
The story of The 9th Day, that started with the autumn fire incident, begins here…
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
“那么,就给你九天的时间,去完成自己的遗愿”老实说这游戏我一直嫌贵想找盗版来着,但是好像这小作坊连盗版都没,之前买别的游戏也就十几块钱,这个太贵了2333,但是剧情真的很不错,很早以前就很想玩的一个游戏,记得试玩版是在手机上,就是这游戏美中不足的地方也有点多不过毕竟很老的游戏了嘿嘿嘿,剧情很合我口味,有些地方略有不足 2021.年12.4,通关一年来做全成就,我直接改差评,官博没人回官群没人理一群给那玩原神的在灌水,20小时成就解锁不了搁着恶心我呢是吧,30个小时了,牛逼100个小时别给我出,批游戏批gal大厂恶心我
剧情真次,这能是多少年的心血之作?好评一半以上不是水军刷的我都不信 凡是国产游戏 不管什么样 你只要给个差评就又要有一堆人蹦出来拿xx捆绑你了 你自己品
The 9th Day: 第九日 is a narrative-focused visual novel by Lingtan Studio that builds its entire identity around emotional storytelling, restrained pacing, and a supernatural premise rooted in human regret. It does not attempt to reinvent the genre or introduce complex gameplay systems; instead, it leans fully into the strength of its writing and atmosphere, presenting a story about a man caught between life and death who is given a limited window to confront the relationships and feelings he left unresolved. This sense of urgency—both temporal and emotional—becomes the defining thread that ties the experience together. The story begins with the protagonist, Shyou, dying in an accident while trying to save someone, only to find himself lingering in a liminal state rather than passing on. From there, the narrative introduces the central mechanic: he is granted nine days to revisit the world, reconnect with people from his past, and ultimately come to terms with what he left behind. This structure gives the game a natural sense of progression, with each day functioning as both a narrative chapter and a countdown toward an inevitable conclusion. The limited timeframe adds weight to every decision, even when the gameplay itself remains simple, because it reinforces the idea that not everything can be resolved. Gameplay is minimal, adhering closely to traditional visual novel conventions. Players primarily read through dialogue, make occasional choices, and move through scenes that unfold at a steady, deliberate pace. There are no puzzles, no mechanical challenges, and no systems to master beyond the branching dialogue paths. This simplicity ensures that the player’s attention remains fixed on the narrative, but it also means that engagement depends almost entirely on the strength of the story. For those who appreciate slow, reflective storytelling, this approach works well; for others, it may feel too passive or limited in interaction. The emotional core of the game lies in its characters and the relationships Shyou revisits during his nine-day window. Each character represents a different aspect of his past—whether it be affection, missed opportunities, or unresolved tension—and the way these relationships unfold depends on the player’s choices. While some of these characters follow familiar archetypes common in visual novels, the game invests enough time in their interactions to give them a sense of authenticity. Conversations often carry an undercurrent of melancholy, as both the player and the protagonist are constantly aware that time is running out. This awareness shapes the tone of the entire experience, turning even ordinary interactions into something more reflective. The writing itself is straightforward but effective, favoring emotional clarity over complexity. Rather than relying on twists or elaborate world-building, the story focuses on personal moments—conversations, memories, and realizations—that gradually build toward its conclusion. The supernatural premise serves more as a framework than a focal point, allowing the narrative to explore themes of regret, closure, and the value of human connection without becoming overly abstract. There is a quiet sincerity