
The Beast Inside is a unique, gripping twist on thriller and survival horror. Immerse in the story of long-buried secrets, personal tragedies, and madness. Play as two protagonists bounded by dark heritage. Combat the enemies, solve riddles and experience real terror in the 3D-scanned environment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 83% | — | $5.1M |
| $24.99 | 1.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo de terror muito fraco. sustos forçados, QTE onde nao deveria ter e tambem muito mal otimizado para pc de baixa perfomance.
Обосрался 100 раз одобряю
визуал хороший история тоже но оптимизация этого говна просто ужасная не может такого быть что бы на видюхе 4090 так плохо она работала
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Turkish, French*languages with full audio support
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра крутая, только сердце пару раз остановилось
一款美中不足却依旧充满魅力的恐怖佳作(8.2/10) 对这个游戏的最初印象就是场景氛围很不错,甚至能够和许多东西互动,哪怕后来因为电脑配置的原因放着吃灰了好久,也在我心中留下了期待。等换了新电脑好把这个游戏打完才发现原来心魔真的对得起我的期待,哪怕有些细节让我觉得不够完美,比如旅馆前与诺顿生硬的战斗,还有泛滥的跳脸杀,当然,僵硬的人物动作也让沉浸感大打折扣,不过鉴于这是款众筹游戏,让人家花钱做动作捕捉也不太现实。这些不完美的地方却依旧无法阻挡它的魅力之处,解密,潜行,追逐,物资收集与管理,各种恐怖游戏经典要素齐聚一堂。更不用说场景的精致与丰富程度了,除了世外桃源的别墅外,在这游戏里你还能体验到矿洞、沼泽、荒废旅馆等场景。当然,我想最吸引人的还是它的故事与双线叙事手法,结局根据游戏标题其实就能猜得差不多,但是情理之中还是具有相当多的惊喜和意外。 优点: 1.游戏玩法多元 解密,潜行,追逐战,半开放世界跑图,运用机关躲避敌人等等,这款游戏的玩法绝不会让人感觉单调枯燥,而且还有资源管理(煤油灯的燃油和火柴数量),场景互动等等(手拆木板障碍/扔石头诱骗敌人/用钩锁把断裂的梯子钩下来),更是让游戏充满了乐趣。我很喜欢游戏制作组设计的这些玩法,大体上没有特别牵强或是生硬的地方,每个设计很契合对应情节的氛围。 2.丰富多元的解密元素 解密罗盘,电报破译机,保险柜密码破译......每一项迷题的设计都契合关卡,同时又趣味十足,而且某些关卡还特别硬核,并不是做做样子,真的得代入现实的逻辑去解密。而且最有意思的时候制作组还通过一些片段科普了里面一些装置现实的发展历史。 3.双线叙事 一章白天现实解密,一章夜晚探索过去,两条线交织讲述男主与他父辈的故事。白天偏向悬疑解谜游戏,侧重心理恐怖,玩家将操作多疑又偏执的男主在找寻真相的过程中探究他内心的野兽,而夜晚就偏向于我们所熟知的恐怖游戏,男主将探索过去父辈的世界,有大量的跳脸和血腥元素,两条故事线相辅相成,让游玩体验充满乐趣。 缺点: 1.恐怖感营造只止步于跳脸 跳脸是制造恐惧和惊吓感的常用手段,但滥用只会让人觉得烦躁和无聊。游戏的前几次跳脸在精心铺垫了氛围的情况下显得克制又有力,当你期盼着这个游戏还有什么吓人的手段时,很可惜它就止步于此了。在游戏中后期,跳脸变得频繁起来,有时甚至没有任何预警,按理是吓得玩家猝不及防,但往往都是同样的套路——突脸加大音量,仿佛少安排一次就生怕别人不知道这是款恐怖游戏,甚至一些物体倒下以及普通人物角色出现都要跳脸并配上大音量,结果是让人觉得很无趣。的确,这些设计在你放松警惕的时候能吓到人,可是这些突脸很多时候根本没有推动游戏发展,还设计地真的很牵强,很多时候只是为了跳脸而跳,恐怖感有些流于表面了。 2.糟糕的战斗系统以及弹药数量 在中间的某一章节你将获得一把左轮手枪,在穿过森林抵达山顶旅馆的过程中,你将借此抵抗向你袭来的鬼魂。而这章最棒的部分就在于你无法击败它,大雾中你甚至难以判断它的方位,只能用数量有限的弹药一次次击退鬼魂,并找寻抵达旅馆的方向。