
Thank You for Your Application is a story-driven interview simulation game. After 15 rounds of interviews, you are reassigned as a junior interviewer, tasked with screening candidates’ resumes according to company requirements and issuing the appropriate thank letters.
Modeled estimate, not a reported figure. How we estimate →
About
Thank You for Your Application is a work simulation game themed around job interviews. Players take on the role of an interviewer at the largest company in Aeropolis City, reviewing applicants’ resumes and documents according to strict and constantly changing hiring requirements, before making decisions that may alter the course of other people’s lives.
Throughout the game, players will encounter a wide range of applicants, absurd corporate systems, ever-changing policy demands, and the company’s dark secrets gradually coming to light. Against a backdrop of dark humour and corporate drudgery, players must make choice after choice in their everyday working life.

Decide the fate of job applicants: As an interviewer, will you side with capital and the rules, or give workers the green light?
Exercise your tiny slice of corporate power: Check application documents, raise questions, make judgements — and even shock applicants with electricity.
A bleak apartment life after work: Pay your bills, browse forums, buy daily necessities, and try to keep your mental state intact.
Multiple-ending narrative: Exploring themes such as workplace discipline, the shame of unemployment, efficiency-first thinking and discrimination against outsiders, your choices will shape the direction of the story.
Screen candidates’ resumes and documents according to the company’s daily hiring requirements, then decide whether to accept or eliminate them.
Check their internship certificates. We want graduates with experience.
Check their Psychological Evaluation Report. We want employees with a stable state of mind.
Check their graduation certificate. We want students from top universities.

Remember to pay your rent on time, lest you become a homeless illegal overstayer.
Remember to keep your mental state in check. The company has no need for employees who break down.
When recruitment becomes pretend recruitment, when pretend recruitment becomes redundancy, and when redundancy finally reaches you — where are workers supposed to go?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, German, French
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote][i]May your labor be everlasting. May your work be without end.[/i][/quote] [b]Thank You For Your Application[/b] is kinda like [i][url=https://store.steampowered.com/app/239030/Papers_Please/?curator_clanid=45365863]Papers Please[/url][/i], minus the constant financial stress, obscure errors, high stakes, and everything else I loved about the OG. I usually adore games that involve squinting at documents, but this one delivered more tedium than dopamine for me. (If you're skimming, please scroll down to "Recommendations"; some of you are gonna love this and I'd hate for you to miss out.) [h3]Story + Gameplay[/h3] It's 2066: climate change has wreaked havoc on all but the floating city of Aeropolis, where you've scored gainful employment as a hiring manager at Aeropolis Lab. Process hopeful interviewees with minimalist (and sometimes fraudulent) résumés while staying abrest of changing requirements/standards to earn your daily wage, then return to your apartment to pay bills, make purchases, and check mail. Unlock various endings along the way, or reach day 30 to end the game. [b]Controls. [/b]Best on Keyboard/Mouse. [b]Playtime. [/b]~5 hours per 30-day game. ~10 to 100% with a guide. [h3]What Works For Me[/h3] ✅ Great soundtrack for focusing on tasks. ✅ Clean UI and work area, and cute anime-style pixel art (A01!). ✅ You have an apartment and can slightly decorate it. ✅ Interesting world-building bolstered by mail/chats. ✅ "Referral" program is like the marshmallow test on steroids. ✅ Multiple endings that all feel genuinely different. ✅ The credits are hilarious. [h3]What Doesn't Work For Me[/h3] 🟥 I didn't care about or like any character (except maybe our sister). 🟥 As a result, I didn’t feel invested in the story. 🟥 Dialogue is either too slow or, with SHIFT, too fast. 🟥 Errors are straightforward and easy to spot. 🟥 Rule changes tend to be small; it doesn't trip you up. 🟥 I was never hurting for cash in "Work Mode." 🟥 Have to play the full game twice to get the real ending. [h3]Tips + Tricks for 100%[/h3] ➡️ [i]Papers Please[/i] veterans should play "Work Mode." ➡️ Manually save after finishing Day 6. ➡️ Don’t do any rebellious quests in your first run. ➡️ Purchase the "1", "3", then "2" upgrades. ➡️ When you start the second run, check the "carry level" box. [h3]Final Thoughts + Recommendation[/h3] Full disclosure: I conduct hiring interviews in my nine-to-five, which contributed to my near-total disinterest in these characters. Sure, there's a marginalized community living on the drowning edge of civilization, but everything feels so disconnected, flat, and repetitive that it hardly matters. Call me a corporate schill, but I'm not taking a risk on someone who came in with a sob story instead of proper credentials. Last time I did, she stole an entire closet of toilet paper, watched porn in an open floorplan office, and had a complete meltdown when politely asked to do her job. [b]Thank You[/b]'s dystopian world is