
Strategize, collect, upgrade. Tetra Tactics is a roguelite deckbuilder inspired by Triple Triad, featuring deep meta-progression and endless replayability. Outwit opponents on a 4x4 tactical grid, traverse branching maps, augment your cards, and combine powerful abilities to build the ultimate deck.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Tetra Tactics is a roguelite deckbuilder inspired by the classic Triple Triad minigame from Final Fantasy VIII. Engage in strategic battles on a 4x4 grid, where each card's placement and orientation can turn the tide of combat. With over 100 unique cards, each bearing one of four elemental symbols—Sword, Magic, Shield, or Bow—mastering their interactions is key to victory.
Traverse three distinct maps, facing increasingly challenging enemies. As you progress, collect shards to unlock permanent perks and new heroes, each offering unique abilities and playstyles. Enhance your deck by upgrading cards, discovering powerful relics, and utilizing potions for temporary boosts. Every decision matters in your quest to build the ultimate deck.
Strategic Grid Combat: Engage in battles on a 4x4 grid where positioning and card orientation are crucial.
Unique Hero Powers: Unlock new heroes and experiment with powerful abilities that redefine your strategy. Each hero brings a distinct playstyle, giving you a major edge in battle and encouraging fresh tactics with every run.
Elemental Symbols: Utilize cards with Sword, Magic, Shield, or Bow symbols, each with unique strengths and weaknesses.
Deck Customization: Collect and upgrade over 100 unique cards to tailor your deck to your strategy. No deck is invincible and you must adapt to your opponents' cards to win.
Meta-Progression: Earn shards to unlock permanent perks and new heroes, enhancing replayability.
Dynamic Combos: Trigger powerful card combos that can change the course of a battle.
Relics and Potions: Discover relics for passive bonuses and use potions for temporary advantages.
Practice Mode: Hone your skills without pressure in a dedicated practice environment
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played nearly every roguelike deckbuilder there is. Skipped this one multiple times because it looked weird to me, now gave it a shot and it's actually pretty good! You have no randomness from deck draws, since your 8 cards are always in hand from the start. But your and enemies relics, plus your hero power, diverse cards, effects and card upgrades, etc. make every match and run in this game more varied than most other games in this genre. Since you also see the 8 cards of the enemy there is quite the planing and tactical depth, so you can't just blindly ignore the enemy. I really like that, but seems some reviewers were overwhelmed since this game needs more foresight than Slay the spire and its clones.
Although I tend to enjoy deck building roguelikes such as this game, unfortunately I cant recommend this one. There are a number of negative points to this game, but to summarize the most impactful ones for me: - One run takes a surprisingly long time, while battles often come down to the same moves/concepts. This makes a game that should be very replayable based on its genre quite repetitive. - Moreover, the individual hero powers dont feel very impactfull, especially later in the game. So when I saw that there were 9 additional unlockable heroes I didn't really see the point of the grind. - The repetitiveness (?) of the music and sound effects only made the feeling that the game was repetitive stronger. - A number of bugs and issues made the entire game feel unpolished and sometimes even unfinished to me. Gold is a vital resource in the game, but I never had any idea how much I had because the counter didn't update. Particularly bad is that going from a fight to the main menu resets the fight for you. Meaning you can just reset any fight you seem to be losing. I do want to note that if you can get past these issues, underneath lies an interesting game that can be surprisingly difficult, and doesn't necessarily have the same issues of "randomness" as strongly as some of the other games in the genre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will give the game a positive review for trying something new but it's like creating a niche for a niche in a niche. https://www.youtube.com/watch?v=-NJa80WUPfo Pros: fun, can be played fast or slow, intersting deck combinations, great for people who like sudoku, can be fun to learn but very boring to master, a lot of heroes/cards and items/mechanics Cons: it's basically RNG puzzles for every fight, not much interaction, the stupid ranged cards totally ruined it for me, definetly not for people who like a straight foward game. Combination of RNG(somewhat random starting deck) + Puzzle + Ranged cards + maps having random obstacles + a timer....just ruined the mood for me