to how these themes are handled, and while the story may not surprise seasoned visual novel players, it remains engaging through its consistency and tone. Visually, the game adopts a classic anime-inspired style, with character portraits and CG illustrations that highlight key emotional moments. The artwork is not particularly groundbreaking, but it is expressive enough to convey the intended mood, especially during more intimate or dramatic scenes. The use of color and composition helps reinforce the contrast between the ordinary world and the slightly surreal nature of Shyou’s situation. Music plays a crucial role in shaping the atmosphere, with a soundtrack that leans toward soft, melancholic melodies. These audio elements enhance the emotional weight of the narrative, often carrying scenes where the visuals remain static. One of the more noticeable limitations of The 9th Day is its accessibility. Language support can be a barrier for some players, and given that the experience is entirely text-driven, this significantly affects its reach. Additionally, while the branching paths provide some replay value, the overall structure remains relatively contained, and multiple playthroughs may feel similar aside from character-specific variations. The predictability of certain story beats may also reduce impact for players familiar with the genre, as the game tends to follow established narrative patterns rather than subverting them. Even with these limitations, the game succeeds in delivering a cohesive and emotionally grounded experience. It does not aim for scale or mechanical innovation, but instead focuses on telling a personal story within a clearly defined framework. Its strength lies in its ability to maintain a consistent tone and to build emotional resonance through small, deliberate moments rather than grand gestures. For players willing to engage with its pacing and narrative focus, it offers a reflective journey that lingers beyond its relatively short runtime. In the end, The 9th Day: 第九日 is a modest but sincere visual novel that prioritizes emotional storytelling over gameplay complexity. It may not stand out in terms of innovation or production value, but it delivers a meaningful experience through its themes and character interactions. Its impact will largely depend on the player’s connection to its story, but for those who appreciate introspective narratives, it provides a quietly memorable experience. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说点无关的事情,真希线最后其实我是觉得男主可能要醒不过来了,因为故事到现在一切的信息都告诉我可能醒不过来了,但是最后突然就醒了。后日谈里面原话是这样: ———————————— 那场事故的结果,小翔在两周之后奇迹般地苏醒过来了 作为脑死亡患者的康复,当时整个医院可真的是乱成了一团呢 医院院长在走廊里大喊着被国外的设备商骗了什么的,至今还让人记忆犹新 总之,事件的后果就是重症监护室内那台上亿日元的海外进口医疗设备因此被提前宣判寿终正寝了 不过,我是知道的 这一切都是我们大家选择相信小翔,以及小翔自身努力的结果 ———————————— 其实如果严格从逻辑上来说,很多地方都解释不通,直接就告诉你奇迹发生了,大团圆了,Happy Ending了。但是我就是喜欢这个结局,明明看起来就觉得一点都不现实,明明看起来都觉得很不可思议很扯,但是我就是喜欢。其实我看到这个扯淡的大团圆结局的时候。我想的就是管他什么逻辑,管他什么设定,我就是要大团圆。大团圆就好,he就好。我只是想看一个童话而已,虽然有一种让人觉得”啊!被骗了呢“的感觉,但是确确实实是治愈到我了。 我想看童话,你给我看童话,我就给你好评 (Doge)
这个剧情算是我当年玩的国产里面挺不错的一个。
遊戲講述了重傷昏迷的男主看到了死神,允許以靈體形式在人間存留九日,期間了卻心願。最後發現死神開了玩笑,只是做人間觀察,九日後就復活男主。 糾結一番,大團圓很好,但是情感上不夠深刻。隱藏線路是男主的「前青梅竹馬」,很小的時候幫男主擋災的,還為了不讓男主擔心,讓死神清除她的痕跡。如果有男主突破世界限制,想起她,還能拉一波高潮,遊戲中只是說了她和男主的互動,之後就沒了。感覺角色可有可無,這套路用不好啊。 除了學妹線,隱藏髮小線,其他線路都可以。而且中式日語的角色配音,也是這三個比較好,最差是隱藏髮小的配音,角色還是閑踏梧桐,妥妥的黑歷史。 日語體驗糟糕,隱藏線路反而沒有壓軸的感覺,不能有太大期待。
我也想被五个女孩子喜欢(雾)
我
几年前刚出的时候看视频云玩了这个游戏,最近算是补票了,然后再看了一次会长线,真的是非常有意思的故事啊! 不过黄泉引路人萤子居然是不可攻略角色,可惜了(不是
第九日,国产GALGAME实在是太棒了,画风非常唯美,但是最值得表扬的是音乐,那首lemon grass非常动人心弦,怎么听都不会腻,可惜网易云QQ音乐都没有。本篇最完美的剧情就属会长线了,非常温柔的故事,叶山翔你真的是个渺小的人类啊,莹子微笑着说道。会长线9.5/10,本作给9/10。继续支持灵潭社哈哈哈哈
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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