
Coming online, Mono finds himself alone in a dark, dystopian world overrun with other hostile robots. Guide Mono through his solo journey, unravelling puzzles to uncover the buried secrets of this desolate world. Can you break the infinite cycle and find your true self?
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Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Portuguese - Brazil, Korean +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Monobot[/i] is a charming physics side-scroller platformer developed by the small indie dev team of [i]DreamSmith Studio[/i], which tells the story of a little robot and its journey towards self-awareness. You play as Mono - a “Modularized Orientative Non-weaponized Operator” robot that wakes up in the 24th century in a warehouse ruled by other machines. Initially, Mono can only pull or push cubes, climb ropes, open trapdoors and activate elevators. As the game progresses, each of his arms will be replaced by functional modules that will allow Mono to gain two new abilities. The first one is a mechanic similar to a grappling-hook, where Mono can attach himself for a few seconds to certain areas and is pulled towards them like a magnet, while the other one is a small-range teleport ability which allows him to switch places with a targeted cube. All of these mechanics will be heavily used throughout the whole game in solving puzzles of various difficulties or dodge the only type of enemy - a sentry robot - which requires you to move stealthily around it. Most of the puzzles are not extremely difficult to figure out, but since [i]Monobot[/i] is a physics platformer, they often require a lot of precision, timing and control over your movements. Many of these puzzles also have a certain amount of iterations / steps, and failing one of them will have you start it from scratch again. The game has a very good autosave system, and these checkpoints are encountered often enough, but you will usually still need to replay the whole puzzle if you happen to fail a jump - which will occur quite often during your first playthrough. [i]Monobot[/i] is a game in which you don’t really know what to expect next and in which you learn by failing and retrying. https://steamcommunity.com/sharedfiles/filedetails/?id=2615251660 For a physics platformer which requires a lot of concentration and composure, [i]Monobot[/i]’s story is surprisingly emotional. Perhaps designed with a nostalgia for WALL-E's girlfriend robot Eva, the tiny robot manages to convey a wide range of feelings through its little animations and expressive facial expressions. Mono is capable of communicating deep sadness, fear, surprise, happiness, and what’s more astonishing is that these feelings are communicated solely through motions of his yellow LED eyes and through his body, thus crossing all language barriers. In fact, the whole story is revealed without any spoken dialogue, aside from a few cutscenes and some notes that you can find scattered around and which act as collectibles. From the first heartbreaking scene of Mono finding himself sliding down a huge pile of inactive robots identical to him, until the poignant and mystical ending sequence of finding his true self, Mono’s story is impactful, even more so considering his loneliness of being the only self-aware entity among others of his own kind. https://steamcommunity.com/sharedfiles/filedetails/?id=2615252051 [i]Monobot[/i]’s sci-fi world is devoid of any human presence - it’s a dark and cold world ruled by robots, with its stillness broken only by the rhythmic clunking of machines, the buzzing of activated buttons or levers, the humming of a moving elevator or the soft whirring sound of Mono’s wheel. Even though the game has an astonishing soundtrack to support Mono’s heart-warming journey, [i]Monobot[/i] truly excels in creating immersion solely through machine sounds and through a well-thought contrast between the overwhelming silence and the soul-stirring score that triggers only at the right moments. I enjoyed playing [i]Monobot[/i] despite the fact that this immersion was often broken by my struggles to overcome a