
The Ballad Singer is an asymmetric adventure, inspired by RPGs and game books, where you can experience many dynamic stories. Forge the fate of Hesperia through the stories of four different adventurers in a fantasy world completely illustrated and narrated.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you came here with one thumb on your lighter, ready to lose yourself in some heart-wrenching ballads, I'm afraid I've got bad news for you. I didn't encounter my first ballad until at least 3 or 4 hours in, and it was pretty underwhelming when it finally arrived. Yeah, their choice of titles doesn't make a lot of sense, and neither do most of the other choices in this game. Well, I can't say I wasn't warned. They always told me not to judge a book by its cover, and that's exactly what I did. Can you blame me, though? On the surface it looks great. It's got that Extremely Fantasy, D&D manual sort of vibe. Everywhere you look you find fierce monsters and sharpened blades, towering dragons, fireball-hurling wizards and pots of stew consumed in shady inns full of adventures just waiting to happen. Then there are the characters. You've got your glowering assassin with knives hidden everywhere, your green-clad ranger who must have a lot of trouble with mosquitoes out in the woods, your standard power-mad evil mage, and a crusty old warrior who could have stepped right out of a David Gemmell novel. It's all brought to life with dramatic music and page after page of colorful illustrations. What more could you want, huh? Quite a bit, as it turns out. While they may hit all the familiar fantasy notes and wrap it up in plenty of glitzy presentation, you can only delay the inevitable for so long. Sooner or later a Choose Your Own Adventure story like this has to deliver an actual story, and that's where things go wrong in just about every way you can imagine, and some you probably couldn't. The theory here isn't so bad. You pick one of those four characters and lead them through a grand fantasy adventure. Each one plays a different role in the main story and offers a different perspective on the events. They give you a limited number of second chances if you screw up and die, and once they're gone you can continue the story with one of the others, carrying over the consequences of your previous choices. That's the idea, but in reality it ends up being a complete mess. None of the characters have any real personality and they're pretty much just defined by their jobs. There are a few token efforts to establish their various pasts, but for the most part you don't get to experience anything that engages you emotionally and helps you connect with them as people. You know, there's a reason they burn down your village at the start of every RPG. Genuine character development is replaced--in one of the most bizarre design choices I've ever seen--with the opportunity to abandon the main story altogether and go off on a random tangent that has nothing to do with the quest they've spent the whole time setting up. I'm serious. You can just abruptly decide, "Ah, screw it. I'm going to ditch my army and go off and become a pit fighter." It's crazy. At least half of the available paths are tied up in irrelevant stuff like this. Even when you stick to the main plot, though, it's not much better. For all that they make a big show of allowing your decisions to shape the outcome, I never saw much evidence of it. All roads lead to you fighing the same major battle in the same place, with a few interchangeable pieces swapped around here and there. To give you an example, your assassin takes on a mission to steal the magic sword, and you're thinking, "wow, great idea! This will make a huge difference in the final showdown!" Nope. It's a fake, and so the whole quest was a complete waste of time and accomplished nothing. The impression that you're really changing anything substantial seems to be mostly an illusion. On a smaller scale your individual choices do have immediate consequences, but are just as poorly conceived. Maybe it's tricky to strike the right balance in an interactive story between writing strong characters and letting the player have meaningful input. In a game without detailed stats or character building options, though, you'd expect to be making broad moral or strategic decisions, thinking about the nature of your character and steering them in an appropriate direction. Instead, you spend way too much time micromanaging things like, "Do you want to parry with your dagger and then deliver a high strike with your sword, or feint with your sword and then quickly dodge, jabbing with your..." How the hell should I know?! Look, I appreciate their high degree of confidence in my badass fighting instincts, but in a game like this I feel like my character ought to handle that sort of stuff while I play more of an executive role. They also resolve critical situations time and time again by making you answer riddles--including that one about the fish, straight out of The Hobbit--which seems really out of place. That's the story of this game. Its various parts may be ok individually, but they just never fit together in a coherent way. It's sad that it came to this, since it looks like they put a lot of work into making this game; although if you've been reading fantasy long enough then I guess you're already used to disappointment. You can find more indie game reviews at [url=https://oddlittlegames.com] oddlittlegames.com [/url] or visit my [url=https://store.steampowered.com/curator/34514756/] curator page. [/url] Thanks, and enjoy!
