
MAMIYA is a captivating, dark mystery visual novel in which a group of young men struggle against existential dread before the end of the world.
Modeled estimate, not a reported figure. How we estimate →
Media
About
MAMIYA is a captivating, dark mystery visual novel in which a group of young men struggle against existential dread before the end of the world.
Tokyo, during the year in which the world was prophesied to end.
As we clung to reality, too spineless to throw our lives away together, we met MAMIYA.
At a friend's funeral, the entire crowd was weeping and mourning, while we thought to ourselves that the death of a single person had no meaningful impact on the world at large.
We slept, woke up, and went through the same daily grind as ever. At least, that's how it was supposed to be.
Then MAMIYA appeared...
Before we even knew it, the mysterious child named MAMIYA had wormed their way into our daily lives. They slowly, but surely, became something of an emotional support. They'd brought us down a new path.
A path that would surely lead us to our deaths...
An apocalyptic adventure intertwined with themes of trauma
A meticulously crafted mystery scenario that rewards the observant
Over 20 distinct endings of destruction and growth
Over 180 stunning illustrations
An immersive experience created through a fusion of music and storytelling
Kikuchi Ryou
A solitary high schooler rumored to be involved in multiple violent incidents. The only one who understands him is his childhood friend, Toujou Minato.
Because of his often-absent mother, he has to do part-time jobs to support his 9-year-old sister.
While not very good at making friends or conversation, he has a very sincere heart.

Toujou Minato
A cheerful, sociable boy who is the star of his class.
While he can get along with anyone, the only friend he is really close to is Kikuchi Ryou.
Despite what his refined appearance would have you think, he is a judo black belt and a big eater.

Morichika Haruki
A handsome deadbeat who drifts through life jumping from woman to woman, maintaining no stable job or residence.
Though a rather intense character who can be abrasive even with younger people, Haruki also has a sensitive side.
He yearns for company, yet loves solitude, making him a somewhat conflicted personality.

Suou Keito
A member of the lacrosse club, overflowing with affection, a sense of justice, and an arrogance he himself is hardly aware of.
Raised by a gentle mother and an officer father, he's had a wonderful family life, but there is a part of him that feels unfulfilled, driving him to write a dream diary.

Kikuchi Midori
Kikuchi Ryou's little sister who wears a raincoat even on sunny days and is very good at finding things that are out of the ordinary.
Conversely, she doesn't handle groups well and tends to be alone even in her class.
Loves both her brother and mother.

Mina
A popular maid working at a maid café in Akihabara.
Often called the "Cinderella Maid," she attracts quite a bit of attention.
She gives off a cool impression, but is courteous and gentle to her passionate fans.

Librarian
A refined librarian who enjoys black tea. She teaches newcomers and makes sure the library rules are followed to the letter.

???
A mysterious young man in a trenchcoat who spectates the unfolding events. What is his objective?

???
An enigmatic man whose appearance seems to herald ruin. How is he connected to "MAMIYA"...?

