
The nightmarish dinosaur-spider hybrids known as Spidersaurs have run amok! Armed with an arsenal of awesome weapons, it's up to you (and a friend in co-op mode) to shoot your way through six levels of ferocious run-’n’-gun mayhem and send these mutant monstrosities back to the stone age.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 89reviews | 72% | — | $24.4K |
| $4.99−75% | 73ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUPER DIFFICULT EVEN ON EASY MODE Weapon upgrades are meh, often pickup accidentally poorer weapon than I already have replacing something I had better. Cool concept, graphics though.
Got this in a fanatical bundle. Game is very hard and could really use checkpoints. Its annoying dying at one park and needing to repeat the previous 5 or 10 minutes. Also it is very annoying not having a health bar for the bosses to see how close you are to killing them.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great idea, great style, excellent opening tune... Absolutely atrocious game play. So incredibly clunky, aiming is too rigid and enemies are always in "dead zones". Playing this is 2 player mode is exponentially more difficult as the camera following causes instant loss of health or even loss of life if both players aren't completely in sync with their movements. Adding more "aiming angles" and an auto camera zoom during the vertical platform sections would help make significant improvements to what is a great base premise.
3.5/10 its ok. give me more checkpoints or make the game a bit easier. feels like im playing a two player game alone most of the time. assume more fun if playing local co-op + art + voice acting + local co-op - only one check point per level. if you die at boss its back to that middle level check point - cant kite - no double jump + later unlock a double jump - no dash - no shield all you get is a single jump to dodge things
整体的美术风格还可以,尤其女主造型给这游戏增色太多了。 敌人的造型搞怪为主,搞笑风格。 其他方面都太一般了,很多致敬魂斗罗的细节。 有数个初见杀的地方,音频只能开关不能设置大小,很多这样的细节缺失,好像摆明了把自己往小游戏里归类。 界面按钮机翻极其严重。 最终BOSS需要高难度才能出现。 不站桩过关成就感觉有明显的描述错误。 流程一小时,重玩价值非常低,默认售价70元,太贵。 便宜买KEY的话,简单通关一下不错。 续关和命数够用,通关难度不高。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Oyun çok eğlenceli, animasyonlar mekanikler, renk paletleri çok tatlı. WayForward kalitesi her zaman ki gibi konuşmuş.
Ниасилил даже на нормале, терпения не хватило. Но вроде игра вполне ничего. Как и большая часть игр WayForward. Стандартная Контра, только про динозавров и с не очень смешным юмором из детских мультиков. Есть пять уровней, часть из них перемежаются секциями с авто-скролящимся экраном при езде на динозавре или на камне по лаве. Помимо движения вперед по уровню в некоторых местах нужно подниматься вверх или спускаться вниз. Два персонажа, у которых приятно, что набор оружия отличается полностью. Хотя у дамочки явно оружие более эффективное, чем у мужика. Помимо оружия есть щит, способный поглощать пули, наносить урон и восстанавливающийся через некоторое время после истощения прочности. Еще есть дрон, появляющийся в некоторых местах на уровне. Дрон работает как бомба, если по нему выстрелить. Три варианта дрона, выбираемых перед началом уровня, но по эффективности среди них явно лидирует Вспышка. Персонажи имеют прокачку, расширяющую их способности. Прокачка идет после победы над каждым боссом. Есть стандартный для метроидваний, да и Контры 4 набор: ползание по стенам, двойной прыжок, веревка, подтягивающая наверх, пробивание пола, и рывок. Персонаж имеет 2 жизни и 3 HP в каждой. Ямы тратят сразу всю жизнь, пули и прикосновения врагов снимают 1 HP. Можно носить два оружия, как в 3 и 4 Контрах. Есть 6 видов оружия, которые можно улучшить повторным подбором того же апгрейда. Но апгрейд теряется если потерять HP, а само оружие теряется только после потери жизни. Враги вполне стандарты для Контра игр. Бегущие одноударные враги, "снайперы"-пауки, летящие сверху, а потом бегающие вокруг, "снайперы"-богомолы, стационарные "туррели"-крокодилы и распыляющие пули "цветы", несколько прыгающих "бомб", и несколько толстых врагов, одни из которых блокируют стрельбу, другие же стреляют самонаводными пулями. Из необычных только богомол-ассассин, появляющийся из заднего фона прямо в персонаже, если игрок долго стоит на месте. Боссы тоже вполне с паттернами из Контры, даже "Скелет" из уровня с Водопадом есть почти без изменений. Побеждаются они в основном запоминанием их атак, хотя уклонятся от рандомных пуль тоже придется постоянно. Из минусов тут какие-то проблемы с скроллингом камеры в вертикальных секциях уровня. Он слишком резкий и часто приходится улетать в пропасть за нижним пределом экрана. В коопе это еще больший ад, без синхронных движений можно быстро слить все жизни. Другой проблемой, не столь серьезной, оказались сюжетные диалоги посреди уровня, которые закрывают серьезную часть экрана и весь интерфейс персонажа. Пока персонажи болтают, ты не знаешь ни своего Здоровья, ни имеющегося оружия. В остальном вполне все нормально. Разве что на харде игрока прям заваливают врагами, которые еще и подло стреляют и стоят в неудобных местах. Без заучивания уровня пройти такое очень сложно на одной реакции. Мог бы порекомендовать эту игру только ярым фанатам Контро-подобных игр, да и то только если играть не во что больше. Но ведь ВейФорвард уже сделали почти такую же Контру, только круче по всем параметрам. Уж лучше играть в нее.