certain platforming sequence / puzzle. The controls are ok, but not always great and sadly this further hinders the progress in certain sections. There are often cases in which you have to press specific buttons at specific times, and a millisecond of latency in your reactions will cost you the whole attempt. The jumping controls are on spot, but the additional controls of activating levers by rotating the left stick feel clunky. There are often long sequences of button presses in which you need to switch abilities at the right moment, have the right momentum for a certain jump or time your actions perfectly, and all these are rarely done properly from the first try. I died a lot and with such a beautiful game, I would have much rather preferred an easier approach, so I can experience the story more smoothly. In fact, when I picked up the game, I was expecting a GRIS-like experience, where the gameplay difficulty does not hinder the storytelling at all, but [i]Monobot[/i]’s demanding pace rather makes it a challenging platformer and less of an atmospheric encounter. https://steamcommunity.com/sharedfiles/filedetails/?id=2615251918 Apart from improving the gameplay difficulty, another thing that I wish was done better is the collectibles system. While in the main menu there is an overview of all the notes you managed to find, there’s no way to replay a certain section after the end of the game, in order to grab the missing ones. Additionally, some of these notes are well hidden and can be reached only at specific spots in your playthrough - basically if you happen to press a lever, you might not be able to reach a note that you just passed and missed. For achievement collectors, this means that you depend heavily on a guide and on checking in advance where you have to go - which again breaks the whole fun of experiencing the game by yourself. Achievement hunters are also punished by having to play the game without dying - which in this context it’s quite difficult to achieve. [i]Monobot[/i] is a game that is well-worth your attention, although keep in mind that playing it will require a certain amount of patience / skill. On average, it’s a 4-5h long gameplay that could take as long as 10h for less experienced players or as short as 1.5h for a speedrun without dying. Undoubtedly it is a one-of-a-kind of experience, and overall a great game albeit some minor flaws. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
[h1] Любителям Limbo и Inside посвящается [/h1] Знакомство с игрой не было долгим, я её просто взял с кураторки, так как она мне приглянулась. Я не сразу понял, что она похожа на Limbo и Inside, она была больше похожа на простенький платформер (Хотя оно практически так и есть). Игру я запустил и по закону жанра не было никаких вступлений, есть робот и он может ходить, нужно лишь продвигаться вперёд. А сюжет не будет разъясняться досконально. Всё должен понять сам игрок, открывая так называемые «Записи» и наблюдать за миром Если не спойлерить, то как я и говорил, мы играем за робота, таких называют Моноботами и созданы они для помощи людям, подай – принесли, отдай – отпусти. Но наш главный герой не совсем обычный робот, он обладает сознанием. Каждая локация поделена на отдельные эпизоды, в которых своя головоломка и секреты. Если не тупить, то игра проходится на одном дыхании, буквально за час, если смотреть полное прохождение на Ютубе, а вот если вы обычный человек и играете первый раз, то без затупов не справится. Как оно бывает всё проходится на свежую голову. Лично меня хватало на час – два прохождения, дальше я застревал на каком – то моменте и ложился спать, на утро вставал и всё легко проходилось. Причём на утро казалось, что всё слишком легко было, чем думалось. Бывали моменты, что мурашки проходили по всему телу. Было это из – за динамичных моментов погони, волновался за этого маленького робота, как за себя. Порадовала игра разнообразием головоломок, каждая требует своего решения. И на каждой локации добавляются свои сложности. Хочу лично отметить локации «Зона ветров» и «Ботанический сад». Первая порадует вас классной механикой, при которой ветер будет менять своё