...And more characters await!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
soon after i bought the game i learned that that they released a switch version with full voice acting. the devs didn't say anything about adding it to the pc version, so buyers interested in this game DO NOT GET THIS VERSION, unless you want to support devs scamming consumers into getting 2 copies of the same game for "exclusive content"
对我而言是有被评价清一色好评和完整剧情需要dlc骗到的。。。所以怨言较大 这个所谓的氛围神作呢一旦get不到人设的话自然很难沉浸入主观的情感里啊 故事比较魔幻时间线更是很乱 整个构架完全看不出轻重头尾 像是想到哪写到哪的流水叙事。。人物行为实在是没有逻辑支撑无法溺爱 结局受害者和施虐者包饺子大和解 也是理也理不清直接造一个新情景开始舞 官中翻译不行台本写的不行使剧情毫无记忆点....反正steam版暂无配音和不买dlc看不了第三章并不值此价格。。 cg也是画师有点多 亮的立绘瘦瘦小小的但好几张cg变壮实成男我真救命了。。优点只有光影挺好看,音乐非常好听 各种情景反复使用也很沁人心脾不会听腻,卖的通讯录呢有部分黑残要素对上xp了捡两口吃吃
沙漠里会有爱吗?不,沙漠里都是沙子 打了120个小时是因为我对这个游戏有爱吗?不,实际上是游戏文本对我造成了阅读障碍导致缺氧挂机昏睡。全成就是因为我强迫症,花一百多买一部不知所云的视觉小说只是因为我钱包里的钱渴望自由想出去透透气。 要是能重来,我只想淡淡地说一句:rnm,退钱。
一款被过誉的“神作”。整体评分5/10,本质上是偏向于磕cp的游戏,全成就时间在25h左右,鉴于内容质量和性价比选择了不推荐。 优点是有的,立绘好看(CG不行,五张崩三张一张崩得离谱),BGM贴合场景,世界观和反转剧本非常优秀,但[b]无法弥补这个游戏的致命缺点:叙事。[/b] 电波系标签并非是混乱叙事的挡箭牌,就算是电波系也有明确的中心主题,而MAMIYA的叙事缺乏主心骨,啰嗦且经常偏离主题,五分钟能交代完的事情硬是拉扯到二十分钟的文本,如果说这些多余的完全不是伏笔的大量无意义日常描写(与寒蝉不同,寒蝉的日常描写是为了与后续的逐渐崩坏形成强烈对比),以及反复且类似的无法让读者共情的郭敬明式青春疼痛的无病呻吟是为了丰满人设那属实是有点搞笑,因为这些文字完全无法让人物在我心中留下立体的印象,但作为安眠药的话倒是药效极佳。 [b]除了以上视觉小说最致命的缺点,还存在其他方面的缺点:[/b] 1.想要体验到完整剧情必须要购入DLC,所有的拉高评分的反转全在DLC,本体打完了只会收获一个不明所以的你。 2.(对于全成就玩家来说的缺点)全成就不仅要购入DLC,还需要抽额外的“剧情卡”,一天五次,有高概率重复,可以通过修改系统时间刷新。 [code]"做忠于自己的玩家,写有温度和有深度的文字" 欢迎加入[url=https://steamcommunity.com/groups/steamtown_3B]蒸汽小镇三年二班[/url]& 关注我们的[url=https://store.steampowered.com/curator/45909261/]鉴赏家[/url][/code]
1. 每個角色塑造像是各自從家暴、褻童、妄想症等負面標籤挑選了幾個貼在身上,他們各自的價值觀和思維邏輯也相當異於常人。 2. 劇情到DownFall篇結尾埋了許多伏筆,然而作為真相篇的DOOMSdayDREAMS篇令人失望,揭露的真相大多不重要,諸如夏目的死因、手機為什麼交給美波,無關緊要到刪掉也無所謂的程度。 3. 世界觀只為了推進劇情,空洞、都合主義的集合體。 4. 劇情核心的時空詭計牽強,無法自圓其說。 5. 唯一優點:BGM好聽。
This is surely a 10/10 VN that excels at conveying a deeply emotional story, with complex characters. I was at odds with myself since there were some characters I felt like I had to hate, but I couldn't fully do that because of their backstory. That does not excuse their actions, but that does not make them monsters. Not enough people know of it and surely a whole lot more should experience the greatness of MAMIYA. If you like the story even a little bit, just get DoomsDay Dreams as well, it's an integral part of the experience. The base game works fine as a stand-alone story, but the dlc surely enhances it. It shouldn't even be called a dlc to be honest, DoomsDay is as long as the base game.
