
Explore an interconnected world full of platforming challenges in this short metroidvania. Reach new areas by swinging from ceilings, throwing bombs, bouncing off spikes, and more. Examine dozens of artifacts, commune with forgotten gods, and piece together what happened to Auridia.
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About
Auridia is a metroidvania about platforming, secrets, and lore.
You’ll like Auridia if…
You love fluid movement, like swinging from a grappling hook or bouncing off of spikes
You like platforming where you need to chain together moves
You look for secrets in every corner
You're intrigued by what's out-of-reach, and look forward to revisiting areas
You like reading about ancient societies, strange gods, and the pursuit of the unknown
You might not like Auridia if…
You’re looking for combat — there is almost none
You want a longer game — Auridia can be completed in 3-6 hours
You like cutscenes and exposition — Auridia's story is told through artifacts, and you will need to piece together their meaning
You prefer a clear objective at all times. You may get lost in Auridia, and you will need to explore, read through your journal, and look at your map to find the way forward.
In the ruins of Auridia, you will find obstacles you are not prepared for. Mark them on your map, and return when you've learned more. And there's often another way around...
Some challenges make you combine every move you have learned. Think carefully about when you use which ones, because your stamina is limited.
Hidden passages exist throughout Auridia, and there's always a clue for the observant player. Use maps, environmental details, and other abilities to collect every artifact the Auridians left behind.
The Auridians are long gone, but a historian has found his way into the ruins just like you have. Show him artifacts that answer his questions, learn what happened here, and use it to decide the fate of this once-great city.
Six unlockable movement abilities
Platforming challenges that test your mastery of those abilities
Nine interconnected regions
A map showing exactly what your character has seen
A research system to learn Auridian history based on collected artifacts
Over thirty artifacts, each with a piece of Auridian lore
Over fifty shrines that let you upgrade your stamina
Several endings, based on how much you've learned and what you decided to do with that knowledge
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]黄金废都[/h1] 死了能原地复活,带有少量跳跳乐元素的纯跑路探索类银河城,这游戏最有意思的一点是找到了一种“强迫”玩家认真看剧情的方法。在有实际作用或者单纯收集类的物品上写文本描述,靠着收集这些物品来填补剧情细节跟构筑世界观,很多游戏尤其是银河城都会这么干。但这个游戏需要把这些收集品分门别类交给npc,哪几件反映了农奴的遭遇,哪几件跟学者的研究有关系,而且给的奖励也很克制,只是增加火把亮度跟移动速度这种锦上添花的东西,冲刺瞬移这些还是跟地形设计相关。认真看剧情的有奖励,不认真看的也不至于严重到卡进度,这种操作也许其他游戏可以学习一个。 但话又说回来了,无打怪纯探索类再不看剧情的话也就没什么玩的必要了。剧情偏宗教风格,根据关键选择的不同有结局差分,大体上可以算两种,至于写得好不好只能说具体到个人不是我爱看的类型。操作方面稍微卡手,但因为没有死亡惩罚所以这一点比较无所谓,当然也可以说是正因为作者有自知之明所以才没有死亡惩罚。 还有一点必须单独提一嘴,为了营造这种神神鬼鬼的氛围游戏过程中偶尔会出现模糊特效,这个东西我看了一下设置里还没法关,一个2D像素平台愣是能给我玩出晕3D的效果也是真没谁了。 LuGN: 6.2/10
8/10 metroidvania amazing movement and lore
wow this is a brilliant little game. so atmospheric and fun
Fun little Metroidvania that does a lot of things well. No focus on combat, but traversal and discovery. Fun gameplay mechanics, fair difficulty and some underused setting / plot ideas make this very well worth the time investment. Only things I could criticize is that the music and visual assets merely "do the job", but there is definitely room for improvement in a (pre-) sequel.
The younger brother of Depths of Sanity. Similarly to it, this is a lovecraftian metroidlike with the main difference being that this is shorter, slightly less polished, not in water, mostly non combat, and more to read. This last point is important because unlike the excellent writing in Depths of Sanity that is able to appeal even to people who normally dislike dialogue, this game does not do that. You're going to have to have patience for reading here. Anyway, yes, this is a hidden gem and I recommend it.
A surprisingly good platformer/metroidvania. Exploration is fun, the lore and story aren't super groundbreaking but still interesting enough to hook you and make you actually want to piece things together, and it's very forgiving (you die when taking any damage, but you immediately respawn at the last platform you touched so there's no backtracking or searching for the next savepoint). It is quite short. I could have got one of several endings about an hour ago as of writing this, but I'm still playing because there are items I haven't found and an area or two I still haven't figured out how to enter. If you don't mind its brevity and lack of combat, then it's worth playing for anyone big into exploration.
这令人着迷的探索感 探索、解谜、平台跳跃的平衡恰到好处的银河城。平台跳跃与战斗的难度相当宽容,我这样的究极手残也能打(
I'd heard great things about Auridia for several months, and it definitely holds up. It has great movement abilities and platforming, and the vibe is just really cool. The Lovecraftian aspect is core to game, both in terms of story, and abilities, and I think it's really well done overall (even better than in Bloodborne IMO). You can tell there was a lot of thought and care put into it. I also really like how the research aspect required you to take an active role in engaging with the item descriptions and lore, and ultimately provided context around decisions you eventually have to make. This is also a purely exploration and platforming-focused MV, with no real combat per se. I think that was a great decision. It also doesn't overstay its welcome, clocking in at just under 5 hours for 100%. There was one part where I got kinda stuck ([spoiler]bottom area[/spoiler]), but eventually figured it out after like 45 minutes of trying different stuff. Essentially, one of the rooms kinda has a setup that's supposed to teach you something implicitly, and I didn't figure it out the first time I went through that room. That's probably just on me for not being more observant. Overall, I'd recommend this to MV fans who want a vibey platforming game with an interesting story. Also shocked to see this is the work of a solo dev; very talented!
Great exploration game where you figure out the plot and what to do as you go. Controls feel smooth and getting around the map is easy. Clocks in around 7 hours to explore the map and find all items. Most of the platforming is easy, but i would say it approaches medium right near the end for a bit. Would recommend.
Compact, quality Metroidvania that excels in gamefeel and story. Thoroughly enjoyed this one.
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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