направление каждые несколько секунд и сносить протагониста назад, или вперёд. Ботанический сад порадует вас красотой, да, в ней нет прям сложных мест, зато можно на момент остановится и насладиться видом. Так же в этой локации обильное количество секретов, которые дадут вам парочку достижений в вашу копилку. Попрошу заметить, что звуковое сопровождение в игре, тоже хорошее. Красота мест это конечно отлично, но без музыки как то не очень. Стоит задеть главный аспект игр такого жанра. Сюжет, который не поймёшь, если не вдумываться в детали и проходить игру не оглядываясь. Если посмотреть в главном меню игры, вкладку «Документы», то можно заметить небольшое количество вкладок. Изначально они конечно пусты, но со временем будет пополняться записками на разную тематику. Как по мне, самое главное, это личные записи Роберта Брауна, некоторые можно заметить даже не ища, они лежат на поверхности и представляют, из себя приличного размера станции. В них рассказывается, как всё начиналось и как всё закончилось. Могу единственное сказать, что Роберт был тем ещё следопытом и любил исследовать, хотелось ему построить новый мир, в котором не будет войн и всё будет хорошо. Хотя некоторым его желания показались эгоистичными. За ним была назначена охота. Браун был предателем со стороны империи… Визуальная составляющая так же хороша, как и всё остальное. Роботы выглядят мило, а некоторые и устрашающе. Отдельно хочу выделить моменты, когда в игре появляются рисунки нарисованные от руки. Они выглядят мило и так же показывают важные сюжетные моменты, задумывайтесь, когда такие появляются [h1] Создание Бога [/h1] Ну что могу сказать, всем советую данный проект на ознакомление и раздумья. Когда идут титры, так и хочется заговорить с самим собой и порассуждать. Хотя, может и я немного не нормальный?) [code]Эй,псс. Я точно знаю, что вы любите играть в игры, но не часто удаётся найти достойный проект. Но не отчаивайтесь! Я знаю людей которые вам помогут с поиском. Всего то нужно подписаться на [url=https://store.steampowered.com/curator/11769719-Dreams-of-Genesis/] куратора [/url] и на [url=https://steamcommunity.com/groups/DreamsofGenesis] группу. [/url] Мы вам покажем что такое интересные и жутко интересные игры) [/code]
하지마세요 이 게임 스토리도 퍼즐도 무엇하나 완성된게 없는 게임입니다 스토리 디스토피아라는 매력적인 장르를 선택을 하였지만 스토리 자체를 흥미롭게 풀어나가지 못했고 엔딩까지 다 보았는데 이게 스토리상 왜 이렇게 되고 왜 내가 하고 있는지 모르겠습니다. 한마디로 쓰레기입니다. 퍼즐은 무슨 노가다입니까? 게임이 즐기라고 있는거지 정신적 노동을 하라고 있는게 아니잖아요 강약 조절없이 강강강 수준의 노가다 퍼즐로 후반가니 지쳐서 못하겠네요 이 게임은 졸작이네요 이거 추천한 사람들은 알바 의심됨 지인이거나 절대로 하지마세요 아 스트레스 받고 싶은 마조님들은 하세요
先下个定义,这个游戏能算得上好的只有画面。 游戏性方面,各类解密的难题,有一半以上都很晦涩,大部分新的解密思路没有在明处和暗处提供思路,且操作极其极限,基本上误差都是在几个像素上下,我能过,但是非常影响游戏体验,沉浸感被直接的一塌糊涂,并且让玩家心理非常烦躁。 而且很多地方留下一些估计坑人的设计,还很"贴心“的在菜单页面告诉你死了多少次。让我一度以为这是不是个魂like游戏。 音乐方面,BGM,特别是室外场景,白噪音BGM非常大,由于这个游戏进入设施和出去都是有气体填充的环节,所以按理说这样的无人区(至少游戏里没有出现任何人)有这种东西,一般人都会直接理解为外面是真空或者接近真空的情况吧? 那么,真空不能传声这点就讲不通了,至少应该把背景音乐做的沉闷一点,有那种外太空的感觉,这点也很破坏游戏沉浸感。 再吐槽一下这个防守的怪物,声波范围秒杀我忍了,但是钩子飞到半路上如果你瞬移改变方向他是会跟踪的? 虽然很能理解开发者是想让玩家不要想整花活,但是看着还是太搞笑了。 总的来说,你要是问作为一款国产的小独立游戏,我认为六分还是可以的,如果作为鼓励的话。 但是我个人认为五分更贴切,不及格。作为一款解谜游戏,解密的思路不顺理成章,且操作很粪。同为游戏行业的工作者,我认为这款游戏欠打磨的地方还是太多了。 说实话,这款游戏我并没有打完,实在是没有什么兴趣,还是希望作者能够多多研究一下解谜游戏的设计,未来拿出更好的作品。
Absolutely love this type of game. Working out how to get past various hazards and general puzzly elements and right up to the point where you obtain the 'jump' ability it was brilliant. Then for me it went downhill rapidly. Once you were able to jump, the jumping became so precise that it changed from the delight of solving interesting puzzles to nothing but a 'frustration fest' Others may not see it that way but as I'm of the older generation I have difficulty with manual dexterity. One of the snags of getting older no doubt. I love playing computer games and have been doing so since the Sega Master System was produced. It's one of the few pleasuers I have at my time of life and although I got this game at 50% discount I still felt overcharged because I wasn't able to finish it. And of course by the time I got to this point I'd been playing for 2.5 hours so no refund either. So another bit of my pension wasted I feel. But I'm sure you younger ones won't have the same problem.
