
One day, as he is walking through this bustling city of monotony, moving through the crowds of people all dressed exactly the same... Something actually stands out—a girl dressed in a traditional school uniform from ages past…
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
독특한 스토리텔링이 좋긴 했지만 너무 추상적인 문장 남발이라 뒤로 갈 수록 힘을 잃어요. 평소에 책도 많이 읽고 이런 문장들을 좋아하는 데도 뒤로 갈수록 굉장히 피곤했어요. 똑같은 감정을 단어만 조금씩 바꿔서 반복하는 느낌. 처음엔 그런 표현들이 신박하고 예쁘다고 생각했으나 점점 지루해지더라고요. 분량을 조금 줄였어도 충분히 감정을 전달할 수 있을 텐데, 감정을 완벽하게 전달하고 싶은 나머지 과잉표현한 게 아닌가 싶습니다. 그 외에는 전반적으로 다 좋았어요. 평소에 책 많이 안 읽는 사람이 접하기엔 부담스러울 정도로 대사 분량이 많아요. 참고하세요.
맹인병을 앓고 있는 남주와 홀로그램을 싫어하는 여주. 비슷하지만 같지 않은 둘이 만나서 있는 그대로의 우리가 되기까지. 참신한 소재와 세계관, 심리 묘사는 좋았습니다만, 좁게 제한된 UI, 적은 이벤트CG, 담담하니 느린 호흡의 서술.. 게임으로서는 그렇게까지 고평가를 못 내리겠네요. 읽는 장르를 좋아하고 할인한다면 고려해 봅시다. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
I highly recommend this. It is one of those rare works that can really make you think. In fact for some it might be as significant as to change their outlook on life. It is a learning experience in a way. Try to place yourself in the main characters shoes from time to time and think about what choice you would have made and why? Think about the motivations that the main character might have had? (Sorry for the school teacher like questions. I just think they are fun to keep in mind). when playing the game I recommend going through the first time to get whatever ending suits you best. I would then recommend collecting endings 1 and 2 (watching the epilogues after each of them), and possibly 3 before doing the true ending. If you think the about 7 hours to do this is to long then possibly just go right for the true ending. I think its worth it to do it this way as you can reflect on how things might have turned out differently. All around a great visual novel that tells a beautiful story. 100% something I am going to need to take some time to think about and mentally digest. It might even change your world, if you let it.
AR(拡張現実)技術の進歩によりあらゆる物がホログラム化され、虚構が現実となっている、そんな未来を描いた韓国産のSFノベルゲーム。全てが電子化され、紙ですら骨董品となる世界になったらどうなるかを描いているのがとても面白い。SF好きな人にはオススメ。 ストーリー: 人は生まれた瞬間に"Electron Corneas"というデバイスを目に移植され、肉眼でホログラムが見れるようになる時代。あらゆる物事がホログラム上で行われる時代。 “Blindness(盲目)”という言葉の意味はもはや「目が見えない人」から「ホログラムが見えない人」という意味に変わってしまっており、それはつまり言葉の意味が変わってしまうほど「ホログラムが見えない」ということは考えられないような時代を意味する。 主人公のSeejayは生まれつきホログラムが見えない“The Blindness”の1人。世界は全てホログラムが見える前提で創られているため、ホログラムが見えない主人公は文字通り世界から置き去りにされ、目が見えないも同然の生活を強いられる。そんなある日、学校の入り口で、主人公は見えないはずのホログラムを纏って見える1人の少女と出会うことになる。 特徴: ・SFらしく専門用語がたびたび登場します。用語集が用意されているため、言葉の意味を忘れてしまったとしても安心。 ・ヒロインは韓国語のフルボイス。韓国語がわからなくても声はとてもカワイイ。 気になった点: ・ログが見辛い。特にChohyunとYoojinのセリフ。緑色の背景に緑色の文字やピンク色の文字で書かれているので色の組み合わせ的に見づらかった。 その他: ・プレイ時間はエピローグまで読んで25時間ほど。 ・対応言語は韓国語と英語のみ。 ・選択肢ありのマルチエンディング。 ・エピローグクリア後にボーナスボイスが解禁。 総評: SF好きの人にぜひオススメしたいノベルゲーム。 全てがホログラムに覆われた世界、つまり嘘で塗り固められた世界においても変わらないものは何なのか。その答えは現代においても通ずるものがあると思います。
고2때였나 그때 폰으로 처음 하고 성인 되서 PC로 한번 더 재탕했는데 ㄹㅇ 내가 이렇게 유익하면서 재밌는 비쥬얼노벨을 본 적이 없음.... 일본어 번역 되야하는 작품 중 하나라고 생각함. 막 크게 오그라드는 것 없이 재밌는 작품임.