Info about me and my playtime: I have played 5 runs. I typically dislike meta progression in roguelikes. I know the developer of the game. Review: Initially the game is mind-numbingly hard. Easy to understand on a baseline, but as soon as you realize how many options you have, decision paralysis quickly can overtake you. My suggestion? Don't look for optimal play, look for plays that will improve your position. Also try to do this using your worse cards first, so you have your good cards still to correct for errors. After only a short while of playing the game, you start to get a feel for how the game works more intuitively, and you can start to bait out bad moves by the enemy AI- although after 5 hours, i still keep getting surprised by it. This is a good thing. The game also features pretty in-depth meta progression, and doesn't demand a ton of time from you, You get the meta-currency quickly. If you've played other games like this, it will feel familiar. Some increase your rewards, some decrease the cost of shops, some improve your starting position, and some give you more heroes to play. The most interesting part of meta progression (and eventually just regular tweaking once you level everything up) is that cards start out basic, but once you use a single card enough (often taking only one run with the card in your deck) you can "augment" the card- giving it special effects on one or more symbols. These effects are always on that card when you find it during a run. This dramatically improves the gameplay, and the cards, and increases the versatility of your deck. It's also nice that the game doesn't start with these unlocked, because as I stated before- the game is daunting when you start. My only real complaint is that a ton of the relics feel like just random modifiers rather than things that really let me strategize better. This might be due to my short time with the game, but some of the relics you can permanently add to your own build seem more like something you might find in a boss modifier in a different game. Things like "all cards placed in the center have all symbols changed to shields" have messed me up more often than helped me, and do not give you any sort of overlay- thereby making them hard to remember until they happen. Don't worry though, you can check all your and the enemy relics at any time by just hovering over them on the left and right. I noticed very few issues, with only one bug i really noticed, and reported to a developer already. In short: Good game is good. Only planned on giving it a try for a couple hours, and today it was all I wanted to play when I logged on.
Never played Triple Triad but wanted to try this out being pretty unique compared to the normal deckbuilders you see around. This one is a lot of fun. Takes time to get use too and understand. Still struggling to understand the upgrades to cards. 95% of them don't make sense to me but still. Really fun and feels fresh within the popular genre of deckbuilders.
Interesante juegos de mesa con cartas en el cuál los combates se dan a los cuatro lados de la cartas y es fundamental el posicionamiento. Tiene una suerte de sistema piedra papel o tijera y el objetivo es capturar la mayor cantidad de cartas del tablero. Sencillo de aprender y luego da lugar a mucha estrategia para ganar las partidas. https://youtu.be/_KBDk6bGFrI
BLUE WINS!
03/07/2024 Lord of bugs. He intentado jugar 3 runs, solo he sido capaz de terminar 1 de ellas. Las demás el rival no juega y no puedo retomarla.
If you're on the hunt for a game that combines the thrill of strategic thinking with the calming embrace of relaxation, look no further than Tetra Tactics. This delightful puzzle game is like a soothing balm for the mind, offering a refreshing break from the hustle and bustle of everyday life. At first glance, Tetra Tactics may seem deceptively simple—a grid, a handful of colorful cards, and a tranquil soundtrack that whispers promises of serenity. But don't be fooled by its unassuming appearance; beneath the surface lies a world of depth and complexity waiting to be discovered. You might think you have the whole board, but all it takes is one card to flip over a few of yours with combos to take the win! I definitely had fun playing this game! In fact, I didn't want to close it down to get things done! I lied. It's up and running again. Things can wait until tomorrow? *coughs* So, if you're in need of a little mental massage, do yourself a favor and give Tetra Tactics a try. Your mind will thank you for it.
It's a good game. Fun gameplay. Lots of choices. Beautiful art.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $211 | 2 | 100% | $3.99 | |
| $184.6K | 491 | 78% | $6.74 | |
| $15.5K | 120 | 80% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.4K | 89 | 72% | $19.99 | |
| $24.4K | 573 | 76% | $1.99 | |
| $24.4K | 79 | 48% | $12.99 | |
| $24.4K | 81 | 99% | $11.99 | |
| $24.4K | 111 | 92% | $9.99 | |
| $24.4K | 96 | 68% | $9.99 |