
Great Houses of Calderia is a Feudal Grand Strategy game focusing on family dynamics & stories. Use your family strengths to compete against rivals to rise in the ranks of Calderia - produce, trade, scheme, bribe, and battle to build your legacy of power!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Great Houses of Calderia is a Feudal Grand Strategy game inspired by the Mediterranean Renaissance. You are a Noble Family that aims to rule Calderia, a mythical province of the Empire scarred by the insatiable thirst for power.
Make your House shine, extend your influence and triumph over your enemies to rise in the ranks of Calderia and seize the throne of the power-hungry Viceroy!

You are not controlling a leader alone, you must also manage the members of your family like the rulers of yore!
Manage your house leaders and their unruly families with their own stories and desires.
Appoint your family members to key tasks and manage their time - whether they like it or not.
Take into consideration the traits and personality of each character when assigning them.
Characters’ personalities and traits change over time alongside the events they experience.

Make critical decisions during both battles and major diplomatic events - marriages, peace negotiations, distribution of titles - to gain every advantage over your rivals
Manage battles through the Real-time tactical unit management system.
New titles cannot be solely achieved on the battlefield, but through a delicate balance of diplomacy, cunning intrigue, and prosperous trade

Discover the fantastic land of Calderia, its legends and myths, shape it with your actions and generate endless stories!
Define the traditions, values, and goals of your family. You have unlimited possibilities.
Experience the personal stories of your extended family and see your reputation grow.
Ensure your family withstands the test of time and ascends the ranks of Calderia by:
Managing and expanding your own fiefdom and its population.
Elevating your nobility status and vassalizing others.
Cultivating a rich tapestry of traditions unique to your House.
Attaining Honorary Ranks that will define how your rule influences the fate of Calderia in the end times.

Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−94% | 444reviews | 61% | — | $15K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This might be called as a "recent bias", but this could be the best political grand strategy game. Even could beat CK3 and Norland. But here's the thing: 1. Last update was in 2024, it's a pity. 2. There's should be more than one way that a player can use to achieve "win". It's limited to linear progression. Not to mention it's hard to elevate oneself. 3. The end is bugged. It says that I win, but the final war itself doesnt conclude. Not to mention it forced me to pick a side. 4. Vassalage, claim title, and other mechanics are not stated thoroughly. One must hardly discover it by themselves. 5. It's only worth to buy when sale. Don't waste your money on unfinished project. To conclude, I do hope in the future, some studio will take and continue this game's development, or create a similar one. Bcz the game itself is fun. What makes it not fun is the bug, less tooltips, less option to progress and unfinished. Just combine CK3 with Manor Lords, remove (or reduce) annoying mechanics like family members relationships and chain of resource usage, and voila, you get the perfect kingdom-building game.
Abandoned game with great potential
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A 'deep political strategy game' with events every 10 sec and constant 'dice rolls' on random attributes. Family members become rivals and friends randomly with no feedback or purpose. Characters gain traits constantly through events. Its like Sheogorath created a world after reading Game of Thrones...terrible
Abandoned great game with huge potential. Don't even try to reach late game there is a bug with a civil war and the devs don't care! It's just a crash grab, save your money and your time! I am not sure about their other games but I am sure they are abandoned slops also, save your time and money from this monsters!
This game deserves like a 50% rating. You start the game and understand nothing - then when you understand the game, you are already done with it. Which is like 10 hours. Gameplay: You basically figure out how to grow your city, then send spys to other states and drain them of their workers with war which is wayyy too easy and then you do that for 10 more hours. After the 5th hour, this gets tedious. Game also begins lagging after 30 mins so you gotta restart it. Also didnt get the achievements for winning the game and becoming the king since i didnt become a baron yet. So in the end - its a budget Crusader Kings that costs 25 Euros.
Would I recommend this game? Sure, if you can get it at a deep deep discount. Otherwise, stay away; it just has too many flaws to be considered a good game. It mostly resembles an event generator with random events occurring constantly. Said events are then resolved through RNG based on some arbitrary stat. Even given all that, however, I could work with it to some degree, but the totally bizarre design decisions left me bewildered. Some examples: You want to become a count (one of your objectives)? First you have to declare war on your current count and defeat them. Yay, we're now a count! Wait, not so fast. Beating them only gives you the "right" to be count, it doesn't actually make you a count (they're still the count). So, you now have to declare war on them again, and defeat them a second time. Now that you're the count, you have vassals at your disposal. Oops, not true. In order to get your vassals in line, you have to (you guessed it) declare war on them and bring them to heel. Once again, this only gives you the "right" to vassalize them. Now you have to rinse and repeat to actually subjugate them and make them vassals. All of the declaring war nonsense can only be done if your relationship with them is bad. This involves hiring spies to spread negative propaganda so your relationship goes down. If you spent your early game trying to make nice with everyone, your relationship with them may be so high that you'll need to do the whole spy thing several times. This is further complicated by the fact that you can only do this every so often, and while you're waiting for the timer to countdown, your relationship is improving automagically. Another "huh?" design decision is that you can not reenforce armies that you created (at least I didn't find a way). Instead, you have to disband the entire army and recreate it, which can be a drain on your resources. This game did have some good concepts, but they just weren't fleshed out very well, and the whole thing just seems to have been put together in a very haphazard fashion. Last gripe: The achievement system rewards you for completing objectives, but laughably does not give you an achievement for winning the game... go figure.
Dead game, no updates in over a year
It's a tough call, but ultimately no: there IS so much about the game that DOES work -- I especially love the skill-tree system they have -- but there's also so many basic features that either aren't present or aren't accessible. The tipping-point for me was (spoiler) when the civil war started and I had no way of telling which side I had previously agreed to be on or which side my neighbors said they would be on -- wound up surrounded by enemies and it felt completely unfair since I had no way of telling which side would have been strategically sound to join. That's the biggest example, but there are tons of situations like this where you know HOW to make a decision but the game just won't allow you to access the information you know is available, and it stings every time to know that you COULD have made a good decision if the interface wasn't so opaque. Combined with that, various technical issues: bugs with the cursor vanishing or in-game events not triggering, and I have no idea how to delete the save file.
Passable grand strategy game based on simple RTS minigame. Not bad, but feels unfinished and not well balanced. After one victory I really do not feel interest in replaying, which is not a good sign for grand strategy, I am on the fence for this one, but given the price and lack of replayability I move to not recommend. But there is value if you really like grand strategies, especially focused mostly on economy and diplomacy.
A lot of mechanics that work, but at the end of the day amount to nothing. The combat system is a breath of fresh air, but overall this game is a slug. Overall is not bad but tedious enough to cause me to not care about anything that happens. Probably a game for the hardcore players that are still looking for that game of thrones subterfuge. For me this is far from it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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