[b]这是一部因为出色的配乐、文本、叙事、美术而极具电影感的意识流视觉小说。由如莫比乌斯环的几个少年少女纠缠的命运因果的故事为载体,围绕了这些青年的家庭矛盾、青春成长、自我追寻、追求梦想的路上的创伤与挫折,核心探讨幻想与现实存在的边界与价值、爱与救赎的正义的游戏。[/b] 情感≥氛围≥世界观>剧情逻辑,虽然是这么说它的剧情和逻辑其实也挺值得深挖烧烤一下的……世界观架构其实挺完整的也很有意思……只是因为本作太过于意识流,比较追求情绪化象征化的表达所以把这一部分割舍了,当然也可能是作者偏好,所以其实游玩过程大部分时候还是对剧情走向很懵逼的状态……真的很需要对电波和能共鸣到角色情绪!如果对上了它真的是很好很好很好的一部作品,整体体验可以更上一个层次,如果没有get也许很难坚持到真相ddd篇……所以这也是评价两极分化的原因吧,希望能对上大家的电波! 虽然大部分时候对剧情比较混乱,有一种被迫推着走和被迫短时间接受大量信息的感觉,但个人认为这也算是游戏体验的一部分……?归咎于此作大量的叙诡:多人多线并行、莫比乌斯的空间时间线、人物身份留白……但前期的绝大部分坑都在最后真相ddd篇都解释补充清楚了, 世界观和设定都构建得很好,也设计得很有意思!完美融入了喜闻乐见的meta元素,玩家也是观看各个if故事决定“正史”的旁观者呢,喜欢meta元素的可以来品鉴! 情感和氛围是此作最大力气塑造的部分,嗯就是很文艺病能接受的就来玩吧,整篇大概都比较压抑黑暗,也为了塑造压抑的氛围添加了许多莫名其妙的暴力血腥等元素哈哈,很多情感的走向不值得去细想建议纯感受会比较好,但是确实还是很有美感的。最喜欢的部分就是此作大致是“崩溃绝望——治愈救赎”的情感走向中“治愈救赎”的部分(但是加害者跟被害者合家欢包饺子结局,接受不了的还是算了),这一部分写得很出彩,个人觉得是此作的精华核心吧,如果能沉浸进去感受,真的是一场精神疗愈洗涤的美丽演出啊……打完久久不能忘怀,有一种可以连带着前面所有不管多大的仇恨也好、多深刻的伤痛也罢的都能温柔地接纳与宽恕了的力量,,,嗯我感情也跟着氛围走了原谅就原谅了,当大家做出那些事被夺舍了精神失常了,本质上只是被某些不可抗力(?)利用内心的创伤/空虚而操控的普通人(某两个老头除外。。。),我包容度比较大所以还能接受,比起这些有更多打动我的东西所以它已经成为我一般向top1!还是瑕不掩瑜的一部作品。 最想分享的此游戏的剧情内核之一就是,好吧也是老生常谈——幻想是虚假的毫无价值没有意义的?把它作为存在的个体对待的行为是滑稽可笑的?只有幼稚的不成熟的儿童喜欢幻想而这也只是他们的玩具?只要有人从中得到爱与救赎,并能凭借这一份温暖站起来,靠自己的力量走下去,已经是最大的意义了吧。这些能够支撑他人的爱的力量,为什么要追究出处呢。我认为,正是因为产生了这些人与人之间联系,产生了爱,已经是存在过了吧,而它赋予的这些毫无保留的爱,不论以什么形式存在,它都是永恒的、永不会泯灭的,不吝啬于现实,更何况他们诞生在那个幻想与现实已逐渐模糊的世界观。
A captivating story of human connection at its core. At the time of writing this where I have completed all of the main story's contents as well as the 2 "bonus" scenarios, I can confidently say that MAMIYA is one of the best narratives I have experienced in recent years. Although there are other titles in the mystery genre, this is one of the only times I felt that it was hard to close the game because of how much I wanted to continue reading. This pivotal fact is what nudged me to write my own review of this visual novel, as I hope that at least one person that reads my thoughts thinks about reading MAMIYA as well. What sticks out to me in this visual novel is its usage of routes and how each of them serves more as an individual "episode", rather than what is expected of the genre. each of the main 4 characters receiving multiple respective routes throughout the story. The former half of this game is comprised of these routes and shows each respective character's relationship to the being known as MAMIYA, serving as an emotional anchor in these characters' oppressive daily lives. Although this is a common staple in this genre, it remains an effective way to convey the thoughts and feelings that motivate these character's actions in the story. MAMIYA recognizes this