
Amber Throne is a turn-based JRPG-styled game about a girl in a desert world beneath a mysterious floating castle, and her quest to reach it.
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Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game with a good soundtrack and story, worth playing if you like trying new stuff
I broke the game by playing normally, and putting in a password into a monument before having the character that gets the reward unlocked.
I didn't actually beat this game and I'm unlikely to. The game is slow and methodical in its pacing and requires a mental immersion into the world to fully appreciate - coming back after multiple week or month gaps is hard in most RPGs and completely impossible here. But the art is absolutely gorgeous and the world is inventive and creative. If you're going to play it, take a weekend and just knock it all out.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice solid RPG if you're looking for something new. You won't feel like you're wasting your time.
Finally played it after it sat ion my backlog for the last 7 years and all I can say is "Hell yeah!". Great game for those who love older turn based RPGs but don't want to sink 60 hours into a Final Fantasy. There were a few loose threads story-wise by the end, but may that was just me missing some Easter eggs.
Had issues with the resolution at first, but that was solved quickly. Thanks devs. This game is awsome! Has a great storyline and combat system, and very intuitive.
It was a fun game with a lovely art style. The only downside was that the story was really difficult to follow. It's easy enough to understand for gameplay, but actually trying to follow the history and the story otherwise? Still, it didn't hurt the gameplay and it was still a really fun little adventure.
This has become one of my favorite RPGs! Though the game has many bugs (most of the game breaking ones I found can be fixed by playing the game in compatibility mode for windows XP by right clicking the game file and finding the setting in properties), I did manage to finish and love this game! The story and world was dark and engaging. There were many unique game mechanics that i felt help balance and keep me interested in the combat. There was also a lot of optional content in this short and linear game. The amber throne's world has a history full of conflicts and wars. It felt fairly realistic and many of the characters have grim struggles of their own. Overall the different races accross the small world had different cultures and mannerisms. This world was fun to explore and learn about. The game had several systems i had not seen in other games. Healing items that could only be used from the menu outside of combat often provided exp boosts for so many battle turns. This encouraged me to use inventory items that i may have hoarded and never used otherwise. Some characters even had passive abilites to learn that doubled the effectiveness of healing items. This kept early game healing items from ever becoming completely useless. The crafting system was also offers many different equipment, permanent stat boost items, and great restorative items to craft at new locations with old equipment and items. I very rarely sold things as many things had a function in crafting. My only major complaint here is some of the plants used as potion ingredients were so beautiful and well drawn that they didnt look like things i could pick up and put in my inventory. Overall this was a great linear game with hidden goodies along the way. The game is very close to 15 hours long so its realistic to finish even if you dont have a lot of time to game. There were a few points where i was lost on where to go next but once you find where to go the plot strings you through the next locations in a very linear fashion. There were many hidden shops, tiny side areas, and even some key items needed to face an optional boss. Overall the music and soundtrack for this game speak for itself as heavy strong points but the game has a lot of small things i liked and mentioned in this review that i felt made it a fun experience. I definitely recommend giving this game a shot if your not opposed to having to toggle it into compatibility mode.
[b]Highs:[/b] - Amazing graphical design! Played this game on 42inch LED TV, and it shined! - Great world building - Interesting premise - Great story - Interesting battle system ideas. - Atmospheric and fitting soundtrack [b]Room for improvement:[/b] - Dialogue feels strange and unnatural. - Can be confusing where to go next. - Locations on the world map are often not clearly marked, making it easy to miss them. - Battles and walking speed are too slow
It's an RPG in the loosest sense. Positives: - Art is great - Music is good - Overarching story and concepts good Negatives: * Not challenging at all for experienced gamers. * Not much content. * Pacing is a through line and there is little to no character building. * Exploration is not rewarding. * Side quests result in nothing of benefit. * Story writing is not fleshed out and often confusing and/or missing plot points. * Characters help with nothing in narration or moving the story along in any meaningful way. Maybe focusing on the art and a solid story would have been a route to go, because all the RPG elements are just that, elements. Overall this is just not a very rewarding RPG and utterly forgetable. Skills feel like a burden and strategies are so basic you can run through this from beginning to end doing nothing but fight what they throw in front of you. After playing you'll feel like you have accomplished nothing but wasted however many hours you've played, which was ~24 hours total play time for me :/ I felt far more annoyed playing this game than any sense of satisfactory outcome or story payoff. After finished playthrough I felt zero emotional connection to any of the characters or any sense of accomplishment, and that pretty much sums it up.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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