
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 151 reviews with recorded playtime.
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优秀的音乐、神鬼二相性的剧情、贫瘠的动作模组、差强人意的地图设计、人性化的收集要素,SE你让我既熟悉又陌生。
Es war mein erstes "HD-2D"-Spiel und ich hätte nicht gedacht, dass es mir so gut gefällt. Es ist fast perfekt. Die Story und das Gameplay waren super, allerdings war das Spiel viel zu einfach. Herausgefordert wurde ich nicht. Die Nebenquests sind meistens nichts Besonderes und eher langweilig. Außerdem zog sich das dritte Ende sehr in die Länge. Insgesamt würde ich das Spiel aber definitiv empfehlen!
Bonjour à tous, The Adventure of Elliot est un très bon jeu, de type action RPG, semblable à un Zelda : a Link to the Past dans le Gameplay. Le scénario est simple, et propose de voyager dans le temps, sur quatre époques. Ce système permet de savoir ce qu'il s'est passé avant l'époque de l'histoire, mais les interactions entre époques sont vraiment assez minimes (quand vous faites une action dans le passé il n'y a pas de répercutions réelles dans le futur). Les personnages sont attachant et le scénario est intéressant. Les graphismes sont beaux, néanmoins mon modeste PC a chauffé de nombreuses fois lors de l'affichage de la carte. Je pense que le jeu à été fait pour les complétionnistes, tout est fait techniquement pour que le 100% soit atteint. La DA est vraiment superbe, les musiques ne sont pas mémorables mais sont agréables. La vrai fin du jeu est épique, on sent que l'équipe à beaucoup travaillée dessus (il y a 3 fins dans le jeu). Au final je recommande vraiment ce jeu à ceux qui apprécient les action RPG, celui la est vraiment bien.
amazing game, looks n plays great
Truly goated with the sauce Square Enix does not miss
Avis après le 100% du jeu : Point positif : + Histoire/Ambiance/Rebondissement/Personnages + Quête secondaire + Gameplay Zelda-Like + Bande-son Point négatif : - Map/gameplay/Monstres trop recyclé - Manque de prise de risque dans les idée de développement du jeu - Mauvaise répartition du butin sur la map Conclusion : Jeu très sympa que lequel j'ai passé un bon moment, mais le jeu manque clairement d'une prise de risque pour en faire quelque chose de marquant : beaucoup d'inspiration du style Zelda en vue du dessus, mais TROP a mon goût, et souvent moins bien fait. L'idée de parcourir plusieurs timeline assez tôt dans le jeu c'est plutôt sympa, mais je suis pas sur que ca plaise a tout le monde de parcourir la même map 4 fois avec les même monstres et même donjons. Le jeu nous permet d'explorer rapidement un peu partout, et l'histoire vers la fin est vraiment captivante, ce qui me laisse un bon souvenir de ce jeu. Jouez y si vous êtes curieux de découvrir un jeu sympa en HD-2D, mais si vous cherchez votre prochain jeu préféré je doute que c'est celui-ci malheureusement.
Really solid Zelda-esque, Mana-esque game. Solid and engaging story. New option lets you mute Faie, which was the main problem that players have had with the game.
전반적으로 재밌게 플레이 했습니다. 전 옥토퍼스 트레블러1과 2의 엔딩을 봤던 경험자로서 액션RPG 로 나와서 더 좋았습니다. 스토리는 주인공이 공주님과 친구들이 함께 세상을 구하는 전형적인 이야기 입니다. 간단하게 평을 남겨볼게요. 아쉬운 점은 1. 시간대 별 맵 차이가 거의 없다. 2. 시간대 별 몬스터의 차이가 거의 없다. 3. (엔딩조차)반복 플레이가 강제 된다. 4. 룬 조합의 다양성이 부족하다. 좋았던 점은 1. 전투가 재밌었다. 2. 반복 플레이를 강제하지만 아이템 및 잠긴 문의 위치가 전부 표기된다. 3. 파밍을 위한 퍼즐요소가 어렵지 않다.
I really wanted to sink many, many hours into this game since I generally love RPGs from Square Enix.. but this one just isn't great. The bad outweighs the good and I found it too boring. Here's my pros/cons: Pros: - The art style is great, it feels familiar and unique at the same time. - The Magicite system adds a bit of customization to your weapons, like extra crit, damage, range, and a few other fun bonuses. - Map & fast travel, even though it's in most games now, it was still nice to have. Cons: - Music feels reused and just bland. I completely muted it 7 hours in, and I've never done that in any Square Enix game. - Voice acting & dialogue: every character you interact with is annoying and overly excited about how amazing you are. I muted all voice after 2 hours and skip every dialogue box possible. The story is just bad unless you're 5 years old. - Most dungeons are puzzles to get 1/4th of a new heart piece, and they're way too easy, you could beat them with one hand, some with your eyes closed (not a joke). - Dungeon/Ruins names had zero thought put into them. See a big ice looking ruin? It's called "Ice Ruins." Other zero effort names: Forest Ruins, Water Ruins, Fire Ruins, Secret Cave 1, Secret Cave 2, Secret Cave 3, Desert Caves, etc. Names a 3 year old would pick. - Weapons are generic and boring, nothing unique. As the game progresses and monsters get harder, you find "upgraded" versions of your weapons that just bring your damage back to where it started. So in Age 1 with level 1 weapons, you kill monsters in 2 to 3 hits. In Age 3 with your new weapons, you're killing the same monsters (just recolored) in 2 to 3 hits again. Repetitive, lazy design. - The game is basically a straight line. You can explore, but if you find something meant for a quest 10 hours later, you can't interact with it until the story catches up to that point, then you have to backtrack to use it. Makes exploring feel empty. - Big one for me: combat feels terrible. You can only attack in 8 directions, but enemies move freely in any direction. If an enemy is between your diagonal and up attack, you can't hit them without repositioning. The joystick feels like an NES dpad. - The game is about time traveling through different eras. I only made it through 3 before uninstalling. Each era is identical to the last... same world map, same dungeons, same monsters, just different colors/weather. One era is a "magic" era, and I expected new magic skills to go with our weapons, but nope. It feels like the creators didn't realize other RPGs exist and thought they were making the first one ever. Extremely easy, super repetitive, toddler level dialogue. "Elliot's not the best, he's the bestest of the best." The cons list is endless for me. I genuinely didn't like almost every aspect of this game. Cannot recommend.
I absolutely loved this game. The story was great and the gameplay was fun. The freedom to explore and travel was, paired with the combat was just a lot of fun. At roughly 30-40 hours, it was the perfect length for me, told a good story without overstaying its welcome or dragging on. The games hinges on investing in everyone you meet and the story it weaves is just fun. Comabt was challenging when it needed to be with settings to control that experience. Of all the HD-2D games I’ve played, I’d have to say this has been favorite. The drawn animations of the characters are a nice touch as well. The voice acting is good, with some very memorable performances. The soundtrack isn’t as good as Octopath, but still decent. The fairy is totally fine with the toned down settings, not sure I’d turn her voice all the way off, but would understand why some might. Very much enjoyed,
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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