
Fly more than 20 airplanes in an open world or try out more than 40 exciting and varied missions – from airfreighting to dramatic rescue operations!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal +6 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The screenshots and videos are completely innacurate compared to the actual game graphics. The controls and mechanics also dont work very well, you would be much better with something like Microsoft Flight Simulator X. I disliked the game so much I have requested a refund.
Mixed review score on this one is justified, while there is a good game here it really needed a couple thorough patches so players could find it. Contrary to what many others have said, the store page screenshots in fact DO represent the game, it's just that whatever Jujubee did with the final update broke preset resolutions and made Take Off render everything in low resolution unless you make use of Unity launch options to override it. Although I liked this one, calling it a simulator is a joke. It's really more of an arcade game with decent plane models that closely copy actual planes. Actual control of the aircraft is always somewhat jerky, resulting in nearly every landing being pretty sketchy yet entertaining. Audio does the job, but loops quite obviously on the smaller planes. Ironically whoever voiced the narrator did a solid job, enough so I wonder if he thought the recording was going into a AAA title? Missions vary from just flying from A to B to eventually putting out forest fires, flying in fighter wings, and even landing some kind of mysterious cargo during the storm of the century while the plane falls apart around you. There are roughly 50 of these, and the faster you complete them the more cash you earn to sooner unlock even more planes. Also, you can do normal flights with all the aircraft between several international airports, allowing the AI to complete the trips or doing takeoffs and landings yourself - this is a super easy way to earn cash and means you DO NOT need to ace the missions, making the game pretty chill actually. Players who excel at flight games could very well finish Take Off in about seven hours, but it took me a smidge under nine due to a couple irritating missions. Achievement hunters be warned, Jujubee broke all of the achievements last update and never patched them so if you're allergic to SAM it's best to skip this one. Replayability is limited in my opinion, but it's there if you like casual plane games. All in all I'm happy having paid just over five dollars for it.
Could be very fun to steam off and casula play but it isn't as it doesn't even support joystick as they mention in their faq on the game's website. As such, I strongly counsel you NOT TO BUY this game. :(
You can't get past the tutorial. There is no joystick support either. Do not buy this game.
This game is very good for casual players who want to have some fun flying different planes. It has simple controls even there are quite many of keys necessary to use. The cockpit camera gives a realistic feel when flying the planes. The interior gauges, wheels and pedals are animated when they are used pressing the respective keys. You can customize the planes with different skins. and tehre are a lot of them to buy / unlock. The graphics are better then Airport madness 3D but are still very simple which makes the game run smoothly on old PC too. It has enough content for the 7 euros and it is well worth it when it is on sales.. It is a good game for kids too. I have hesitated to buy this game but now I am happy I bought it. All the other flight simulator games I have didn't impress me so much as this in terms of how easily you can pick it up and play it.
Nothing like a flight simulator game. Extremely simple controls. Very basic. Poor graphics. Not worth $9.
First: this game isn't a SIM-sim game, but more one of those Simcade games, ´which I love a lot. You don't sit 25 minutes to start the light, engines and all that stuff. It's a straight get-the-plane-in-the-air game, and it's really easy to get started with. It's doesn't take many missions to get a bit more complicated though, especially the landings after a 10 minutes "guided" flight isn't always *Click to read more* an easy task. As said above it isn't totally sim. However, it got a good feeling of actual flying - a bit of sidewind, stalling if flying to slow etc makes it well for a flight game with this easy acces. For me it's one of the very few games that actually works pretty easy with a Xbox 360 controller. It isn't always 100% smooth (eg. speed adjustments could be less sensitive) but it is possible to use it without keyboard or mouse while flying. The game definately needs some updates still - eg. for now you can't edit the button layout for Xbox controller. The elsewise nice green/red lights (almost looking like magic pillars) could be changed with a map and "guiding dots" or something else less "childish" (sorry) ;) Also the "old pilot" advices and comments are too much in the long run. Still, I hope for more developer work on this lovely game (please? <3 ) but all in all I find this very relaxing, easy to play but not endless boring anyway. I love it! :)
I got this game as part of a humble bundle deal and figured I'd give it a shot. I didn't pay much and was still fairly disappointed. I'll start with the positive. This game is a decent intro to flying kind of flight sim. The controls are fairly easy to navigate and very basic. Perfect for a beginner. On to the real review of the game. This game is a glitchy mess. Honestly, I had a hard time putting as much time into this game as I did. Half of the keyboard binds didn't seem to work into the first mission, and you're unable to rebind any keys to better fit your play style. I attempted to connect 2 generic controllers before resorting to my old (semi-broken) Xbox controller and that was the only style of controller this game could work with. Missions can get repetitive with little actual instruction on how to do things properly or how missions are scored in the end. The tutorial "narrator" and the "checkpoint" markers are more of a visual hindrance than any help. I put the term checkpoint in quotes as well because they aren't really checkpoints. If you fly for 15 minutes and crash at the end, well you wasted 15 minutes, start from the beginning. The "World Map" feature has the potential to be a good background game earning you money like a business sim. Unfortunately, it's not user-friendly at all and has no tutorial of it's own to show you how to use the feature. Either way, it seems to be broken as I could only earn +0 anything no matter what I tried to do. Finally, the thing that could keep someone like me plugging along even in a bad game, Achievements! They're broken, nothing unlocks. Even a broken and bad game can get some level of hours out of me for achievement hunting. Can't hunt if the basic achievements never unlock. Hopefully this review helps! Happy Gaming, Angel
It's garbage that was unfortunately shoved in the humble bundle collection. Screenshots are blatant false advertising. It appears to be a decade-old mobile game that only runs in 4:3 video mode, with graphics worse than MS Flight Sim '1998 for Windows 95... and zero realism. Don't get it even if they pay you to play it.
Gra fajna, kilka godzin i kampania bez 4 zadań zrobiona. Maksymalny poziom profilu już mam. Minusy tej gry to : 1.nie zalicza mi OSIĄGNIĘĆ na STEAM , 2.nie mogę ZAKOŃCZYĆ lotu samolotu na mapie głównej , 3.w trybie SWOBODNEGO latania nie mogę zobaczyć mapy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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