
The year is 1997. Pilot a small submersible into the depths of the Pacific to investigate a massive sonar anomaly. Navigate by instruments, scan targets, and uncover something far older than it should be.
Modeled estimate, not a reported figure. How we estimate →
About
The year is 1997.
Listening stations have detected a massive, non-biological sonar anomaly at the bottom of a remote sector of the Pacific Ocean. Its acoustic signature matches no known terrestrial vessel, and its exact location remains unknown.
You are sent in a small submersible to investigate possible targets, identify the source of the signal, and report your findings back to the surface.
The Abyss Below is a short PSX-style deep-sea psychological horror game about isolation, limited visibility, and discovering something that should not exist. The entire experience is designed to be played in a single sitting, taking about an hour to complete.
Visibility is almost zero, and there is no clean HUD. Use the physical instruments inside your cockpit to stay on course: sonar, depth, map, and onboard telemetry.
Follow coordinates and read sonar returns as you move through dark underwater terrain. Your front window only shows fragments of what is ahead — the rest must be understood through sound, signals, and instruments.
Reach each target, maneuver into optimal range, and use onboard sensors to send scan data back to the surface.
Each scan reveals another piece of the mystery, drawing you closer to the source of the anomaly.
Follow the trail of strange targets through the dark and send your findings back to the surface.
What begins as a search for an unknown sonar anomaly gradually leads toward something hidden beneath the seafloor. Distorted radio contact, impossible structures, and unexplained signals begin to reshape the mission piece by piece.
Something down there has been waiting for a very long time.
And every scan brings you closer to it.
PSX-style deep-sea psychological horror
Claustrophobic submarine exploration
No traditional HUD — read physical cockpit instruments
Sonar-based navigation in near-zero visibility
Scan and identify mysterious underwater targets
Mission-driven story set in 1997
Slow-burn horror focused on tension, discovery, and isolation
Distorted radio communication and oppressive underwater audio
Short, focused horror experience (approx. 1 hour playtime)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Horse Funkel.
这款游戏不错,希望下一次继续做多点。
玩了50分钟 就看着一个满嘴压的章鱼 那么点一个窗口 画质也不行 你要17块钱 你咋不抢呢
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Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +3 more
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
뭔가 압박이 심하게 느껴진 심해 공포 게임 해야할 건 그렇게 많이 없는데 제한적인 시야가 너무 커서 멀미남
음..... 그렇군...음..... 그랬던 거였군!!!!
ヘッドホン推奨! サクッ(S)と不思議(F)なジャンルを味わえます!
Un juego extraño... No es exactamente lo que pensé que sería, pero tampoco diría que es malo. Es una experiencia corta y un pelín confusa, pero me ha servido para echar un rato entretenido. Creo que la historia tiene bastante potencial, aunque está contada de manera un poco pobre. Aun así, lo recomiendo: no es tan caro ni es tan malo como para no darle una oportunidad si buscas algo corto y diferente.
If you're looking for a quick evening horror game that keeps you immersed and on your toes this is the game for you, super easy to play and the storytelling is very enjoyable
прикол
Its very short for its price and pretty straightforward too. A neutral recommendation, probably a better value when on sale.
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Players by region
Where this game's players are, estimated from review languages.
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