
Thank You for Your Application is a story-driven interview simulation game. After 15 rounds of interviews, you are reassigned as a junior interviewer, tasked with screening candidates’ resumes according to company requirements and issuing the appropriate thank letters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Thank You for Your Application is a work simulation game themed around job interviews. Players take on the role of an interviewer at the largest company in Aeropolis City, reviewing applicants’ resumes and documents according to strict and constantly changing hiring requirements, before making decisions that may alter the course of other people’s lives.
Throughout the game, players will encounter a wide range of applicants, absurd corporate systems, ever-changing policy demands, and the company’s dark secrets gradually coming to light. Against a backdrop of dark humour and corporate drudgery, players must make choice after choice in their everyday working life.

Decide the fate of job applicants: As an interviewer, will you side with capital and the rules, or give workers the green light?
Exercise your tiny slice of corporate power: Check application documents, raise questions, make judgements — and even shock applicants with electricity.
A bleak apartment life after work: Pay your bills, browse forums, buy daily necessities, and try to keep your mental state intact.
Multiple-ending narrative: Exploring themes such as workplace discipline, the shame of unemployment, efficiency-first thinking and discrimination against outsiders, your choices will shape the direction of the story.
Screen candidates’ resumes and documents according to the company’s daily hiring requirements, then decide whether to accept or eliminate them.
Check their internship certificates. We want graduates with experience.
Check their Psychological Evaluation Report. We want employees with a stable state of mind.
Check their graduation certificate. We want students from top universities.

Remember to pay your rent on time, lest you become a homeless illegal overstayer.
Remember to keep your mental state in check. The company has no need for employees who break down.
When recruitment becomes pretend recruitment, when pretend recruitment becomes redundancy, and when redundancy finally reaches you — where are workers supposed to go?
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 983reviews | 81% | — | $580.4K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][i]May your labor be everlasting. May your work be without end.[/i][/quote] [b]Thank You For Your Application[/b] is kinda like [i][url=https://store.steampowered.com/app/239030/Papers_Please/?curator_clanid=45365863]Papers Please[/url][/i], minus the constant financial stress, obscure errors, high stakes, and everything else I loved about the OG. I usually adore games that involve squinting at documents, but this one delivered more tedium than dopamine for me. (If you're skimming, please scroll down to "Recommendations"; some of you are gonna love this and I'd hate for you to miss out.) [h3]Story + Gameplay[/h3] It's 2066: climate change has wreaked havoc on all but the floating city of Aeropolis, where you've scored gainful employment as a hiring manager at Aeropolis Lab. Process hopeful interviewees with minimalist (and sometimes fraudulent) résumés while staying abrest of changing requirements/standards to earn your daily wage, then return to your apartment to pay bills, make purchases, and check mail. Unlock various endings along the way, or reach day 30 to end the game. [b]Controls. [/b]Best on Keyboard/Mouse. [b]Playtime. [/b]~5 hours per 30-day game. ~10 to 100% with a guide. [h3]What Works For Me[/h3] ✅ Great soundtrack for focusing on tasks. ✅ Clean UI and work area, and cute anime-style pixel art (A01!). ✅ You have an apartment and can slightly decorate it. ✅ Interesting world-building bolstered by mail/chats. ✅ "Referral" program is like the marshmallow test on steroids. ✅ Multiple endings that all feel genuinely different. ✅ The credits are hilarious. [h3]What Doesn't Work For Me[/h3] 🟥 I didn't care about or like any character (except maybe our sister). 