
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 151 reviews with recorded playtime.
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ya know I was gonna mention not being able to shut up the princess or fairy in my review. But they patched the game to allow the option so I can't say anything about that now. But I will say, that for a 2D-HD style game to have gameplay similar to zelda it was quite great. Nothing overly mind blowing but it was a lot of fun beginning to end. Great story! I loved the story it had great writing and Mao was my favorite character. The true ending is worth shooting for. A simple yet fun gameplay loop that will keep you entertained for as long as you are willing to try the different weapons and magicite. I thought the exploration was cool and can be very rewarding. Bosses were neat. Musical score was beautiful And the artistry at work with the sprites and the environments were great. Dungeons were....okay, nothing ground breaking but they got the job done. And the Voice actors all did a great job. They gave life to many of the charming characters they were lending their voices too. Overall a great game and would recommend
戰鬥簡單好上手又不失樂趣,失敗挫折感不高 地圖每個時代都要重複探一遍,雖然每次都有一點小變化但寶箱的獎勵除了武器之外比較缺乏吸引力 場景沒有發揮HD2D的細膩光影效果略為可惜,但人物美術在線 劇情是一大亮點,會主動去想不同時代誰是誰的祖先/後代,並在最後一切都圓了起來,買了務必打到真結局,非常驚喜
轻松又细节丰富的JRPG,全成就也没什么难度。 虽然不同时代的地图内容略有相似,但属于能接受的范围。 主线剧情没得说,结局收束得太好了,让前面所有的善意都有了更圆满的意义。 支线任务不多,但每个都内容满满,更像是对主线的补充,也能在不同时代看到自己影响的因结出的果。 谜题全都不难,能感觉到用心的调整了挑战难度和过关体验的平衡,可以说是简单版的塞尔达。在舔全地图的过程中,众多谜题完全不重样,也基本没有卡住过,十分的按摩大脑了。 从demo玩后直接预购,到现在通关全成就,只能说这一个月的等待和这一周的游玩真的太值得了,如果喜欢JRPG的话一定不要错过(当然SE任何游戏原价还是不推荐的,等打折最好hhh
it's great. hope they make more like it
juego demasiado repetitivo, mismos enemigos con diferente color y habilidad distinta. muy monotono los templos, muy cansina el hada todo el rato hablandote o la princesa cuando la llevas... para 60€ creo que se podria haber hecho algo más chulo.
Muy bonito y divertido.
I must say, great story, great art, great music, all in a fun game with pretty neat if basic gameplay! Only downside is your constant companion seems... rather pointless in existing, and could be a voiceless thing and not take too much away from the story. (as far as i am)
El juego artísticamente esta bien y bien optimizado. Ahora bien, se me hace ultra repetitivo y básico. No ofrece nada nuevo. La historia para mi gusto es aburrida. La hada ultra pesada... En las peleas echo de menos un dash o algo para esquivar y no tener que recurrir al hada.... No me ha gustado...
생각보다 젤다같아보이지만 젤다같지않음... 엔딩이 3개라기보단 진엔딩을 제외한 2개는 진엔딩을 위한 떡밥뿌리기 느낌이강함. 젤다의 사당챌린지 비슷한 것이 존재하나 보상의 기대감이 너무 떨어짐 하지만 진엔딩만 놓고 볼때는 할만한 게임 같음. 고전jrpg 좋아하면 해볼만 할지도 개인적으론 재밌게 했습니다.
An sich ein tolles Spiel, aber mit Schwächen. Performence technisch lief es alles einwandfrei, Die Begleiterin fand ich persönlich nicht so nervig wie die meisten geschrieben haben. Der Schwierigkeitsgrad war ok, die Grafik ist auch sehr hübsch. Die Story war auch schön aufgebaut. Was ich mir allerdings gewünscht hätte wäre, das es deutlich mehr und anspruchsvollere Rätsel gibt, die Rätsel in spiel waren meist " Schieb den Stein da auf die rote Fläche" Gab nur wenige Rätsel die wirklich cool waren. In Großen und Ganzen ist es trotzdem ein sehr schönes Spiel welches man empfehlen kann, allerdings NICHT für 60€, das ist womöglichst das negativeste an dem Spiel. 40€ hätten locker gereicht. Achso und man bekommt das letzte Achivement nicht, habe 43/44...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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