[h1][b]"일어난 직후에는 생생하지만, 금방 잊어버리는 그런 꿈 말이야."[/b][/h1] 각각의 엔딩마다 감동이 있다. 대부분 이런 장르들은 진 엔딩 외엔 다 대충 만들지 싶은데 테일즈샵은 명불허전 잘 만든다. 그리고 성우의 더빙이 장난 아니게 몰입시켜준다. 과몰입해라 그러면 더 집중 잘 된다.
I really like this VN for the most part, I think it has amazing world-building (I'm obsessed with the futuristic/cyber aesthetic lol) and a well-written and emotional story! The game does a great job at creating a fitting atmosphere, especially when showing contrast of how the protagonist sees the world compared to everyone else. I also liked the different endings and the characters (though I wish that there were more plot-relevant characters besides the main three, since it would be interesting to see more interactions with people who don't know about protagonist's condition). The art, music and UI are all amazing too!
The Blind of the New World is a Korean VN touching on a number of things, disability being a prominent one. With the story set in a future where augmented reality and holograms are the norm, and people are born with an artificial cornea in order to live in this new world, the meaning of the word “blind” no longer refers to those without sight. Rather, those who still live in the world behind the illusion, unable to see what every other person around them sees and have the same experience. I found it to be an interesting way to make the reader think on how our world feels from the perspective of someone with a disability. There’s also a romance featured prominently. Our main character Seejay, lifelessly moving through existence as one of the blind encounters Chohyun- unlike the other people he sees dressed identically in hologram suits, she appears as a beautiful sight completely out of place, visually striking in a way nothing else in his world is. She, meanwhile, is fascinated by a painting she encountered one day depicting the world of the blind. How will their relationship grow and what effects will they have on each other? Why do they have a sense of déjà vu when they spend time together? There are a number of interesting revelations, and the story branches into multiple endings, which each have their own epilogues. Late in the story, it does feel like the story starts to retread some of the same ground when it needs to be wrapping things up, but for the most part, it’s a very compelling story. The voice work is limited to a couple of characters but matches the respective characters personalities perfectly. It's also a treat to hear the Korean voice work, since most of my experience in the genre is in Japanese or western titles. There aren’t an extensive number of backgrounds and CG’s because it's a lower budget release, but what we do get is absolutely lovely. I’d rate this a really solid visual novel, not genre defining but a great choice for someone looking for a story that doesn’t follow most of the usual tropes.
这个游戏的剧情非常好非常精彩,背景设定很有趣,我很喜欢这个作品,感谢制作组的付出与努力。 The game has an excellent and wonderful storyline with an interesting background setting. I really love this work. Thank you to the production team for all your dedication and hard work. 이 게임 스토리가 정말 훌륭하고 멋지며 배경 설정도 흥미롭습니다. 정말 이 작품을 좋아해요. 제작진 여러분의 노고와 수고에 감사드립니다.
A beautifully crafted love letter to the arts. In a world where anything and everything to do with art can be replicated by AI, not everyone understands why artists continue to create. However, this visual novel explained the answer to that question better than I, or most other people ever could. It does a deep dive not only into why people stumble across creative inspiration, but also how no matter how advanced our society becomes, humanity will always feel an innate impulse to create; to share their emotions and desires with those around us. It also explores things like depression and how they can effect the day to day life of someone effected with it (Its just a theory on my part but I believe that the "blindness" as seen in game is a metaphor for real-world struggles with mental illness.) As you play though this game and experience the deeply felt, and beautifully humane dialogue, I hope you'll keep these two quotes in mind. [i]"The aim of art is to represent not the outward appearance of things, but their inward significance."[/i] (-Aristotle) and, [i]“All art should inspire and evoke emotion. Art should be something you can actually feel.”[/i] (- Chris DeRubeis). I feel these two sayings accurately portray the game's overall message, and keeping them in the back of your mind as you explore Seejay's seemingly bleak world may help you come to your own conclusions of what this game, and by extension art itself, mean to you. If you're on the fence about dropping $10 on this game, I hope this review will be the one to push you to make the purchase. I am irrevocably touched by this game, and as an artist myself, I want as many people as possible to have the opportunity to experience the things I did while playing. edit: (tldr: please please PLEASE play this game)
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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