Really fun puzzles set in a colorful world. Can be challenging, but you just have to try everything and eventually you'll find the solution. Nice design and progression of difficulty. Definitely worth it.
Hitap Ettiği Kesim ✅ Çocuklar ✅ Gençler ✅ Yetişkinler ✅ Oyuncular ❌ Hardcore Oyuncular - Grafikler ❌ Patates ✅ İdeal ✅Güzel ❌ Müthiş ❌ Fevkaladenin fevkinde - Fiyat / Performans ❌ Beleş ❌ Ucuz ✅ Orta ✅ İndirimde Al ❌ Pahalı ❌ Çok Pahalı - Sistem Gereksinimleri ✅ Tost Makinesi ✅ EBA Canavarı ❌ İyi PC ❌ İyi bir Ekran kartı ve İşlemci ❌ Nasa PC'si - Oynanış Süresi ❌ Tek oturuşta biter (1-2 Saat) ✅ Kısa (2-8 Saat) ❌ Normal (8-12 Saat) ❌ Uzun (60+ Saat) ❌ Arka Sokaklar - Türkçe Dil Desteği ❌ Yok ama gerek de yok ❌ Olsa iyi olurdu ✅ Var - Oyun Modları ❌ Multiplayer ✅ Singleplayer - Bug var mı ? ✅ Hiç Yok ❌ Rahatsız Etmiyor ❌ Daha Yeni Olduğu İçin Biraz Fazla ❌ Cyberpunk 2077 - Sarıyor mu ? ❌ Evet ✅ Ehhh işte ❌ Hayır oyuna puanım 10/7 genel yorumum ise bulmaca oyunları benim gibi sevmeyenler için güzel bir oyun bulmacaları başlarda kolay ama en sonlarda biraz zorlaşıyor
Ein recht angenehmes Spiel. Die Steuerung ist etwas gewöhnungsbedürftig...aber man kommt ganz gut rein. Auch eine kleine, feine Story ist dort eingewoben, die ganz interessant ist (nichts, was einem aus dem Sessel haut...aber trotzdem ganz nett)
Very good puzzle-platformer with great physics. More demanding of your reflexes than of your gray cells, it involves a lot of rope swinging, which admittedly I'm partial to. Gamepad controls are very smooth, with the exception of a messy wheel turning. Although a rare mechanism, it's truly annoying once, in the early game, when it's required in the middle of a chase. As another minor flaw, too distant checkpoints in a handful of places will have you repeat difficult sections that you thought you had put behind you. Lastly, the ending is a walking simulator for several minutes, i.e., an unskippable cutscene that requires your brainless input. The rest of the story is quite thrilling. Zones of different gravity, chapters having you use different tools... the gameplay is varied and stays fresh all along. Plenty of satisfying moments to be had. Warm recommendation.
和《Inside》《Limbo》属于同一类型游戏,但叙事更清晰明了,有文档收集,有闪回画面。 个人感觉难度和《limbo》差不多,有些地方比较看操作,有追逐战。 音乐:音乐配的都很好,该紧张时紧张,该放松时放松。 成就:游戏过程中都能获得,错过的也可以后续选择关卡进行补档,唯独一个两命通关成就很难,但指南里也有网友给出了方法。 总体评价,很不错的一部带点叙事的解谜游戏,喜欢平台解谜的可以考虑游玩。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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