investment, treating these routes as something that can be "observed" by our currently absent protagonist, and later hinges on the fact you want to see these characters thrive. MAMIYA presents itself as a dark mystery novel, but, "Tokyo, in which the year was prophesied to end", is generally used as a backdrop rather than the heart of the story. There are some scenes in place to serve as exposition but this is rarely ever at expense for the story, and spends most of its time as something introspective, allowing you to connect with the characters even deeper. This storytelling is all in favor of the protagonist's ultimate goal to save everyone in this story, and creates a satisfying harmony between MAMIYA's narrative and the player's feelings. This does not mean the mystery isn't present whatsoever, as the first half of MAMIYA presents you with many unanswered questions, and smaller pieces fall into the bigger puzzle throughout all of the second act. I found that many of the twists were somewhat predictable but this is by no means a criticism of the game, as even though some are more obvious than others, it is extremely satisfying to see the majority of MAMIYA's revelations come into place as you read. These satisfying discoveries that leave more unanswered questions as you uncover them is perhaps the primary reason I found this visual novel so hard to put down. Additionally, I would like to touch on some minor details I appreciated nevertheless. The visual novel uses mostly real photos for its backgrounds, but has fantastic CGs all done by the very talented developer Kokoroten. Many of the graphics in earlier parts of the story make good use of harsh blues and yellows which almost make the backgrounds appear dreamlike, and make the later graphics all the more striking with their visual clarity. MAMIYA's protagonist is also one of my favorite parts of the visual novel, I found myself very attached to him by the end. MAMIYA certainly isn't for everyone but it will most likely leave a big impact on anyone that's already interested in reading it. This visual novel revels in being unpleasant to read at times, but it is all in favor of the heartfelt message at its core, which is that connecting with others is the most important thing someone can do.
