
A heavy metal horror game where you hunt monsters from folklore in an open world. Discover enhanced sense powers, elemental arrows, magic and journals from people who came before you. Almost all of the UI exists in the world itself. Created by one of the developers of Skyrim and Fallout.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
The Axis Unseen® is a heavy metal horror game created by one of the developers of Skyrim and Fallout.
Hunt monsters from folklore in a mysterious open world. Discover enhanced sense powers, elemental arrows, magical abilities and journals from people who came to this world before you. Almost all of the UI exists in the world itself.
Beware, the hunter is also the hunted.
Your entire village of Hunters has been slaughtered by the creatures, can you stop them from being unleashed on our world?
“A knockout indie entry in gaming.” - TechRaptor
“Just Purkey Games has made something special… You’re off the edge of the map. Here be dragons. But if you play it right, the scariest thing in this world might just be you.” -Shacknews
“The Axis Unseen is the most Skyrim-like game I’ve played since Skyrim… stripped back and filtered through the likes of Elden Ring and Praey for the Gods.” - The Escapist

The Axis Unseen is a game with deep combat and hunting mechanics. Follow the tracks and blood trails of the creatures. Pay attention to the wind direction so they can't smell you approaching.
The Axis Unseen can be played both as a stealth game or as an intense action game, depending on your personal style and preference.
For people who want a less hardcore experience, the difficulty can be changed at any time and there is even a pacifist mode where you can take pictures of the creatures to unlock things instead. For an extra challenge, there is a permadeath mode.
The Axis Unseen is a game all about immersion and discovery. Your bow shows important UI elements such as how much noise you are making, how much magic you have left and how visible you are. Creatures will track you with sight, sound and smell and and have specific weaknesses.
You have to check your quiver to see how many arrows you have. Tattoos on your hand light up to show your health and active powers.
Can you uncover the mysteries of this world and how to defeat the creatures?

The Axis Unseen features original music by Clifford Meyer, previously of the legendary post-metal bands ISIS and Red Sparowes. It is a unique blend of heavy metal and primitive instruments. The music dynamically adjusts to what is going on in the game. Sometimes it is atmospheric, other times it is intense metal.

Upgrade your senses with the powers of the creatures. See scent particles. Feel the warmth left behind on their tracks. See colors that no human has ever seen.

Your bow and arrow keeps you alive. Upgrade your bow or even find different arrow types such as fire, wind controlling or time distorting arrows. Experiment to see all the different ways the arrows can interact with each other, such as wind arrows making the fire spread faster.

You have a safe area where all of the monsters, powers, magic, equipment and map sections that you find unlock sculptures and a 3d version of the map to look at to help you navigate the world. You can also use this space to seamlessly fast travel around the world without ever needing to open a menu.

Find out what happened to the Hunters and other visitors to this place who came before you and what secrets they uncovered by finding their journals. Where did this world come from? How do you stop the creatures from escaping into your world? As you explore this world you will also make your own journal entries and drawings about the monsters, powers and equipment that you find.
You are the only one who has a chance to stop these creatures from continuing to escape into our world.

The Axis Unseen® is developed by Nate Purkeypile. Nate Purkeypile has been making games for 22+ years and worked on titles such as Skyrim, Fallout 3/4/76, Starfield, Metroid Prime 3 and BloodRayne 2. He was the Lead Artist on Fallout 76 and the Co-Lead/Lead Artist on the Fallout 3 DLC, Point Lookout.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 360reviews | 74% | — | $316K |
| $24.99 | 30ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's nothing to do
I wish I knew I was buying a tech demo made in what appears to be the Dreams game engine from the PS4.
expected some kind of skyrim-archer-like-rpg got some hunting simulator tech demo. nothing good to say about this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Danish, Dutch, Korean, Norwegian, Polish, Portuguese - Brazil +5 more
| $24.99 |
| 30ratings |
| 72% |
| — |
| not modelled |
| $5.99−76% | 23ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My goodness this game was quite the adventure for me! At first I was not too into the game, and did refund it. But after trying to watch 2 different streamers play this game wrong, (one of them was Joov) it made me very upset. I knew I had to rebuy it and play it myself. The world is just so large, and unique! I've been trying my hardest to use landmarks and the compass on the hand to keep myself from accidentally going down the same paths! I played it on Easy Mode, cause I was really just terrified of the unknown creatures I faced, but I felt that the ruined a bit of the experience later down the line in the harder areas and more bizarre creatures. I really want to replay the whole game again in a harder difficulty, but I also really want to get all the journals collected! I spent too long scouring the forest area for more, but I was unable to obtain a few. I kinda wish there was a dedicated Power/ Spell to see them from a distance or something. The crows circling overhead did help, but the majority of them just led to more energy from giant skeletons. Anyways, I definitely recommend this game as a "Stealth Archer" Hunting game, very wonderful music, and a wonderful experience!
The Axis Unseen is one of the more unique games I've played. The fact that it's mostly created by just one guy is very impressive. The graphics are nice and crisp, the music is amazing, and the controls are tight. Things like sound and silence and light and darkness, are used in very clever ways to create immersion and heaps of tension. It's a slow paced game. It requires you to explore and pay close attention to your environment, not just in order to hunt or avoid monsters, but to navigate. You don't really have a map while you're out hunting, but there are a few tools help you get your bearings. It took me a while to learn how to utilize these features, and it made me realize how powerful a simple map can be. Not having it gives this really exciting feeling of wandering into the unknown and makes exploration quite frightening at times, especially in the early stages. You are quite weak in the beginning, but by the end you'll be jumping around, flinging arrows at giant monsters and using magic powers to do all sorts of silly stuff. Even though you become very powerful at the end, the game never stops being challenging. There is a crushing loneliness in The Axis Unseen. You will not encounter any humans, only their remains. There are no NPC's to give you quests or even talk to, just you and the journals of lives lost long ago. In the first handful of hours, I found myself asking what my purpose in the game was, but soon I embraced the hunt, which carried me towards an understanding of my goal in this strange world. Everything feels cohesive in the game, and I think that might be the result of just one dev making most of the game: It has a clear vision and doesn't compromise one bit. I would recommend this game to most people, especially those who want a different experience. If you like mystery, exploration and games that require you to be mindful of your surroundings, this might scratch an itch you never knew you had.
La'Quisha's government assisted, rent controlled, two bedroom apartment on the corner of MLK and Quaker Street has less bugs in it than this game.
I really wanted to like this game, but it feels too unfinished and unpolished. In a game where shooting is the main mechanic, a poorly made and frustrating gameplay makes it unplayable. It's also poorly optimized.
I just can't get on with this game, which is a shame because I quite like the bow-based combat. There's too many different aspects to take into account, too many abilities, and too many controls to memorise. There's not enough direction - at no point did I feel confident I was going the right way or progressing meaningfully. Plus I couldn't even enjoy the story, as since this is open world-go-where-you-want, I missed some journal entries and couldn't understand what was happening :(
First of all this game is great. It feels like traveling through Mordor as a Skyrim stealth archer. This game feels so interesting despite its rough edges and boy those edges are rough. I could list all my complaints but they are pretty obvious. I’d rather focus on what this game does right and that is game feeling. Slight spoiler in that you climb a mountain at some point in the game. After the climb I felt like I did climb a mountain and cross a whole kingdom. Every step felt like it mattered on my journey. Watch some gameplay and you will know pretty quickly if you will enjoy this experience.
I've a bit rough but it's interesting. Definitely not for everyone thoguh.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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