🟥 As a result, I didn’t feel invested in the story. 🟥 Dialogue is either too slow or, with SHIFT, too fast. 🟥 Errors are straightforward and easy to spot. 🟥 Rule changes tend to be small; it doesn't trip you up. 🟥 I was never hurting for cash in "Work Mode." 🟥 Have to play the full game twice to get the real ending. [h3]Tips + Tricks for 100%[/h3] ➡️ [i]Papers Please[/i] veterans should play "Work Mode." ➡️ Manually save after finishing Day 6. ➡️ Don’t do any rebellious quests in your first run. ➡️ Purchase the "1", "3", then "2" upgrades. ➡️ When you start the second run, check the "carry level" box. [h3]Final Thoughts + Recommendation[/h3] Full disclosure: I conduct hiring interviews in my nine-to-five, which contributed to my near-total disinterest in these characters. Sure, there's a marginalized community living on the drowning edge of civilization, but everything feels so disconnected, flat, and repetitive that it hardly matters. Call me a corporate schill, but I'm not taking a risk on someone who came in with a sob story instead of proper credentials. Last time I did, she stole an entire closet of toilet paper, watched porn in an open floorplan office, and had a complete meltdown when politely asked to do her job. [b]Thank You[/b]'s dystopian world is interesting but largely revealed in dry chunks of text rather than environmental storytelling. Where you feel the tension broiling in [i]Papers Please[/i], here you're just whistling a happy tune while clocking in and clocking out, then bundling home to browse AeropoReddit. Between this and the generally easy "work," I was bored. I forced myself through the last two hours and a few achievements, but you need to play through the entire 30 days again to see the real ending, and I can't. I can't do it. This game is not for me. If anything I've said looks like a red flag to you, or sounds like you're spending $20 USD to do your real life job for 5+ hours, then it might not be for you either. [b]However[/b], there's a reason IceLemon Studio earned back their entire development cost within 22 hours, and it's not just the hefty price tag. If you love document games but hate the pressure, or if you want to love them but struggle with dyslexia or details, or if you simply love repetition and sci-fi, then this is a surprisingly cozy and approachable game. [quote][b]Follow [u][url=https://store.steampowered.com/curator/45365863/]Eekz Today[/url][/u] for more crafting, life sim, management, strategy, and story-rich recommendations.[/b][/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, German, French
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After countless rejections, I finally landed a job where I reject everyone else. In the vicious cycle of a broken job market, following protocol makes me a model employee, while showing any humanity makes me a liability.
Game is just "okay." It's not as exciting as Papers, Please at all. Throughout the entire game you never really feel like you're accomplishing that much; the story needs more "umph" to it, something to make you care about what you're doing. Because right now it just feels like you're clicking through day-by-day in a drone-ish way.
谢谢朋友送了我这个游戏,作为一个HR,这个游戏成功解决了我下班没办法上班的问题:-) 其实平时是不爱看剧情的,但这个剧情我看得很认真,看得出是有研究过的,非常有意思,好多简历筛选条件都很真实,什么[spoiler] 目标院校、性格测评、跳槽频率、实习经历、塞钱走后门 [/spoiler]....候选人的对话也很有梗,有时候很奇葩的场景真的也能跟现实对上,甚至连试用期和转正的下班时间以及加班时长都跟我一致,真的有种在上班的感觉.....(为什么我要这样对自己) 有些对话很触动我。[spoiler] 裁员的时候,有个人说马上要拿永居了,这个时候辞退了他就白费那么多年了,想起了我在海外苦苦混签证的朋友;有个人说自己家里经济压力很大,年龄大被裁了就找不到工作了;裁员到最后就是裁HR自己,想起来前阵子团队里被裁的一个年龄比较大的HR,在电话里跟老板说自己的房贷孩子,哭得泣不成声...心里真的很难受,哪怕在游戏里也觉得于心不忍 [/spoiler] 记得刚入职的时候,老板说作为HR共情能力很重要,但KPI的压力上来之后,就很像剧情里的人一样异化,越来越像机器,越来越麻木,只想快点招到人,哪怕岗位的要求并不合理。当然也是会有一些温情在的,毕竟完全不共情还是比较困难的事情,但也只是无情的资本下一点小小的挣扎,无足轻重了。尤其是在AI的影响下,所有岗位都被要求想办法用AI取代自己的工作,悲观地想未来的发展可能就会是像剧情这样,一切的努力只是短暂地保住一份收入,用来填补眼下的开销,但可以预见最后的结局还是失业,真不知道未来几十年社会劳动到底会发展成什么形态...
