
The Adventurers is a turn-based tactical RPG where every decision shapes your legacy. Lead your party of heroes in an open world filled with random events that affect your story. Survive a high fantasy landscape where your epic saga is waiting to be written.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Adventurers is a turn-based tactical RPG set in a rich, high-fantasy world inspired by classic tabletop role-playing games like Dungeons & Dragons. Lead a diverse party of adventurers as they explore an ever-changing world, engage in strategic combat, and manage the complexities of adventuring life. Take on costly quests, battle mythical creatures, and discover many wonders, as you make a name for yourself in a world filled with opportunities and dangers.
Master the art of strategy by harnessing the unique abilities, spells, and skills of your adventurers. Outthink your enemies by using the terrain to your advantage. As the world evolves, so too must your tactics; adapt your strategies and fine-tune your party composition to face increasingly dangerous threats. Every encounter demands sharp thinking, clever planning, and the perfect blend of power and precision to conquer even the mightiest adversaries.
Venture into a dynamic world where every journey holds new surprises. Caravans brave perilous roads, desperately hoping to evade ruthless raiders, while dense forests and towering mountains hide both mythical creatures and untold dangers. Discover ancient ruins brimming with forgotten relics and bustling cities alive with intrigue, where secrets wait to be unearthed.
Embark on quests that range from hunting down ferocious beasts and defending vulnerable villages to delving into shadowy conspiracies that could shake the realm. Each quest presents fresh challenges and rich rewards, pushing you closer to legendary status with every choice you make.

Forge your ultimate team of heroes by recruiting adventurers with distinct classes and powerful skills. As they grow stronger, unlock devastating abilities that can turn the tide of battle. Shape your party's strategy by customizing each character’s talents and attributes to craft a perfect blend of power and synergy. Keep your team in top form by managing their morale, health, and stamina—because every decision could mean the difference between victory and defeat as you prepare for thrilling adventures ahead.
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2025/10/17 [h1]依頼について[/h1] 各町の契約で受けられる依頼ですが、町毎の変化が欲しいです。 現状は、大抵の街でトンネルがあって、蜂が居て、ゴーレムが居て。 難易度ごとの報酬金額まで各町で一緒なので、高額報酬を受けるためだけに遠出する感じになりがちです。 報酬にアイテム、スキル書、仲間とか色々あると面白いと思いますし、クエスト自体も役所からだけではなくて、サブクエスト的なもの(住人とか行商人etcからの突発的な依頼)も欲しいです。 [h1]スキルについて[/h1] スキルツリーだけではなくて、ツリーにはない隠しスキルがあるとか、スキル自体が成長させられるとかの遊び心があるとより楽しめると思います。 2025/10/16 範囲攻撃系が更新されたみたいなので試してみました。 ・地点指定での発動が可能になっていました。(味方を巻き込みますが、回避できればダメージ0です) ・単体指定魔法のCLは敵と隣接していても味方や自分には連鎖しませんでした。 2025/9/25 フォントが読み易くなっていました。 狭い字だった9/19verからはかなり見易くなっていると思います。 2025/9/22 9/19のアップデートで日本語フォントが「とても」”非常に”見辛くなりました。 こんなの読む気が起きません。前のと選べるようにするか、前のに戻すかされない限り封印かな… フォントは前のままでフォントサイズを少し小さくとかで良かったのに… 全文が枠内に収まるように表示されればいいってものじゃないと思います。 とてもお勧めできません。 2025/9/18 開発元から返信が来ていました。 「念のためお伝えしますが、主人公は戦士ではなく、チュートリアルとして使用されるデフォルトのキャラクターです。カスタムストーリーで真のアクションが始まります。 