
Return to the indie classic Teslagrad, recharged to provide the ultimate electromagnetic experience! Escape a tyrant king, master the art of Teslamancy, and uncover the secrets buried deep within the Tesla Tower in this puzzle-platforming adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 211reviews | 82% | — | $43.5K |
| $9.99 | 201ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
新版原版甚至DEMO的存档都互通,秒了
I originally got this game as part of a bundle and I'm happy I did! The movement is a bit janky at times, but the puzzles are nothing extreme and the game is short enough that the experience is still enjoyable. There are 36 collectibles in the game and the game really helps you to find them all, as only 1 of them (the "last" one) is actually exposed and you have to go out of your way to get the others... On that note! This game really rewards exploration. Albeit working as metroidvania, the stage is small enough that backtracking doesn't feel tiring, so explore to your heart's content!... My dumb4$$ decided it was a good idea to grab every single collectible first try and this definitely made the game longer, so do as I say not as I did. I recommend just playing the game normally and then start getting all collectibles near the end of the game (You'll know when) and if you do so your experience will be more enjoyable. Bosses are a bit gimmicky, but it took me no more than 15 mins to beat any of them, so they're not super difficult either. The story is fine, it just doesn't feel impactful but I understand it's because not a single word is said throughout the whole game, so making you connect to silent characters is just that much more difficult. If you just want to play a small game instead of your main big game, this one will provide a nice break in the in-between.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Norwegian, Russian, Simplified Chinese, Dutch, Polish +5 more
| $9.99 |
| 56ratings |
| 78% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⚡️
Fun little physics based puzzle (and surprisingly, sometimes precision) platformer, that uses its mechanics really cleverly! Story is extremely simple and straightforward (though there are bonus lore collectables i haven't got) and the art is very cute and charming. Bosses and checkpoints can get frustrating sometimes, but overall a great experience.
Si estas buscando un juego pulido y con puzzles interesantes, este no es el juego. Primero el RESUMEN, es un juego que me recuerda vagamente a las físicas malas de juegos Flash pero sin llegar a evocarme nostalgia, con niveles confusos y falta de un botón de reinicio rápido, en general no lo recomiendo. Comenzando por LO BUENO (que es mas bien poco); las mecánicas del magnetismo y el ir cambiando entre polos norte y sur esta interesante, y el dash es un añadido que nunca viene mal y es de lo mejor que puede ofrecer cualquier plataformas que se aprecie. Los visuales y la música no me encantan, pero no me parecen malos, simplemente no soy fan de las bandas sonoras que son mas de ambientación y no tan enérgicas como me gustaría en un plataformas, igualmente no están mal repito, y no me cansaron en el poco rato que jugué Ahora bien LO MALO (todo lo demás xd); las mecánicas estas demasiado mal programadas, por lo que no es raro que muchas veces tengas que intentar una sección mil veces hasta que el personaje decida impulsarse de la forma correcta o hacer las cosas bien, y lo mismo con las plataformas. Los bosses se sienten injustos mas que difíciles por que muchas veces no sabes cual es la hitbox o te suceden cosas muy aleatorias, sumado a las malas físicas antes mencionadas. El diseño de niveles no es malo, pero es muy confuso muchas veces el saber que tienes que hacer y la cámara no ayuda (entiendo que es un juego de puzzles, pero muchas veces no sabes ni cual es el primer paso o a donde mirar, por que ni siquiera sabes que quieres hacer en primer lugar, como abrir algo, ir a algún lado, etc.) Por último, este juego no entiendo por que no tiene un botón de reinicio rápido, muchísimas veces te va a pasar que te caíste de una sección y quieres regresar a donde estabas, o fallaste en un puzzle y quieres reiniciar, pero como no hay nada para matarte y el juego autoguarda entre pantallas, te va a tocar subir todo de vuelta, o salir al menú rápidamente (cosa que no siempre funciona :C) Finalmente, si quieres buenos plataformas poco conocidos, juega Sunblaze (Aunque se me hizo algo largo), Archaneogem (En contraparte este es cortito, pero muy bueno, similar a Celeste), y si quieres un juego pulido y cortito que recuerde a los juegos Flash, te recomiendo ampliamente System Purge, es de las mejores tardes que he tenido en los últimos años con un juego y dura lo que una película :P Btw casi acabé el juego pese a las pocas horas registradas xd y saque 25 coleccionables de 36 xd
Great game! And actually, out of all of the different platforming games I have played (many, but surely not all) I have found this one to be the most challenging game to play by a landslide. If you find that you are still new to the platforming genre I would ***highly*** recommend waiting before you play this game. I'm not meaning to say that you shouldn't play it, but rather I'm saying that you should allow any of the other platforming games to teach you the ropes on some of the basic mechanics to platforming games so that at no point will the difficulty of the game be caused by getting a handle on controlling the character by normal means. For everyone else, this is a challenging game, and its level of challenge can mean that you'll likely find each mini success to be a reward unto itself. If you're just starting out in the game, you'll probably think, "Nah, this isn't that bad." Don't worry, It gets harder. It will find a good many ways to challenge you. Oh, also, if anything harmful touches you, you die, but that's not really what contributes to the difficulty. Other than those notes, the overarching story is interesting, The game was honestly pretty fun, and I enjoyed it just enough to want to play its sequel. Hope you enjoy it, and I bet you will if you love challenge!
janky as ♥♥♥♥ controls, ♥♥♥♥♥♥ boss fights, bad mechanics, what a horrible 1st boss battle, one hit death is a huge L, I rather do runback for Groal in silksong then this ♥♥♥♥, atleast in silksong ik damn well I aint gonna be a one hit K.O, and this game has ♥♥♥♥♥♥ boss mechanics.
joguei, me perdi, fiz o mapa no papel e marquei todos os lugares, me perdi mesmo assim, zerei e agr sou um homem feliz
Usually love these types of games, but this one frustrated me very quickly, although I can't remember why exactly.
特斯拉学徒1代刚出来时很惊艳,我来补个票。现在的重置版只是在画面上进行提升,成就系统也做得很简单。1代的核心问题有,操作难度太大,有些需要借助变速器才能完成,例如快速切换爬升与飘升躲电网那里,操作的挫败感完全盖住了解密的收获感;二是地图设计有问题,有些大地图跌落后重新爬负反馈严重。三是boss战有特点但是难度偏低,很拖拉没有紧张感,1碰就死也会导致boss战容错低,很容易负反馈。四是收集顺序问题,有些卷轴前期能看却不能拿,建议藏别让人看见,后期有引导了再来拿。这些问题在2代中已经显著改善了,因此优先推荐2代,再尝试1代,体验会更好。
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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