玩后感:rnm退钱 冲着美术和设定来的,这下好了真只有美术和设定了。。。 极其枯燥无聊的玩法操作,再配上平淡且没有差分的剧情和结局。面试官的切入角度是不错的,本人也是刚毕业深切体会过求职之力竭,但游戏没能延续这个出奇的话题继续深度刻画下去,而是选择了一而再再而三地重复求职笑话,选择了点到即止浮于表面,靠着美丽的包装端上了依托配不上这个价格的精致答辩,可能没有精力做下去想赶紧包装好开卖了吧 一个叙事游戏没有历史对话功能,一个多结局游戏除了能继承一周目等级没有任何便利玩家收集剧情和结局的设计,究竟谁会为了再花几个小时重新审几十几百份简历只是为了看多出来那几句话,所谓的新结局。?反正我不会 最下头的就是商店tm还要花钱买工卡解锁快捷键,要花钱就算了 其实对玩家改善体验有0个用处,如果你们是想搞黑色幽默那你们成功惹怒我了逗笑我了得到了我的差评
The atmosphere and vibe is fun but the mechanics get old real fast and even on the hardest mode the game is pretty easy. I love Papers, Please and this game doesn't quite compare. The writing is not the best either, and I also found it confusing to keep track who the key characters were. I finished a run in less than 2.5 hrs and I was taking my time. I don't see a clear reason to replay!
好玩的只是游戏形式,毕竟是请出示证件的前辈作品的形式,游戏内容只能说只有些许的NPC有一些惊喜感,其他只是千篇一律。剧情方面也有欠缺,如果想偏赛博朋克世界观或者是偏月计的世界观那这个世界观塑造的有一点太差劲了,更不要说剧情内容和差分也是少的可怜。最让人厌烦的就是每开一条新的路线就要重新通这30多天的工作的流程马桶,本来我是想要成就全收集的,但是这种通马桶的流程太让人难受了。虽然说有一个模式是可以快速通关的模式,但是一天只面10个人收入根本就不够,内推码虽然说也可以不接吧,但是也基本上是完成不了内推的任务的,所以说设计这方面就有点左右脑互搏了。看看流程视频差不多了,没必要自己亲手上手打。
游玩时间是个意外,中间有一次玩完直接去睡觉忘关了一直挂机了一整晚,实际时间应该在十小时左右,正如其他玩家所说,剧情比我想象得简单很多,并且后期的流程非常枯燥让我极度想要放弃。 我怀着试玩demo之后的惊喜一直在期待正式版,但是在第一周目里,我除了A02缸中之脑几乎没解锁出什么喜欢的剧情,甚至在一周目前期没注意到要解锁[spoiler] 黑市——然后买签证把妹妹接过来解锁后续剧情 [/spoiler](导致我的观感是妈妈和妹妹突然消失很久直到结局)。 k88[spoiler] 也死了(他开始贿赂我的时候我还以为是那种家里有钱有势的傻逼公子哥来着,后来才发现也是爸爸被异化为机器的可怜人), [/spoiler]总之感觉结束得非常之突然。 二周目查了攻略,但忘记是哪一步前置未解锁,总之最后也没有完成那个逃离空岛市的成就,但想要收集全成就又又又要重头开始打一遍,我实在是没耐心了!可能就是逃出不了这个【被工作填满的世界】吧——玩这个游戏的某些时刻真的真的很像是在上工。 以上是负面的部分,也是我所失望的,但犹豫了很久还是没有给游戏差评, 因为我想到游戏里妹妹在给C89(我)的信中写道: “我有别的想做的工作吗?我不知道。 工作好像并不像课本上的题目有一标准答案,到底什么样的工作是有意义的呢?” 然后C89(我)会回复:“没关系,我也不知道。” 我在想,如果是现实中的我的话,大概也会给出这样的回复。 游戏里我最喜欢的角色是那个过生日的时候举着小蛋糕来面试的女孩子,她后来在论坛里发帖说要送给大家蛋糕,我用非常随意的态度留了言,毕竟之前在这个论坛系统里回复以后从没有触发过什么剧情或成就——没想到[spoiler] 第二天就看见了她,她把小蛋糕送到了我的办公室, [/spoiler] 现在的她穿着糕点师的衣服,眼睛弯成了月牙,脸上是我在面试间里看到过的最明媚的微笑——她非常开心地和我说,她后来攒了钱在10环开了一家蛋糕店,她的父母责备她没有做出明智的选择,但她不在意,因为她现在在做她喜欢的事情,她在给他人带来快乐,她说:“我喜欢我现在的生活。” 我也想有一天能说出这样的话,而不是在现代社会被异化的劳动中迷失了自我。
I have seen this game be compared to Papers, please a lot and how this game could maybe challenge the original game. But, I don't think it can honestly. One of the more controversial opinions, I think this game was too easy. Even if I don't compare this to the original, it took most a few glances at all the papers to see if everything was correct. No traps, nothing to try and trick the player. Occasionally I did see a few more rare errors, but they were way too rare for me to actually pay attention to them. I don't want to keep comparing this to Papers, please but the game did take a lot of inspiration form it, and I am a bit bummed that they decided to drop the difficulty. In the end the gameplay was just there and very lackluster. One of the major things that bothered me is how they went about world building. Instead of utilising the forums and newspaper they already have, we have just exposition through a level up reward system. Considering how this world is and how the companies police everything, I have a hard engaging with these without it breaking the immersion. Also, since we already met with a few people throughout the game, it wouldn't be the worst idea to learn that information through them with good reason. Minor things that I didn't like: The names, this one felt both logical to the world but also kind of lazy. The discrepancy between the hire date (near the end of the game) and the employee data thing which always says 2-3 years work time, even if they were employed for more years than that. It is a small detail but it bugged me every time I saw it. The age discrepancy between how a character looks and their actual age, a person in their 30s will not look like a grandma. There a lot of minor details that ended up making me dislike the game, I do see the potential but the execution left a lot to be desired. It isn't the worst pick up if you really crave a Papers, please like experience, but I cannot recommend it to anyone without significant improvements to the gameplay.
