
Go on a horror-comedy adventure that turns your hand into a living, talking puppet named Scout. Years ago, a bad Sesame Street knock-off called “Mortimer’s Handeemen” was canceled and forgotten, but the puppets from the show have come to life. They’re pure evil and they have plans for you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While it took a little under 2 hours to finish, Hello Puppets was pretty good. The puzzles were kind of simple but some of the scares got me. Scout (your puppet) is aware of how messed up the situations get and has funny comments on it. But you can also miss what she's saying if you don't physically stop to listen. It's a good short spooky game to show to friends (or play alone at 3 am like I did) and I would buy the sequel.
PLZ ADD A WAY TO CHANGE THE GAMES BRIGHTNESS! im sorry but i cant see anything. like at all!
im ngl. the game looks fun on the front. however. its just a concept in all honesty. the game isnt long enough for you to be able to truly respect it. not only that but nearly everything in the game past the first few puzzles are just you manually doing it instaid of the main concept of, well a puppet thats alive. i wish this game would have a sequel or a spinoff even that actually takes the concept and runs with it but this game... it just falls short of being any good. of course this is just my take on the game. if you truly like this game, and want to play it, go ahead! its a great concept game. if you do though, try to get it on sale. $20 will always be too much for this game.
This game has so so so so MUCH potential!!!! I watched gameplay of this 6 years ago and I just remembered it today, and bought it. I loved the characters my favorite obviously being Scout but there's one thing in this world that sucks.. and it's wasted potential!!! the worst part is the characters and dialouge are still amazing!!!! even till' this day! I really do wish this game was longer.. I wish your interactions with Scout affected narritive story descisions.. I really hope even if it's a long shot they revamp this game from the ground up! I want them to keep the foundation they have it still holds up great even in 2026!!! If the game was longer, more bugs we're fixed, and we got to actually meet more of the antagonists and fight them with scout by ur side it would've been awesome!!! and some story choices would determine the fate of both you and Scout! like multiple endings! I swear! you devs are sitting on gold still till' this day without realising it!!! (It sucks as much as I love this games story and characters I can't recommend it... it's way too short and the price is still asking for too much even till' this day.. please devs!! there's so much potential for greatness!!!)
the Game is Pretty good great for a few jump scare great story to but i need something more terrifying
Quite original idea for a VR game. Unfortunately it's riddled with quite a few game breaking glitches so you have to restart once in a while, which breaks immersion. If they fix these, I'd recommend it.
Fun to play and you could play the entire game in 82 minutes so you can refund it after your done
good
well first off this could of been something good, graphics not so good on quest 2 but really clear on the meta 3. the puppet on your arm is great, the world is great, why it gets a negative review, was really enjoying the early part of the game, then the part with the rat the goes up the wall, well turning into the puppet I couldn't reach the vent, if it wasn't for youtube I think I would give up, I was doing the right thing but I wasn't sure I was doing the right thing, couldn't even see the key let alone reach it. next the badge piece in the puppets organs, then the rat boss thing at the end, just keep finding me, why didnt the puppet mention it was attracted to sound, plus she was giving me the same hits over and over when i was near a puzzle I had already done. what was a good fun game just ended up getting me annoyed. shame as it was a great idea and fun having a talking puppet on your arm.
