
IN THE 70 DESOLATE YEARS since the horrifying murders chronicled in The 7th Guest, the town of Harley has been ominously silent.Only when journalist Robin Morales vanishes while investigating the rotting abandoned mansion of the legendary toy maker Henry Stauf, do events resurrect a malignant past.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Retos interesantes y una pelicula de terror entretenida . En you tube teneis un game play (o como se escriba) para solucionar el tema de la falta de soblaje al español
https://www.youtube.com/watch?v=GqC__Pymi7g
Check Out My Review For This Game https://www.youtube.com/watch?v=Ar_V1krhmNY https://kinthdom.co.uk/reviews/game-reviews/the-11th-hour-review/
Ts so peak 🥹🥹
I was obsessed with 7th Guest as a kid, and was so excited to finally play the sequel... Good things: I found the puzzles very engaging, and there was so much more engagement and nuance with the enviroment compared 7th Guest (almost too much - almost anything was clickable to interact with... but the house decor was ... changed). Sadly, I otherwise found the game play a bit cringe. Not just an SA storyline that didn't age well, but also a lot of clunky changes to mechanics and game flow. The clues had you constantly running in circles around the house - like for a single clue you might have to repeatedly visit three different rooms. Instead of being able to 'auto-complete' when you get stuck on a puzzle, you have to do innumerable click-throughs each turn to tell the computer to take your turn for you... and you still are not guranteed to 'win'. Sadly, the coding also made it REALLY easy to click out of puzzles... which meant sometimes resetting right on the brink of solving. The sound was also hard to handle... cut scenes and game sounds had different audio, often the game music over-powered voice overs and cut-scene dialogue. Finally, it does not let you auto-complete the last puzzle... which is just a battle against the AI. I ended up deciding I didn't care about the cringe storyline anymore, and uninstalled. >< *7th Guest fans beware, this does not do the original game any justice*
poor port... extremely buggy. cannot adjust midi balance so you cannot hear voices. also, clues are inane and it becomes tedious just trying figure out where to go and what to click just to find a puzzle.
It's not just a bad game. It's unbelievably bad. It's so bad, if there is any way you can think of torturing yourself, playing this will make that look like a day at the spa. I feel bad for all the actors that appeared in the game, they all did a pretty good job, but the game is so bad that it's embarrassing that they were a part of it. Except for the guy that portrays that annoying voice that is always taunting you. That guy can rot in that mansion for all eternity for all I care. The puzzles are the worst part. Most of them give you no clues as what you are supposed to do to begin with, and the mechanics of them are unclear even after you know what the goal is. Even the built in hints just add more confusion. For example, there is a “slide the pieces” puzzle that is randomly generated that is unsolvable half the time, and unless you plug it into an algorithm you have no way to know. This puzzle also has the worse possible graphics associated with it, a bunch of blobs of black and yellow. What the h-word? Honestly, whoever designed that needs to make an apology video. That's not even the worst "puzzle" in the game. The puzzles are so utterly f-wording bad, and the developers knew it. They added auto solvers to almost every puzzle to counter the bad design. What game designer sat down and said, "You know what, we need a game that is so utterly confusing that we have to add auto-solvers to every puzzle"? An idiot game designer. That's who. What's even more embarrassing is that these a-hole game designers were willing to put their pictures in the end credits. Why would you be willing to show your face after making this audacity? That makes less sense than the puzzles in the game. There's also a treasure hunt aspect of the game that you have to do to unlock different parts of the house. I didn't even understand it so I was in walkthrough land right away. And don’t get me started on navigation around the house. It’s bad. It’s hard to tell what to even click on to move. The animations are slow and you have to go back and forth so much you just want to skip them. And thank goodness you can skip them. At least in the ScummVM version of the game. Speaking of which, if you are going to torture yourself by playing this game do yourself a favor and at least use ScummVM. It works quite well there and doesn’t crash if you alt+tab. But the real favor you should do yourself is not playing it at all. Now, you might be asking, "Well The 7th Guest wasn't that bad, this can't be much worse, right?" No, it is much worse, and I'm going to put things in perspective for you. I didn't like The 7th Guest. I thought it was terrible, but in that game I'd say I solved about 50% of the puzzles on my own, another 25% with a few hints from the internet, and the last 25% I just gave up on and used a walkthrough. In this game I solved ONE puzzle with no hints and the rest I had to do full walkthrough, and even then it wasn't clear what to do. I had to use no less than four different websites with different information and one YouTube video to piece together how to solve this game. Don’t play this. I guarantee you that if you watch a video of someone playing this game you will realize that what I am telling you is true. I think the only reason anyone ever thought this game is good is because of Robin’s rack. The rack is in the kitchen, by the way, but good luck navigating to it and solving the associated puzzle.
The 11th Hour is an unforgettable journey into the eerie and atmospheric world of Stauf’s mansion, and for me, it holds a very special place in gaming history. This game is pure nostalgia—bringing back the thrill and mystery of 90s FMV puzzle games, but with even more depth and polish than its predecessor, The 7th Guest. The puzzles are brilliantly designed—clever, challenging, and extremely satisfying to solve. Each one feels like a mini-masterpiece that pushes your logic and observation skills in all the right ways. The haunting soundtrack, creepy ambiance, and surreal cinematics all blend together perfectly, creating an immersive experience that still holds up decades later. Compared to The 7th Guest, The 11th Hour feels more refined and engaging. The story is richer, but not better, the interface more intuitive, and the overall experience more cinematic. It takes everything that made the original great and elevates it. If you're a fan of classic puzzle adventures or just looking for a dose of intelligent horror nostalgia, The 11th Hour is absolutely worth revisiting. A true gem of its era.
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Fairly enjoyable.... except that billiards puzzle. That was dumb. The FMV's camp definitely carries this to a 'good' game status
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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