As much as I would like to recommend this game, I just can't. I could say that it has beautiful graphics, is fully voiced, has an intricate story with 4 characters, who sometimes cross with each other, has nice soundtrack and several QoL features, like ability to double the speed of narrator's voice to speed up the game. But all of this gets completely ruined by absolutely unfair death mechanic and BS choices. At the beginning of the game you're warned that you will die here, a lot, that's why developers created fate system. You have limited amount of fate points, every time your character dies you can either continue the game as other character or restart your last choice. Both of these options consume 1 fate point. Ok, so you decided to create a game that revolves around constant danger and death traps, fine. Surely, you will spend extra time making these deaths logical, so only if player actually made a mistake they would die, right? No. Most of choices in the game that lead to your death are absolutely random and, unless you already know which one is the right one, you will die not because you've made a mistake, but because you drew a short stick. Here are few examples, technically spoilers: [spoiler]I am an "elf" in the middle of the forest who needs to get to the cabin in the distance and sees two roads: a big, stone one or small, trodden one. She has to pick one. I chose small, trodden one. Game then tells me that I spend some time walking on that road and noticed that it leads in completely other direction from the cabin and that day is closing to the night. Now I'm faced with another choice - continue on this road, or go back and choose other road. I, thinking that this new piece of information is game hinting me that I chose wrong, choose to go back and pick the big road. And I died. Because apparently there's some ♥♥♥♥♥♥ death trap on the big road. How was I supposed to know that? There were no hints, there was actually a fake hint that made me choose the wrong road.[/spoiler]. Another example - [spoiler]I am a mage and am currently fighting a giant water elemental. She (yes, she has gender) creates a water wave and I need to defend myself. There are three options: make a tornado, create stone wall or create a flame shield around me. Now, the last one is obviously a bad desision as I'm fighting a water elemental who, surely, can easily fight fire (also, earlier in the game, we already used another water elemental to fight fire elemental, so it's logical even in game). This would be a logical death choice. Developers could choose other two choices as "right" ones - they will allow you to continue the fight, but give different texts or future options, because the fight would progress differently. That would be cool. But no. Only one of these choices is correct - tornado. Why? Why the ♥♥♥♥ should I pick tornado, except by random? I picked the stone wall, because surely, the [b]stone[/b] wall can stop water wave. No, you died, fool[/spoiler]. And, despite me playing only for two hours, the game gave me tons of such choices already. They, aside from making the player angry, completely ruin the immersion. No, you're not a mage trying master the elements, you're an idiot, sitting before your PC and who was unlucky to pick the wrong choice, so now you have to reload and make the "correct" one and it's correct because developer said so. A death should be a result of either one very dumb and obviously wrong decision, or [b]a series[/b] of bad decisions with hints that you're doing everything wrong. Not what we have here.
Nice artwork, "ok" story. Reminds me a lot game/adventure books like Goosebumps and the old 80'-90' adventure books like Lone Wolf - War of the Wizard, War of the Princes - Path of the Warrior / Wizard, etc, etc... My biggest gripes with is game are: 1. quick introduction to characters and throwing them into a heart-felt decisions you need to take without establishing a connection between the player and the character (aka, "Why i should care that X died, i know him for 5min..."). 2. from the bottom of my heart i hate dying in ANY game to RNG without giving the player even a hint of what's going to come. For instance: "There is a door to the left and a door to the right, choose one" *player choose the left door* "you enter a dark room and fall to your death, GG". + do not excuse this very very bizarre and unfun mechanic with the fate system or 2nd life w/e. This is a very stupid design choice that makes point 1 above even stronger. 3. this ISNT an adventure game or choose your own adventure game, its an exercise in memory. in order to play you need to remember what killed you and what not instead of making an educated guess/move. Would not recommend to buy even on discount.
