riftbreaker or like Against the Storm where theres 0 consequence for failing/taking too long on 1 Map to have consequences. Yeah not in this game. However once you get past that learning curve. You can have fun in this game.
City builder, colony sim, RPG-lite, tower defense, factory sim... all rolled into one. If you like tedium and multitasking, it's great. If you're looking for another factory sim as an alternative to building a mega factory like Factorio or Satisfactory, move on. The game will challenge and push you to constantly min-max, micromanage resources, redo your layout between each landing. Then force you off the map before you reach whatever milestone you're hoping for. I enjoyed it. This game is definitely in a niche of its own.
I love everything about this game. Difficulty levels, tech tree and general progression mechanic, restart system (flying from location to location starting "new"), CONVEYORS!, expeditions, all kind of upgrades and pleasant graphic design.
игра заброшена, баланс защиты сломан. Как будто тестили до 20 уровня. Нет реиграбельности, не хватает какой то прокачки между миссиями. фармить одно и тоже на каждой мапе без цели нет спасибо. ресурсов просто не хватает постоянно, по сути на каждой планете ты должен менять схему города, так как условия сильно меняются. не такое не нужно
I recommend the game — it’s probably fun for at least 40 hours. After that, it starts to get a bit boring because it’s a pain to start a new map and have to explore everything and kill all the enemies again. There should be some way to build scouts or allied troops to help with exploration. I get lazy to move to a new map just because I have to explore everything from scratch. But overall, the game is very well made. I didn’t encounter any bugs, so I do recommend it.
I do not recommend this game, nothing to say that has not already been said. That being said, the game is currently sitting at $3.99 which is total fine. The only word I can use to describe the feel of the game is 'Joyless.' I genuinly think the developers were dealing with crippling depression when they made this game and that QoL corners were cut because they just could not bring themselves to do better. The theme is the generic "Dark and Quirky" a la Tim Burton or 'Don't Starve.' The Dark Quirk genre is loved because it exudes joy, exuberance, and childhood wonder but this game has none of that. The Dark Quirk here exists because they "needed a theme." Perhaps the writer really loved Tim Burton growing up, but that well is long since dried. The character art is all extremely dated AI slop, the enemies and environments do not seem to indicate serious concern for their design. Its all just going through the motions, checking boxes, trudging through depression.
Это жуть какая скукота. да первые несколько часов интересно, но потом понимаешь на сколько все плохо. Если бы это не был релиз я бы понял, но так ты просто перекатываешься с одной станции на другую и одно и тоже(тупая зачитска и фарм. Обучение мягко говоря не очень. а в дереве развитий не хватает технологий. да и прохождение ошибок не прощает если у тебя закончился бензин и добыть его нет возможности то это фиаско
I will recommend it because I had good enough time. But the game has some issues with dragging on near the end and a strange upgrade system. People who like to replay these types of games and challenge themselves maybe won't feel it as much. But for me I couldn't really finish the game because of these things. 1. The way building upgrades work, especially with power, flux and workers is... weird. It is almost always more efficient to just spam low lvl buildings instead of upgrading them. Sure, you can't take them with you but at the same time taking upgraded power buildings seems like a waste since they consume so much more power/resources and workers with the advanced recipes. And I mean it. Base power plant with the default recipe will require 3 workers to produce 10 power. While an upgraded building with an advanced recipe will require 24 workers and produce 60 power - you see where the problem is? I found it very counterintuitive. I want to make my city better but at the same time I felt like the game was penalizing me for it. Very weird system. 2. Enemies, waves, defending. It worked great at the start and in the middle but near the end it started to be a slog. You can't really rebuild your towers on every map, so you have to take them with you. Which means dragging each individual tower onto your platform and off it after you arrive. This takes longer than it should. Add to it clearing the map from enemies at the start of each map and it becomes very tedious to change maps in later game, especially with the enemies seeming to scale faster than your weapons (I guess you could do better than me, but it was my experience. And if you wanted to just quickly jump between maps to get one specific resource - it feels even worse. Overall an interesting concept and good enough time. But I would like to see some improvements. Like an ability to move towers in bulk at least. I guess changing how upgrades work is not really something that can be done when the game was already released.
普通に面白いが、のんびりやっていたらクリアまでに44時間もかかったので、2週目はもう良いかな・・・ってぐらい 町中に家を建て、恒久施設で加工し、町の外に使い捨て施設を置いて資源採取し、プレイヤーはMAPを探索し資源を探しつつ敵を倒すアクションゲー、時間と共に少数の敵が湧いて町に襲ってくるのでそれをTDで防ぎ、大襲撃が時々発生するので、それをTD+プレイヤーのアクションで倒す 場所の制限のせいでコンベアのライン取りが割と難解だが、ラインの合流分離が楽でまたぐことも出来るので自由度は高いとも言えるが、とにかく狭い 資源が尽きてきてそこで生産する意味も無くなってきたら、敵が強くなりすぎたら、MAP移動で新天地へ ミッションが常にあるので、それをクリアしていけば自然とゲームクリアまで導線は上手く出来ている ゲームプレイは難しいこともなく進むが、MAPによって採取できる材料が違うので、一つの素材が不足しただけで必要な物が作れず、別のマップに掘りに行かなければならないこともある、その辺りも先に気がつくのは中々難しいのでもどかしく無駄な移動を繰り返しがち 研究も必要な物と不要な物が混ざっているので、時折先の技術を取るなど多少は考えた方が効率的になる 途中で取れる永久資源やブループリントレシピ、強化MODによって難易度が大きく変わることもあるので、運ゲーも大きい 詰み要素はちょこちょこあって、燃料切れ、防衛失敗、市議選択の失敗でエネルギーの枯渇、これらさえ注意していればクリアは可能 燃料は気をつけて、確保出来る時にできるだけ確保する、無駄な移動を控えるよりほかなく 防衛は町の全ての出入り口に簡易防衛ライン、湧きポイント全てに強固な防衛ラインをしけば安定する。そこが突破されるなら町も壊滅するので、ロードしてエリア移動で逃げる 人口不足とエネルギー不足の問題は常に突き付けられるので割と面倒な制御操作を強いられる。強化ポイントで資源と研究も上げないと詰む 細かなストレスも多いが、熱中できたので町作りTD+簡易アクションが好きな人なら楽しめるはず
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, German, Simplified Chinese, Russian, Japanese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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