当然这关精妙的设计在接着的boss战中就暴露了战斗系统手感生硬的问题。在前面的环节你只需要击中鬼魂的头部即可击退鬼魂,自然而然不会过多在意枪支的手感,而boss战中你需要一遍遍瞄准射击,而且boss血还很厚,这过程还需要你不断地瞄准,然后走位躲技能,反复体验这种生硬的战斗反馈。而上一部分稀缺的子弹资源在这一章战前就提供了大约七十多发,那种资源稀缺感带来的恐惧瞬间就稀释得无影无踪。而这么多弹药和冗长的boss战也让一款前面细腻收敛的恐怖游戏变成一场大汗淋漓的恶战,割裂感太过强烈。我个人觉得可以改成这样要不然改成把弹药散落在战场,要不然就限制弹药,把boss改成定时展露弱点,最后要不然改成战场上散落火药只有用子弹引爆才能造成大量真实伤害,当然最后boss的血量得调低一些。 3.固定键位使得操作不流畅 这款游戏不能改键位,下蹲是默认c键,在游戏中的平常探索部分绝对算不上问题,可当游戏发展到后面潜行的部分就体现出操作的不便性了。有时你需要蹲伏,而且被发现后得迅速逃跑,蹲伏状态不能摁shift取消然后直接奔跑,你得先摁c键,这个摁地费劲的键位,有时情况紧促还容易摁不到,所以时常是以为摁了c键后接着摁了shift半天人物还待在原地等着被打死。那control键给什么功能了呢,给了把灯举高照明的功能,而这个功能我在游戏里一次也没派送用场...... 平时打折就几块钱,绝对划算,强烈推荐。
iki farklı karakterin birbiriyle iç içe geçmiş, akıl sağlığı ve gerçeklik algısının kaybolduğu psikolojik bir gerilim-korku oyunudur. Ana Karakterimiz Adam günlüğü okudukça iki zaman çizgisi birbirine karışır. Adam'ın zihni gerçeklik ile paranoya arasında gidip gelir. Adam dışında Nicolas'ı yönetir hem de Adam'ın deliliğe sürüklenen zihninde hayatta kalmaya çalışır. Hikaye ilerledikçe ailemizi tehdit edenin kim olduğu ve geçmişteki olayların Adam'ın hayatını nasıl mahvettiği gün yüzüne çıkacaktır. Son Kısımlarda tercih hakkı vermekte oyunun tek bir sonu bulunmuyor. Bu durumda oyun ile oyuncunun da iç içe geçmesine olanak sağlamıştır. İçerisinde yer alan bulmacaların zor olmasına rağmen başarı hazzını oyuncuya iliklerine kadar yaşatıyor.
与其说是恐怖游戏,不如说是剧情探索向;追逐战密集,四条明线加一条暗线。但无回档、成就触发bug频发,煤油火柴达标不弹窗,章节错过收集就得重开,全成就体验极差,反复刷到吐。
纯傻逼游戏,傻逼qte,傻逼跳杀,傻逼男主
В игре определённо есть своё личное очарование. Меня с первой главы зацепил сюжет (и не разочаровал до последней главы), атмосфера дальнего захолустья в лесной глуши со свежим горным воздухом, ощущение предстоящих неразгаданных тайн и головоломок в купе с жуткими монстрами по ночам. Мне нравится как меняются два эти состояния : думаешь ну вот-вот и надоест это тягостное нагнетание, а потом резко фух - и ты в своём летнем домике у озера. Единственное что я не особо люблю в играх так это долбанные уровни с шахтами, а так в общем и целом - это был увлекательный аттракцион :)
Bin beim spielen eingeschlafen und habe deswegen meinen Wecker verpasst
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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