The story is overall cheap and too many choices are fake choices (if you go A you continue, if you go B, C or D you die). Some parts that are written are not spoken by the narrator and some oral parts are not present on the logbook. A couple of times they made reference to events that never happened in the story line (such as Ancoran recognising Ancalimo... never met before the final battle). Overall is a pleasant game for a 0 - 12 audience, but everyone who read more that a couple books finds far too many inconsistencies in the narration.
[h1]«The Ballad Singer»[/h1] [b][i]Интерактивная книга & визуальный роман-фэнтези & текстовой квест с полной английской озвучкой, четырьмя персонажами и кучей концовок![/i][/b] Геймплей: https://youtu.be/arTz7RKmXp4 Это приключение можно пройти четырьмя героями и взглянуть на историю с разных сторон. На каждом шагу вам предлагают сделать выбор, который влияет на сюжет, но большинство приводит к смерти. При этом обычную систему сохранений заменили жизнями. Игра сохраняет ваше текущее положение в истории, но не дает переиграть, зато отсыпает вам определенное количество жизней, которые позволяют сделать шаг назад и выбрать другой вариант. Это довольно странная механика, искусственно растягивающая геймплей. Хотя тексты, диалоги, ролики можно проматывать, я бы предпочел обычные сохранения, поскольку не люблю проходить все с самого начала и запоминать продвигающие по сюжету варианты. В остальном игра порадовала. Арты замечательные, отличный дизайн, удобный интерфейс, есть анимированные детали и полная, качественная, многоголосая, английская озвучка всех текстов в игре (люди проделали огромный труд)! + Разветвленный сюжет с выбором на каждом шагу. + 4 персонажа и 40 концовок! + Множество красивых артов с анимированными элементами. + Полная, качественная, многоголосая озвучка! + Приятный дизайн, удобный интерфейс и простое управление. + Можно настраивать размер текста. + Игра позволяет проматывать все тексты и ролики. + Можно увеличить скорость озвученных диалогов, ставить на паузу, проигрывать на 10с. вперед/назад, переходить на определенное слово в тексте. + Есть достижения, коллекционные карточки и предметы в «Магазине очков». -/+ Цена кусается (в данный момент полная цена 465 рублей). - Нет поддержки русского языка. Вы не сможете получить удовольствие от игры без знаний английского. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
Prodotti come questo, per Giocatori con più di qualche capello grigio in testa, sono una tentazione irresistibile per ripercorrere i corridoi dell'infanzia e della pre-adolescenza quando, con poche lire in tasca, si andava in edicola a comprare un librogame. Per chi non poteva permettersi, infatti, le millemila miniature, le mappe e i volumi di D&D (con cui ci si poteva giocare rigorosamente a scrocco, se qualche buon'anima ti invitava) i librigame erano l'unica, valida alternativa per un esperienza da GdR. In The Ballad Singer ho ritrovato tutto questo: una più che buona componente narrativa, con diversi Caratteri da impersonare e a cui far compiere determinate scelte in modo da far proseguire (o far finire prematuramente) la nostra storia. Per quanto mi riguarda, è un titolo assolutamente da promuovere; unica pecca le voci narranti che, per diversi errori di dizione e "strane" tonalità assunte, puzzano di voci artificiali. Silenziatele e usate il vostro cervello come "doppiatore", avrete un risultato migliore. Se, pur non essendo dei ragazzini, non avete mai sentito parlare dei librigame, ve la faccio più semplice e lineare: se un titolo come The Life and Suffering of Sir Brante vi è piaciuto, allora potete acquistare The Ballad Singer in tutta tranquillità.