当东京被末日预言层层笼罩,一场少年的葬礼悄然落幕。友人围聚、默哀告别,可逝者已矣,生者的枯燥日常依旧循环往复,没有一场离别能打碎麻木的现实。有人困在破碎家庭的泥泞里挣扎,有人伪装自我渴求一丝接纳,有人封闭心扉独享孤独,有人厌倦安稳、偏执追逐虚无的梦境。就在这群满身伤痕的少年濒临沉沦之际,一个名为MAMIYA的神秘幻影悄然降临——它无迹可寻,因众人的孤独而生,为所有人的创伤而活,成为末日废墟里唯一温柔的精神乌托邦,可沉溺虚幻的温柔牢笼与直面残破真实,从来只能二选一,待到此时又该如何…… 《MAMIYA》,光看标题妈咪呀就不自觉吐露出来,但区别于听着有些活泼的标题,这个故事意外的是个有些意识流的悬疑视觉小说。风格也相当独特,围绕着青少年青少年心理创伤与群体性孤独讲了一个很有意思的故事,尽管全篇都没有角色配音,但仅凭氛围感配乐以及180幅厚涂CG便能为你带来别样的阅读体验,如果能对上情绪电波一定能收获直击内心的治愈与震撼。 先简单为大家介绍一下本作的故事开篇和背景。少年夏目的葬礼正在进行,他的友人也齐聚于此进行悼念,其中与夏目羁绊最深的少年也在此地:怀有女装癖却渴求被接纳的东条凑、被贫困与破碎家庭困住的不良少年菊池亮、封闭内心不懂爱人的森近春树以及厌倦了一成不变的安稳生活的周防景人。四人的生活本是平行割裂的碎片,日复一日重复空洞日常,死亡没能改变一成不变的现实,直到MAMIYA凭空出现。祂精准接住每个人心底缺失的情感,对凑诉说深爱、告诉亮他独一无二、陪伴孤僻的春树、为景人造出无穷幻梦,成为所有人专属的精神避难所。至于夏目呢,作为串联所有人的核心纽带,性格温和且柔软,先于所有人沉溺幻想,也先于所有人读懂痛苦前便离世。他像一根透明丝线串联四名孤独少年,自身却从未被任何人完整理解,也是全篇最令人唏嘘的角色。 而MAMIYA本身没有固定形态、没有实体,因人的空缺而生,为人的痛苦而存在。所以每个人与MAMIYA相伴的故事,都是一场自我拉扯,一边沉溺幻想带来的虚假温存,一边又要被迫直面冰冷残酷的现实,最终便在毁灭与救赎之间走向属于自己的结局。 但话又说回来,纵使MAMIYA只是凭空诞生的虚妄幻影,可它馈赠的爱意、支撑人走下去的力量真实存在,这份羁绊不会因幻想的虚假而消弭。所以本篇的真正含义其实也并非抛弃幻想直面现实,而是接纳伤痛、承认幻想存在的价值,认清自我的真实,与所有破碎的过往和解。如此,才是为真不是吗。 另外也得夸赞一下本作的视听表现,尤其是本作的画风,真是一眼戳我。尽管没有Live2D,但这厚涂画风色彩浓烈压抑,特色十足,尤其是各种超现实幻想画面表现力极强,实在是不错。另外配乐也是一绝,不同的曲目风格贴合不同章节情绪,低沉压抑、温柔治愈、悲壮激昂曲风切换自然,全程依靠音乐烘托心理氛围,让人的心也随着故事而牵动,当然没有CV配音还是有些可惜~! 言归正传,尽管我还想用更多贫瘠的言语想向你讲述本作的各种优点,但奈何游戏的确有些挑人,尤其是前中期充斥压抑、孤寂、破碎的情绪,文本也相对晦涩,还没有配音。但如果能接受以上缺点,相信本作一定不会让你失望! [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
Extra抽if书页还没抽完...总之是美术和音乐都非常非常厉害的一部作品,尤其音乐真的很不错,角色之间的关系性很错综扭曲不健康而我恰恰就乐意看这个,感谢给我卖安利的好友。 DDD篇daydream线写得很厉害,情感很到位,[spoiler] 不同时间线之间的来回穿插看着也相当劲爽,一口气打完都没有累的感觉 [/spoiler],产品卖得很大且杂,完全就是排列组合,爱吃这一口会很舒适。[spoiler] 以及关于通篇提到的幻想朋友这方面其实稍微有一点共鸣,所以个人非常喜欢,太喜欢了。 [/spoiler] 下面讲一些尖锐的声音: 人物关系复杂狗血程度堪比小时代,整体相当电波,游玩时如果能放弃去思考其中的逻辑对体验会更佳,如果不行的话最好不要入手了,本作的逻辑严谨程度堪比本科生毕业论文,真的是需要寄存大脑才能享受到的级别。内含[b] 大量易引起不适的犯罪情节 [/b],不一定适合所有人观看,无法接受的请谨慎购买,爱看的话那么这一块就是宣传卖点了,多得不得了啊好吃爱吃(啊?) 除此之外部分篇章叙事有点冗余且处理得略有些微妙,需要对上电波才能get到,get不到的话看着就会一头雾水满脸问号看着犯困,[spoiler] 比方说其实个人就不是很能get到EX篇,本作的上层叙事部分实在是太微妙了,写得没有下层叙事的部分好......但实在是太喜欢DF和DDD了尤其daydream景人线真结局看得我在屏幕前哭成一个大若至所以总之还是给出一个好评 [/spoiler]。总体来讲就是好的部分写得真的特别特别精彩,平庸的部分就挺普通的。 肯定不敢说是神作,但确实是一部各方面各种意义上都很厉害且打完让我愿意给别人卖安利的作品,推荐能接受上述全部要素的人群食用。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Touhou Kikamu ~ Elegant Impermanence of Sakura | $88.1K | 477 | 97% | $13.99 |
| Roulette Hero | $88K | 317 | 94% | $9.99 |
| PC Tycoon 2 | $88K | 339 | 81% | $7.99 |
| Kohan II: Kings of War | $88K | 286 | 94% | $9.99 |
| Sorry! I surrounded beauty! | $88K | 411 | 86% | $5.99 |
| 3 Stars of Destiny | $88K | 247 | 60% | $14.99 |
Related
| Battlefield™ 2042 | $256.9M | 325.3K | 47% | $59.99 |
| Marvel’s Spider-Man Remastered | $130.9M | 135.7K | 96% | $59.99 |
| Planet Coaster | $109.4M | 72K | 91% | $44.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| Need for Speed™ Unbound | $106.2M | 58.8K | 60% | $69.99 |
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |