
Runehaven is an atmospheric roguelike dungeon crawler with an immersive magic system where you craft your own spells. Explore a mysterious procedurally generated world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Runehaven is an atmospheric roguelike dungeon crawler with an immersive magic system where you craft your own spells. Explore a mysterious and dangerous world.


Experience an immersive magic system with endless possibilities. Craft your own spells by combining runes that you find in the world. Each rune has a unique effect on the spell. For example, combine a fire rune with a missile rune to craft a fire missile. There are more than 25 runes to mix and match between.


Runehaven features a fully destructible voxel world. Destroy the environment to find secrets, shortcuts, or to bypass locked entrances.
Key Features
An immersive magic system where you craft your own spells by drawing rune combinations.
A fully destructible and procedurally generated voxel world that both you and monsters can destroy.
Crisp voxel graphics.
Discover secrets.
Fight against 20 different monsters.
Choose between different magic, melee and ranged weapons.
Bind spells to melee weapons and ranged weapons to enchant them.
Explore various biomes.
Boss battles.
Level up your character.
Keep track of your runes with a rune book.
Mod support for creating your own weapons, props, items, biomes and worlds. There is also an integrated level editor included with the game.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Runehaven is a voxel roguelike. [b]Story[/b] 1/10 Completely nonexistent. [b]Playtime:[/b] 5/10 It takes about 3 hours to try out most of the mechanics, and around 10 hours to see absolutely everything the game has to offer. [b]The Short Answer: Is It Worth Buying?[/b] I’d say it’s worth picking up, but grab it on a sale. [b]Mechanics and Gameplay[/b] 7/10 At its core, it’s a standard physical roguelike with fully destructible environments. Think of it as a 3D version of Noita. The game’s standout, unique mechanic is its enchantment system: you can apply buffs to any weapon by literally drawing a rune. There's a solid variety here, with about 40 different runes to discover. As for the arsenal, there are around 9 weapon classes, totaling about 40–50 individual weapons. When it comes to the gameplay loop, the core mechanic of having to go all the way down and then climb back up felt incredibly tedious. The map layout itself is pretty mediocre, though it does feature a lot of hidden areas you can blow open and explore. [b]Enemies and Bosses[/b] 4/10 The enemy variety spans from simple skeletons to some highly annoying mobs. The bosses, unfortunately, don't feel special—they are just upscaled versions of regular enemies. [b]Graphics:[/b] 3/10 Voxel style. [b]Music:[/b] 4/10 Wait, did this game even have music? [b]Personal Take[/b] The game is admittedly kind of cool, but it suffers from a massive lack of purpose. You just keep moving forward without ever really knowing why you're doing it. On top of that, the in-run shops feel very weird, and there is a handful of consumables that I finished the game without ever figuring out what they were actually meant for. [b]Overall Score:[/b] 61/100
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did 3 run-throughs, tutorial excluded. Every run feels just about the same, with the map consisting primarily of cramped caves and ravines. The map is little help and I got lost more frequently than when I played Hollow Knight. I love the concept of drawing runes to cast spells, but that's about where the charm ends.
Played so many roguelikes I can tell there's inspiration from: Noita, Pixel dungeon games, sandbox elements. This Since it was not early access I expected much more polish but was disappointed by the content. First off, enemies are not difficult, within 1 playthrough I had found many enemies were very easy to defeat just being airborne. Their AI is suited for close quarters damage, so playing any class/putting your skill points into mana recovery just means you kill all slowly bit by bit (not fun). If you decide to go melee, then it may be a bit more interesting until you inevitably run out of healing. The blocking doesn't feel good and still deals massive damage. Next up, the terrain generation is just utterly miserable to play though, the starting stages are just wandering around simulator, too many dead ends. random ravines which don't aid the player, the caves are always cramped and feel barebone. The other levels do feel a bit better but always lead to disappointing dead-ends. This also leads to my point on the map, I've seen better maps on minecraft mods, it doesn't update to player terrain digging, so you have no clue where you are and as soon are not on the same y-level the map for that level is completely gone, I would much rather prefer some holographic 3d map or at least a 2d map with a y-level slider. Classes? I mean seriously calling different types of classes is like joke, you get like 1 or 2 more in that skill area with a weapon of that choice, like at least unique perks please. Lastly, the gameplay loop. Titles similiar to Shattered PD, where identifying items is key, the runes here never change, rings, armour they are always safe to equip (im sure there will be future updates). Once you playthrough like 3 runs, you expect everything. It just becomes, find the boss after walking for miles and repeat. Like seriously, no quick travel for a sandbox game like this? Fall damage sucks ass too, I drop a height of the player maybe and you lose half your hp bar, like bro I could fall that much in real life and maybe I'd have a sprained ankle, not broken 20 bones. Positives: It's unique for the 3d Noita feel with the runes and the spell combining, and the bones are there, I really do expect changes in my negatives and patches to fix all this, but it just feels so far off right now. I definitely will buy the game again in the future but this is what I feel now.
Fun little game. Love the spell crafting system, and the destructible terrain. biggest complaint I can give is a general lack of content. the game can be beaten in under 3 hours. I hope the developer continues to add more stuff to the game.
Game is great, if a little confusing to start and at times either too easy or too difficult, but the dev is adding content and the game is very much enjoyable despite that. It's definitely something that I look forward to playing again once more content drops. The price may be a little bit much for many users given the amount of content currently in the game, but I'm happy with my purchase and I hope this developer can continue to make this game into something that could be really fun to sink a lot of time into one day.
It's a fun little dungon crawler. I enjoyed it but more variety in enemies is soreley needed. Some crafting would be cool. Multiplayer would rule!
this game is extremely fun and addicting and ive only been playing it for 5 hours but its amazing so far. theres so much you could do with the runes in the game its hard to know what exactly you want because of the amount of spells you can make. although its only single player at the moment i would definitely buy it for my friends if multiplayer were to come. highly recommend this game.
Despite the main spell-drawing gimmick, the game does not offer much in terms of variety and experimentation. There is no need to pick and choose your runes, because in later stages you have so many slots for a single spell you can just use them all. Why experiment, when you can just craft a Spread-Exploding-Seeking-Earthly-Lifesteal-Manasteal magic missile, and kill every enemy in one shot (or three shots if its a boss). I really wish there was more reason to use weird, wacky spells lie the ones that make you magic missiles heavier or slower, or return towards you, but as it stands you would be using them only as some sort of self-imposed challenge. TL;DR: despite great amount of runes to collect and craft spells with, there is no spell variety
Highly recommend. There's not much to it, but it's cheap and a fun way to pass the time.
I really like the ability to combine runes to get a stupid powerful spell. I got the split, bounce, power, and explosive rune and decided that there needed to be a hole in the ground roughly nuke shaped. 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $313.4K | 2.6K | 88% | $4.99 | |
| $2.5K | 11 | 91% | $9.74 | |
| $2.4K | 12 | 67% | $9.74 | |
| — | 0 | — | — | |
| $462.3K | 1.1K | 95% | $14.99 | |
| $28.9K | 76 | 83% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.4K | 522 | 96% | $4.99 | |
| $32.4K | 84 | 80% | $19.99 | |
| $32.4K | 85 | 98% | $9.99 | |
| $32.4K | 84 | 98% | $9.99 | |
| $32.4K | 108 | 99% | $9.99 | |
| $32.4K | 63 | 67% | $19.99 |