
The 7th Circle - Endless Nightmare is a First Person Dungeon Crawler RPG for hardcore gamers. Inspired by classic games from the 90s, the game try to add new juicy features to modernize a classic genre of role playing games.
Modeled estimate, not a reported figure. How we estimate →
About



Create your Alter Ego customizing attributes, skills, personality, traits and perks.
Perma-Death: use only one character at a time. If he dies, you have to create a new one.
Unlock new items, resources and power-ups to help future Alter Ego in their journey.
19 huge levels + randomly generated dungeons for tons of hours of gameplay.
INFERNO mode.
More than 60 spells.
You can craft items, create medicines and upgrade weapons: collect resources and share them between your characters.
Turn-based combat. Use different equipment, spells, skills, medicines, throwing weapons and other items to fight your enemy.
Secrets, hidden walls and buttons, timed events and a lot of stuff to discover.Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bought this game a while back dont know why i didnt play it, a really good game i reckon, only downside is the loading screen every now and again disrupts the atmosphere a bit, good job! So after playing for 31 hrs I got through it . Still lots of bits I missed but it was a really good game
Je valide, un bon Dungeon Crawler :-)
Un dungeon crawler d'horreur avec déplacement case par case, les ennemis restent statiques mais si on rentre dans leur zone de contrôle, un combat commence. Possède des éléments de rogue like mais c'est assez mal foutu. Direction artistique et musique: très bon, la patte graphique est présente et de très bonne qualité. Exploration du donjons: franchement plaisant malgré le fait que ce soit toujours les mêmes murs. Les maps sont travaillées même si assez simple dans l'ensemble et de bonne taille, ni trop ni trop peu. Combats: chiants à mourir, c'est pas dur, loin de là, même si le début peut accrocher un peu. Mais au final, y'a pas vraiment à réfléchir. C'est le gros point noir du jeu. En réduction l est à 1 euros, à ce prix là, il vaut vraiment le coup, pas forcément pour le finir mais juste histoire de découvrir une ambiance original et personnel. Après si l'exploration de bonne maps vous suffit pourquoi ne pas continuer (malgré les combats nuls et le coté rogue like raté et foireux ) Conseil: - il est peu probable que vous utilisiez vos drop de blood, hésitez pas à favoriser l'xp dans le choix de création de perso. - perso j'ai fait les 16 niveaux de base avec boss à la fin de cette façon: explration des maps et combats contre les mobs rouge et jaune en mode normal et combat contre les boss en difficulté maximal (histoire de voir). - dans le dossier: appdata/local/the7thcircle se trouve un dossier d'une 20aine de mo contenant toutes les donnée du jeu (achat de pilier de sang, bestiaire, perso et localisation de celui ci dans le donjon). Utile à savoir pour faire une backup de vos données de jeu ou pour, par exemple se donner une petite sécurité si on veut tenter le dernier boss en difficulté max mais que si ça foire, on a pas forcément envie de se refaire 20 heures de regrind....) - il y a un très bon guide et il est très utile de lire le manule avant de se lancer dans l'aventure ;)
There's a good game in here, but it's hidden under a layer of clunky UI plaster. 7th Circle is a dungeon crawler with a lush/grisly aesthetic. All of its custom art is gorgeous and horrific, and it has cool understated atmospheric soundtrack, good audio design, and solid gameplay to back that up. It's writing is perfectly passable for what it needs to do, and while it feels translated, it isn't hard at all to understand. The big problem with 7th Circle is that it runs slow and it hides everything behind loading screens. This isn't a game that's Grimrock smooth. Going into your stat window requires a 12 second loading screen. So does starting or ending combat. Accessing any other windowis cumbersome and slow. Moving from tile to tile requires a small but perceptible wait as the game struggles to catch up. I'm on a potato computer, but it runs other dungeon crawlers fine, and I think the culprit here is that 7th Circle is constantly checking and saving. Underneath this jank, though, the core game is good. Character design feels engaging. Combat is about spacing and planning and using every tool in your arsenal. Traps are minimal, and hidden walls aren't essential to progress. Furthermore, there's a lot of roguelite features at play. You carry over part of every dead character into your next character, and you do so in like seven distinctly different ways. The feeling of customization makes death feel like a checkpoint rather than a setback, and unlocking new upgrades or stockpiling resources feels satisfying. Unfortunately, past a certain point gameplay starts to feel a little samey. And there's a few other weird UI decisions, such as your full map being tied to casting a spell, that add a bit more blemish to the experience. If you relish the grind, and if you can get your game to run smoothly, and if you don't mind a bit of UI jank, this is a good title. If not, this is still kind of a masterful art showcase, and it may be worth it entirely in that regard.
was a good play through that I got really tired of the repetitive fight patterns, items didn't feel significantly different in the influence of combats. It was immersive and fun for the first 10 hours. I didn't like how chopped the gameplay is in exploration and the five second loading time for pulling up stats and other tabs...monster design and art is cool though. I recommend this on sale.
This is great. Read the manual.
Excelente. La música, el ambiente, los enemigos, la historia, todo muy bien. Ahora, a comenzar Inferno - Beyond the 7th Circle.
Bought it at a discount, but the game is fun enough to be worth the full price.
Every action or things you make will make a loading screen appear, bethesda would be proud
I *want* to recommend this, but doing so is hard. The combat is very shallow. (Walk up. Click attack. Defend on last turn. Repeat.) And the exploration wears out quickly as well. The only "puzzle" this game has to offer is "Find the switch to open the door.". There is a "minigame" of sorts, but it's a Mario Party style thing where moving across the board *is* the minigame. Which just opens another door once you finish it. Skill aquisition is also very grindy. Whatever weapon you pick at the start will be the one you always use. Some skills level on their own (Survivalism), but others need to be actively used. The latter of which means that if you don't regularly use them from the start, they end up being so useless as to have no point. (Blacksmithing.)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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