Ho comprato questo titolo parecchio tempo fa, aspettando chissà quale miracolo nello sviluppo, prima di riprovare a giocarci dopo tempo. The ballad singer vuole proporsi come un'avventura gdr simile ad una visual novel, con un unico grande problema: non é un videogioco e le scelte non portano a nulla... O peggio. In 3 scenari su 4, la scelta di come proseguire la storia é un bivio che porta o all'avanzamento della narrazione, o alla morte. Lo storyteller di questo gioco non ha pensato in nessun momento della narrazione ad uno scenario alternativo, che potesse variare la storia. Semplicemente, é come leggere un libro bruttino, con un contenuto in testi che non supera le 50 pagine, dove le uniche scelte del player sono se continuare la storia nell'unica direzione possibile o sperare che finisca con la morte del personaggio. Il mio vano tentativo di supportare un team italiano é naufragato nei primi 50 minuti di gioco. L'unica nota, degna di attenzione, sono gli artwork, realizzati particolarmente bene, e la colonna sonora. Non ho chiesto il rimborso solamente perché ho sperato, in quest'ultimo anno, che ampliassero in qualsiasi modo i contenuti, rimasti invariati.
[h1][b]The Ballad Singer [/b][/h1] [table] [tr] [td][h1]Category[/h1][/td] [td][h1]Judgement[/h1][/td] [td][h1]Score[/h1][/td] [/tr] [tr] [td][b]Graphics[/b][/td] [td]Well done. It is clear that a good quality work has been put in it.[/td] [td]8[/td] [/tr] [tr] [td][b]Plot[/b][/td] [td]I start by saying that I played only one character. The story is well written on the overall, and it has many narrative choices along the way that lead to different paths. Even your character's death (if it happens) has consequences on the development of the story. My playthrough lasted around 2 - 3 hours, but I believe if you play all four characters the total duration should be around 10 hours (or more if you decide to do experiments on every possible choice that can be selected). [/td] [td]7[/td] [/tr] [tr] [td][b]Gameplay[/b][/td] [td]There are few imperfections, but generally the experience was positive. [/td] [td]6[/td] [/tr] [tr] [td][b]Sound[/b][/td] [td]Well done both sound effects and voice acting on the overall.[/td] [td]7[/td] [/tr] [tr] [td][b]Music[/b][/td] [td]Well done and coherent under every circumstance.[/td] [td]7[/td] [/tr] [tr] [td][b]Overall[/b][/td] [td]On the overall I recommend this game to anybody who likes the genre. If you are the kind of player who wants to play just with one character, the experience could be short. On the contrary, if you like playing the same adventure with different characters (who live and act in different places and live different experiences), then the duration will considerably increase.[/td] [td][b]3.5 / 5[/b][/td] [/tr] [/table]
Моя любовь к ролевым играм началась ещё в детстве, когда я в первые сыграл в книгу-игру из серии «Выбери свое приключение». И вот The Balllad Singer от Curtel Games, единственная за долгое время игра, что вернула мне «те самые» ощущения. И хотя, здесь нет некоторых характерных элементов, присущих играм данного жанра, это с лихвой компенсируется захватывающей интерактивной историей. Так, игроку на выбор предлагается истории четырех различных персонажей. Чьи судьбы, в результате отыгрыша за каждого из них будут переплетаться самым неожиданным образом и приведут к различным последствиям. Вы ниrкода не сможете пройти одно и тоже событие дважды. Между принятием решений и вашими приключениями, есть довольно много повествования. Весь текст, включая варианты выбора, полностью озвучен. Более того, повествование сопровождается большим количеством арт. искусства. Обзор написан специально для [url=store.steampowered.com/curator/34263177-Game-as-Inspiration/]"Game as Inspiration"[/url] Присоединяйтесь!
I expected superb story telling and narration. But I do not have got the notion that a writer or something like that has been involved in the development of the game. What a pity! Unfortunately, the voice acting also is mediocre at best.
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