[h2]Pretty neat run 'n gun! Really short though.[/h2] Okay so, I'm about as big of a WayForward fan as one could be. I love most of their repertoire, I think they make super neat games. Especially love the Shantae series, that's one of my favorite indie franchises ever, in general. [b]Spidersaurs[/b] is weird 'cause it just kind of... Came and went with little fanfare? I didn't even know it existed until a good bit after its release, and apparently even PEOPLE WHO WERE FOLLOWING IT were barely aware it came out at all. That doesn't mean it's bad, mind you, I DO think it's neat! Just... very short. And a little bit unremarkable gameplay-wise. And kind of expensive for something you can beat in an hour-and-something on your first time relatively easily. And it just sort of came out and was forgotten about immediately. Right, so, the game itself! It's a [i]Contra-like[/i]. It's a run 'n gun platformer, and it basically plays LIKE a Contra game. It shares a lot of mechanics with that, but adding a couple things of its own (since you unlock new moves with every stage you beat). To summarize, you can run, jump and shoot to start with. You can have two weapons on you at once, and switch between the two with the shoulder buttons. Picking up a second copy of the same weapon you already have upgrades it to its "level 2" version. You also have a "lock" button to stand in place while aiming. That's all Contra so far. There's... I think six? weapon types in total, all with their two levels of power. And there's two playable characters, each of which gets COMPLETELY UNIQUE VERSIONS of each weapon. For instance, the girl gets a regular spread gun, while the guy's version of it is a flak cannon that spreads on impact instead. Then as you advance, you can unlock a double jump, an air dash, a grappling hook to latch onto ceilings and grabbable rails, and a stomp move that breaks floors and damages/bounces off enemies. It's basically Contra 5! Fitting for the studio that made Contra 4! The [b]visuals[/b] are super neat, too. All hand-drawn 2D art, hand-animated, with SUPER smooth animation and a super charming artstyle. Lovely character designs too (even with the very [i]blatant[/i] ones like the spider-haired lady, it's got its charm). [b]Music[/b] is... fine? It's like, serviceable. There's a couple actually pretty dang catchy melodies in there. Unfortunately though, [i]it's not Jake Kaufman[/i] music, so it's not "blow your eardrums off within 5 seconds" good like all his tracks always are. It's an ex-Capcom composer with a decently sized portfolio, but nothing quite up to the standards of what Kaufman always does. It works fine in-game, I just wouldn't really go out of my way to listen to most of it elsewhere. Honestly? This game is pretty dang solid for as long as it lasts! Only problem is... [b]it's 5 stages long.[/b] You have a tutorial that's over in less than 5 minutes, and then 5 "main" stages that are over in less than 10 minutes each. Plus an extra boss available if you play on Normal difficulty or higher. That is to say, you can beat the game within slightly over an hour pretty easily. And that's it! There IS an arcade mode (where you play all the stages in one sitting without saves or a stage select), and a "speedrun mode" (which is arcade mode but with all the moves unlocked from the start) for a slight amount of extra replayability but. Uh. That's it. You see how I have almost 7 hours of playtime? That's how long it took me to 100% the game and get all the achievements (which include making you play the side modes). And I accidentally left the game idling for a little bit so it's probably ACTUALLY closer to 6 hours. Which is a shame, because I do like this game! I did enjoy it a good bit, the visuals, the gameplay, the mildly-amusing writing and dialogue and setting! [i]But it feels like it's over before it even starts![/i] I do think it's worth playing if you get it on sale (I got it for 75% off IIRC, it was like three bucks), but, uh. It IS admittedly a bit hard to recommend at full price given how little there is to it overall. [b]So, uhhhh, TLDR: Very neat, pretty, and solidly-built run 'n gun with good gameplay, good visuals, and fun writing, but it's deadass not even two hours long. I like it a lot, but you should probably get it on sale.[/b]
Контра-подобная игра, весьма неплохо сделана, проходится быстро, достижения лёгкие. Годно (8 из 10)
Bom "Contra-like" da mesma desenvolvedora do Contra 4 pra Nintendo DS. O clima do jogo é de desenho animado americano dos anos 90 e os inimigos são "dino-insetos". São dois personagens pra selecionar, os quais ganham novas habilidades conforme vc vai passando as fases. As músicas são boas, especialmente a da abertura do game, que parece realmente uma animação dos anos 90. Depois de ler isso tudo, vc deve estar pensando que o jogo é maravilhoso, né? Infelizmente, nem tanto. O jogo não é ruim, mas é prejudicado pelo level design questionável em boa parte dos trechos das fases que tem. Algumas armas que vc coleta no meio das fases são interessantes, mas outras atrapalham mais do que ajudam. O level design muitas vezes não te deixa opção e vc tem que trocar uma arma boa por uma ruim, pois ela demora a sumir do caminho depois que dropa e os inimigos ficam atacando. Existe excesso de caixas de texto de uma história desinteressante. O fator replay fica por conta dos modos que vc desbloqueia depois que termina pela primeira vez, de fazer o final verdadeiro e das conquistas. No final das contas, até que dá pra se divertir com Spidersaurs. Recomendo pegar em promoção.
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Players by region
Where this game's players are, estimated from review languages.
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