interesting but largely revealed in dry chunks of text rather than environmental storytelling. Where you feel the tension broiling in [i]Papers Please[/i], here you're just whistling a happy tune while clocking in and clocking out, then bundling home to browse AeropoReddit. Between this and the generally easy "work," I was bored. I forced myself through the last two hours and a few achievements, but you need to play through the entire 30 days again to see the real ending, and I can't. I can't do it. This game is not for me. If anything I've said looks like a red flag to you, or sounds like you're spending $20 USD to do your real life job for 5+ hours, then it might not be for you either. [b]However[/b], there's a reason IceLemon Studio earned back their entire development cost within 22 hours, and it's not just the hefty price tag. If you love document games but hate the pressure, or if you want to love them but struggle with dyslexia or details, or if you simply love repetition and sci-fi, then this is a surprisingly cozy and approachable game. [quote][b]Follow [u][url=https://store.steampowered.com/curator/45365863/]Eekz Today[/url][/u] for more crafting, life sim, management, strategy, and story-rich recommendations.[/b][/quote]
玩后感:rnm退钱 冲着美术和设定来的,这下好了真只有美术和设定了。。。 极其枯燥无聊的玩法操作,再配上平淡且没有差分的剧情和结局。面试官的切入角度是不错的,本人也是刚毕业深切体会过求职之力竭,但游戏没能延续这个出奇的话题继续深度刻画下去,而是选择了一而再再而三地重复求职笑话,选择了点到即止浮于表面,靠着美丽的包装端上了依托配不上这个价格的精致答辩,可能没有精力做下去想赶紧包装好开卖了吧 一个叙事游戏没有历史对话功能,一个多结局游戏除了能继承一周目等级没有任何便利玩家收集剧情和结局的设计,究竟谁会为了再花几个小时重新审几十几百份简历只是为了看多出来那几句话,所谓的新结局。?反正我不会 最下头的就是商店tm还要花钱买工卡解锁快捷键,要花钱就算了 其实对玩家改善体验有0个用处,如果你们是想搞黑色幽默那你们成功惹怒我了逗笑我了得到了我的差评
枯燥无趣,学前辈一点精髓没学到,全是糟粕。 原价不推荐,75%off再品吧。
游戏到中后期变得极度缺乏剧情和公式化。钱多的没地方用,新增的机制也没有对应的快捷键(点名问答模式,还特别难按到)。有些规则更是只出现过一两次或者根本没出现过对应的候选人。所谓的加班也只是加2~3个候选人,而且连续加班五次还会猝死,没看出来这个加班的意义是什么。
《感谢你的投递》是一款类似《请出示证件》玩法的国产游戏,游戏里你将作为一个HR删选别人的简历和进行简单的面试,游戏里展现了现在社会上求职困难的一面,你完全有可能因为学校不好、户口问题甚至精神状态导致无法被选上,游戏后期企业不但不招人了,还让HR转为淘汰企业内现有的员工,35周岁以上的,薪酬超标的,不愿意团队合作的全部否决,这其实在玩的时候也感觉很真实。同时游戏的主线除了赚钱以外,逃离这个城市或者跳槽加入其他组织才能避免自己也被炼化。 挺不错的小游戏,推荐喜欢游戏办公的玩家尝试。
3.8小时结束 47块钱自己考虑吧,
音乐不错,像素画风也好,找工作的人狠狠共情,以及,01我要嬷嬷你
Laaaaaaaaaameeeee. 1st walktrough will cost you only 5 hours and to get a ''true'' ending will cost you another 5 hours aka, you need to replay the game. Seems like devs tried to make you play this game longer, to not make it look like its short. I thought it would be ''Papers, please'' but more intresting and with more content, but I was wrong. Also the ''True'' ending is the most lamest endings in this game, do not spend your precious 5 hours for it. 17 euros for 5 hours gameplay? Thievery.
I loved the themes and the story lines! The best and worst part of the game is that it's really easy to memorize all the symbols because there aren't that many and the changes are very obvious. It's really easy to get really good and fast at the game. You can become a scanning machine. You can literally become the working slave as described in the game's lore. I played Papers Please for the first time *after* playing this game, and it was so shocked by the difference in pacing. Like with TYFYA, I literally reached the point of speeding through 20 people a day and never letting go of the speed-up-the-day button. But with Papers Please, I actually have to take time to properly scan look at the different variables because there's so much more to keep track of. The difficulty scales so much faster. The early days of Papers Please are already 5 times more tedious than the late game of TYFYA. (For better or for worse). I like that this game is quick, but that simultaneously means that I'm not that interested in replaying the game because it's mostly repetitive. However, I'm utterly infatuated by the lore and worldbuilding. And I like that I'm sick of the gameplay because it's so freaking meta. Like, I can't believe that a game simulating grueling monotonous work has made me hate the grueling monotonous work. Truly conveying the core message through an emotional experience LMAO What made the game really-really fun was the vindicating feeling from reading the dialogue of the characters who are denied. Nearly every screened requirement has a reflection found in real-life. And it's was so nice to be like "yea, that is ♥♥♥♥♥♥ up!!" Anyways, I hope there will be a sequel or another game in the same world. I think this first game set up a lot, but it's a bit disappointing that you don't have to work for it via the gameplay and it's kinda just there for you to read. However, it is really rewarding noticing the little details in the game that those passages are talking about.
I really want to support indie devs and hate to leave negative reviews before proper play. But this game is unplayable on handheld, the controller support is awful. You need to navigate the cursor to the cross and press A to go back, instead of pressing B. And many times you cannot even find which one is supposed to be highlighted. How incompetence and disappointed that the developers don't know how controller work. Also I am using a handheld which is NOT a steam deck, the game locks resolution at 720p and not even allow you to change it. I enabled higher resolution in game scope setting and its not working. Very disappoint and I have to even wait for 5 minutes to write this review. It's a disgrace game at this state is marked Steam Deck playable. I doubt they even tested on it!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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