Frustratingly mediocre by law of averages. It's gonna need going point by point to really get that across. - 2 hour playthrough, a fourth of which spent looking at video walkthrough (the only steam guide available) because the game has a bad habit of poorly explaining what it expects from you. I know games can get grating when every 10 seconds your companion yells what you should do, but hearing a quick one-off you barely register and not having it repeat it just about as bad. I'd complain that two hours also makes it annoyingly short, but... I'm kinda glad. I couldn't bear too much more of it. And that's in big part thanks to... - Scout. Your puppet companion. Above average voice acting across the board for all characters, under average mayhaps slapdash writing. It's one thing to hear a character say an f-bomb when scared, but the frequency just lead to it coming across as a grating and boring potty mouth. It's not helped that the volume feels inconsistent. Several times have I lowered the dialog volume because this game just likes to blow my ears out. The question of Scout being likeable though, in large comes down to... - Interaction. Sometimes Scout asks a question, and you answer with a nod or a shake. Couple of things that are problematic with this. This is a VR game, you tend to look around in VR, and Scout likes to accept answers well before their question is finished. I absolutely wanted to tell Scout that we were a team, but me looking around counted as shaking my head, which then lead to Scout refusing to explain the next minigame. Oh, fun. And it happens multiple times, where I'm walking around, Scout talks, and before I can stop moving, apparently my erratic head shaking counted as an answer. ♥♥♥♥ that. No, seriously, stupid idea. We have a functional remaining hand, I could give a thumbs up or a thumbs down. Why's that not good enough? Speaking of not good enough... - Movement! Yay, this game walks slow as hell! It's a spooky game, it's to be expected! But man, it really is just slooooooow. And yeah, the game failed to mention there's a sprint function, but the 4 seconds of sprint you get are VERY fast seconds. About the only fast thing in the game, really, haha. - Cookie cutter thumbstick usage. Frustratingly, just like any other cookie cutter VR game, the only walking you can do is with the thumbstick. Click it to sprint. Both of which are TERRIBLE for wear and tear on the left knuckles. Pro-tip, rebind Left A to Analog Action with X as 0 and Y as 1.0, it'll walk you forward. Then do the same with B but add another action that includes a Joy-stick click. A is walk, B is sprint. There's only the option to move in the direction of the HMD, no movement direction based on the controller, that would require competence it seems. - Sprinting becomes somewhat important at the end of the game during the escape sequence, but the stamina notwithstanding, it still is gratingly slow for a sprint. You're not going to bump into a wall with this one... Oh, speaking of which! - F***ING WALLS. Hey, do you like being flashbanged? Do you want an absolute SEA of white to just blind you while your eyes have adjusted to the dark this game likes to persistently put you in? Well fret no more! Just stuff your head into a wall and EVERYTHING, literally EVERYTHING that has a shape will turn white! The wall? White! The desks and decoration? White! The distant fog? A lighter shade of gray... It is ABSOLUTELY HORRENDOUS how painful this is on the eyes! Even HL:Alyx had the good sense to let the color instead be yellow. It's still not great to have a boundary system like this, but I'll take Mustard gas over this Flashbang any day of the VR week. - No seated mode. Eventually you enable a function that lets you raise yourself while you're controlling the puppet, making seated play less of an issue, but generally speaking the game is assuming you're standing up and a lot of puzzles may confuse you if you're not holding a standing point-of-view. Dumb. - The writing. As mentioned, while the VA's are acceptable, their writing is not. Scout gets grating to listen to. The antagonists can't settle on whether they want to be scary or funny, ending up at neither. Storywise, it's... It's haunted puppets, that have puppet organs, which is relevant, like... twice. The scares half the time are frustratingly cheap jumpscares, and the deaths... good grief, the deaths are just slapdash bad. First time I did, another puppeteer just walked into me and the screen turned red. Two other times, Roscoe got to me and his head and elongated neck snapped at me while the screen turned red. It didn't look great. Thankfully, the first Roscoe death skipped me past a crank puzzle (even though I could've sworn I'd beaten it). The second time, he literally wasn't nearby, I was just passed it, and was walking past some hanging corpses, and he just... snapped at me. Second later I respawned like nothing'd happened. Death feels like it has no stakes and no importance in this game. This is the sort of game you find on Early Access for 5 bucks, hoping it'll get expanded on. But it won't, it's a full release. Scout dies at the end, whoops spoilers! Loses an arm and bleeds out! Honestly, if that's all it takes to kill a puppet, then that just entirely deflates any threat puppets realistically could have. That just nails home how sloppily written this was. The end is literally just a 'walk into the light' ending. Where's my ending where I go on a talk show with my puppet, huh? Have a post-ending scene with exactly that. It would've been funny. So much so that, with some proper polish for modern usage, it might've flipped this review to a positive recommendation. As it stands though? No, not worth it. Port this to the Quest and leave it there, the standards are much lower on that platform and it doesn't seem like this game requires a lot of graphical power. Bam, prime Youtuber bait.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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