Wow... Never in a million years would I have actually agreed with someone if they told me that being an Interviewer could be fun; I would have chuckled in their face before kindly directing them towards the nearest hospital for a mental eval. You'd assume that a game that entails you being an Interviewer for a company would quickly get monotonous, and honestly? I don't blame you for it. But [i ]Thank You For Your Application [/i]? It's anything but redundant! With a rich storyline that alters based on your choices, new interview parameters set almost every single in-game day for you to carefully analyse interviewees against, getting to experience the whole '9 to 5' of an office worker, getting to customise your own apartment (somewhat), and getting to meet diverse, interesting (and sometimes absolutely wild) characters, [i] Thank You For Your Application [/i] completely redefines the seemingly simple role of an Interviewer. For me, it is the masterful soundtracks and, most of all, the storyline that has me hooked. There are so many possible routes, so many outcomes, and so many ways to win or lose. The best part about it? Not all of those 'wins' are actually wins. They are these bittersweet pills taken with zero water, and they almost always leave this nagging curiosity in your gut that begs the question of 'did I actually do the right thing here/could I have done this better?' This game really tests your morals and your compassion through the interviewees and through your choices in the dystopian world that forms the bedrock of [i] Thank You For Your Application. [/i] Yes, there are those objectives you need to follow whenever you interview a candidate, but sometimes it feels physically painful having to reject them (or pass the more obnoxious ones) due to what your objectives are. On the bright side, you don't exactly HAVE TO adhere to them. Whether you let a candidate pass or not is solely up to you. Plus, some of the achievements you get are comedy gold! [spoiler] My sides were sore after figuring out how to unlock the 'Work Life Not Balanced' achievement. [/spoiler] It just justifies the fact that despite the game having a serious front, it has an intricate interior, all delivered to you in a genuinely stunning retro design and soothing background music. It's as complex as people are; that human touch, that complexity, in a game that's about AI holding the reins? Beautiful juxtaposition and irony, and it only adds to the overall appeal. One thing that baffles me just a little bit, however, is the fact that it's impossible to run out of cash. There's very few constraints on your pocket - that, or maybe it's as such due to me making minimal mistakes in the interviewing. In short, I would fully recommend this to anyone who's looking for a good storyline, storyline interaction, diverse characters, or simply for a game that feels like a knife wrapped in a soft blanket. Verdict: [i] 10/10! This applicant has passed its probationary period. :) [/i]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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