ウィザードのファイアボールなど、レベルアップするとアンロックされる範囲攻撃能力も多数あります」 >>検証結果 画面左のアビリティボタンをクリックでアビリティリストが出てくるようです。PCで試したら出てきました。確かに範囲魔法はありました(FBはLv2からありました)。 範囲魔法はあったんですけれど、FBは敵の上でしか発動できませんでした。(敵のいないマスを中心に発動が出来ない)うまく誘導してまとめる必要がありそうです。 2025/9/16 【主人公の職業】 カスタムストーリー以外は、主人公が戦士で固定。カスタムは選択肢で選んでいく形になります。 【攻撃手段】 例えば、戦士と魔法使いなら、通常攻撃と前方扇形3マス攻撃(戦士)、通常攻撃と単体氷魔法攻撃(魔法使い)しかありません。敵は普通に6匹↑とかで襲ってくるので、魔法使いソロとかは無理気味です。 また、隣接マスに接近されると魔法命中率が激減して、接近される前は100%だった命中率が、眼前の敵にさえ魔法をミスするようになるので、魔法使いなのに物理で殴るっていう状況に。(弱いので通用するのはゴブリンくらい) 戦士は高品質の装備さえあれば、3マス攻撃でなんとかソロは可能ですが、最低限青装備(レア的なもの)くらいは揃えて無いと厳しめです。 【クエスト】 各町村でクエストが受けられるのですが、どの街でもクエ内容がほぼ一緒です。 錬金屋さんとか鍛冶屋さんもいるのですが、どの街でも変化がありません。 売ってるものは街の発展度合いが同じならほぼ一緒です。(特殊な弓のみを販売する専門店はあります) 作れる物に至っては、作れる種類はどこでも同じで、作成結果は確率でボロ~優秀品までが作られます。 【移動】 フィールドをテクテク歩いて、素材場所やダンジョン、敵との遭遇などの各種イベントを探していくのですが、 マウスでフィールドMAPのスクロールが出来ないため、基本十字キー(変更可能)で動かして、移動位置をマウスで指示する形になります。 【金策】 金策は必須となります。装備が耐久値性の為、修理するのに必要になります。武器耐久が0になるとダメージが1-2に激減します。当然、戦闘中に0になったなら副武器になにか持たせていないと逃げるしか手立てがありません。(逃亡する際は、怪我をする場合があります) 【回復手段】 酒場や野営で休む、ヒーラーに回復してもらう、ポーションの3種類くらいです。 酒場は有料、野営は奇襲される場合があります。ポーションは素材があれば錬金術屋さんで作ってもらえますが、 フィールドで素材収集(草系)して、錬金術師でエッセンスにしてもらってから、作って貰う必要があります。(少しのお金も要ります) 【総評】 攻撃手段が少な過ぎて、ツクール製RPGの方がまだ手数が多くて楽しいです。今の時点では価格に見合った内容とは言えないかも。今後に期待でしょうか。少なくても主人公が戦士固定とかは大きなマイナス。 【思ったこと】 各メンバーに範囲攻撃を持たせないと、10匹↑の敵とは戦えません。魔法使いがいても単体攻撃しか出来ないので戦力外、戦士複数人の方が簡単で強いです。お金は人数分かかりますけれど。 また、ソロ冒険も出来なくはないですけれど、状態異常を持つ敵(ダンジョンボスに多め)がでてきた場合、延々と動けなくなって(スタン→スタン)見てるだけになりがちです。逃げるくらいしか出来ることがありません。このあたりをどうにかしないと、一般受けしないかと思います。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
too many bugs, too many limits, too shallow. maybe in the future, now no recommended.
こんなゲーム待ってたってくらいめちゃくちゃ大好物なゲームなんだけど色々と惜しいなぁと感じるところ。 システムはカンパニー制のThe Iron OathとLow Magic AgeとWartalesとGodFallとかに似てるのでこれらが好きなら間違いなく入れ込めます。 【いいところ】 ・システム、世界観、基本全部好き 【惜しい部分】 ・UIが悪い 公式が日本語対応してくれたのはいいんですが、機械翻訳な上にフォントサイズの最適化がされておらず単純に読みにくいです。 ・コンテンツが少ない 現状寿命は1日程度です(笑) マップが狭く、敵の数も少ないので単調になりがち。 敵の初期配置もほとんど変わり映えすることなく戦略性は薄いです。 クエストも討伐、運送、護衛などジャンルはあるものの歯応えがありません。 ・装備の優劣があまりない 正直後衛陣は武器以外の装備を強化しなくてもスキルが優秀過ぎるので初期装備のままレベルMaxまでいけます。 ・職業のバランスが悪い どう考えても魔法使いが最強です。 ファイアボールの汎用性が高すぎてFFもないので撃ち放題です。 もうちょっと差別化して育成幅を持たせてくれると良きです。 ・良くも悪くも途中感がすごい 今後拡張が見込める要素(レベルキャップ上げたり拠点要素があったり)が垣間見えるんですが現時点ではやはり物足りなさが勝ちます。 サグラダファミリアゲーのLow Magic Ageと親和性を感じます(笑) まだまだ発展途上ではあるもののものすごいポテンシャルを感じるゲームです。 今後のアプデに大いに期待!
Promising game in the making. Regular updates. Active and responsive devs. It's a good look and start. The gameplay is over world map into tactical battle. Mercenary group very D&D adjacent. Action, Bonus Action, and Movement. If you're familiar with 5e you'll feel the inspiration. Energy system in place that paces your abilities think mana bar that fills up every turn your vitality effects the regen rate. Recent update has given enemies abilities. I didn't actually play this game before enemies had abilities but they definitely make for challenging fights. You can get in over head very easy. Save often. You can and will run into bad fights that could lead to wipes. The balancing needs adjusting, but that will always be a push and pull. You travel the map, hit up towns, your mercs have personalities and preferences that shape how you'll be adventuring. Maybe your resting in towns more often. Maybe you're camping to rest. It's up to you. Looking forward to playing and testing the game more!
This is the game I've waited for most of my life! So much depth behind it, great narration content and acting. Story arcs, great combat, and levelling. Best open world tactical game I own, and active devs, it's only going to get better.
This game has great potential, and the developer is very active and does his best to quickly fix bugs as they arise. I think many people aren't aware that this is a solo-dev indie game with a somewhat niche audience. Many bugs are being found upon release due to the sudden surge of new players combined with the large 1.0 update. I suspect that AI helped cook some of the quest dialogue, but the quality's still decent. Ultimately, I think that if the dev stays committed to polishing and debugging, this could be awesome. Give him a break and maybe some constructive criticism / bug reports?
おすすめ、類似したゲームで楽しんだ経験があるのなら是非おすすめしたい まめなアップデートにその内容を日本語訳してくれているので個人的には好感を持てる
You're probably thinking "this dude only played this 9 hours, why is he writing a review?" And the answer is that the game's pretty short. I got the already-inexpensive game on sale for like $9, and have run three companies of mercenaries (one of which was a "total party kill" victim). MAIN GAME LOOP. You visit a town hall for one of the villages in the area and pick some quests, which mostly involve going to a place and slaughtering the monsters inside. You can also hire mercenaries and pay money to rest, heal, arm up, and enchant, as well as sell off any loot you've picked up (and get paid for completed quests). To get to adventure sites, you travel around an overhead fantasy map that shows the towns and any discovered adventure sites. You can also on the way meet a variety of random encounters and pick mushrooms to mix potions in town (or you can sell them). The map and towns are 1980s style, which is to say they are pretty simple and stylized, but it's still fun to wander through. Not all the towns have the same stores, and so you might need to travel around a bit to find the place you need. QUESTS & COMBATS. When you reach a quest site, you usually get some evocative quest text and then dive into a battle, which resembles the old Gold Box games from SSI, if anyone remembers those. Your adventurers line up on one side of the map (or in the middle, during an ambush), and the monsters on the other side, and you act in initiative order one by one. Your characters have limited numbers of squares they can move and a variety of powers they can use, including spells and special attacks that drain renewable but limited resources. For example, the fighter can attack three enemies arranged in an arc in front of them, and the cleric has a heal spell that they can use in addition to attacking. It's again fairly simple and repetitive, but not unsatisfying. There isn't much exploring at dungeons; you really arrive and fight and then it's quest done. Nonetheless, it's a good time. CHARACTERS. Character creation is D&D-like for your main hero, with a set of stats like strength and charisma, a character class that determines your advancement tree, and a background that affects your stats in various ways. The mercenaries you recruit to fill out your part are rolled randomly and start at different levels and with better or worse stats. There are several classes like thieves, wizards, and druids, but I found myself relying a lot on the fighters (whose damage output is superior) and the cleric, who can heal you without healing supplies and resting. Wizard magic is a bit underwhelming; often my wizard hit harder with a sword than he did with a magic spell, which is a little odd. I personally felt the balance was a bit off. Leveling up is satisfying. You usually get some stat points to add and a power or two, picked from the "general" tree that everyone had access to or a class-specific tree. Powers are gated behind levels, so you can only select "Level 8" powers once you hit Level 8. The characters feel different enough that they're pretty fun to roll up and advance. GRAPHICS. It's a 1980s throwback game in almost every way. Battles are pixel art, while the overhead map is a hand-painted region map that a local Dungeon Master might have thrown your way circa 1989. If you like games like Monsters Den and Low Magic Age, this is likely to appeal to you. If you need 21st-century graphics, wait for the remake.
spammy little AI cash grab the author vibe-coded and lied about. you should learn how to prompt better and work on your attention to detail because my baby niece could have made something more coherent on her ipad. also the little text driven crises include stuff like searching for embezzlement or some kind of accounting audit? really? why don't you just add spreadsheets and a powerpoint sub-crisis? this is a weird knock-off of battle brothers that looked like it used charming pixel art at first before i realized the author just didn't use an AI that could generate images alongside his code.
基本コンセプトは良い、バトルブラザーズとかみんな好きじゃん、それのもっとこう、普通の冒険者っぽい感じなのでよい。 だけど、バトルブラザースでも、細々目的を出してくれるじゃん。傭兵団の目指すべき目的みたいなやつ。最後の大きな脅威とか。 用はそういう「メインクエスト」っぽいものが必要だと思う。サブクエストだけだと、どうしても作業っぽくなるので「大きなクエスト」の実装希望。
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Where this game's players are, estimated from review languages.
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