
TERRORHYTHM - the music powered beat 'em up game. Follow the rhythm of music to defeat the security systems that keep any sound from the society. Upload your own MP3 collection and battle through your favourite tracks!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gioco divertente e personalizzabile, grafica semplice ed una gamma di armi abastanza larga puoi scegliere tu la musica e i bpm, non vi consiglio di superare mai i 500 bpm
Es un juego bastante divertido, creo que sirve bastante para jugarse una o dos partidas trankis al dia para relajarte con la musica y la opcion de jugar tus propias canciones es el mejor punto
La traducción al Español deja bastante que desear, puesto qeu simplemente es de un google translate de hace años PERO EL MOTOR DE DETECCIÓN DE BPM DE CANCIONES CUSTOMIZADAS ES SIMPLEMENTE ASOMBROSO. NO FALLA. wow
Tried uploading a custom track for an hour (all my game time is me trying that) and it does not work.
I really like the general gameplay. The characters and levels look cool and the music is quite good as well. However, there are some quite major problems, especially in the custom games. First of all, the fastest enemies (The three hit one and the blue headed one) almost never come in sync with the beat. They often either force you to wait and hit them out of beat (making you lose your combo) or take a hit (making you lose your combo AND getting damaged). Secondly, sometimes the enemy waves are impossible to deal with without taking damage. This often happens when there's groups of two (or three) or enemies with a barrier mixed between all the other enemies. There's simply not enough time to charge your attack and then hit them before the other enemies hit you. Last but not least, the so called 'normal' difficulty feels incredibly hard at times due to the fact that there are times when you get overwhelmed by the amount of enemies on screen and there's no breaks in-between. Enemy waves should be adjusted somehow that it isn't a constant barrage. The maximum break without enemies on screen is probably less than one second right now. Big waves aren't necessarily a bad thing but you should be rewarded with a few second break afterwards. So all in all, the game's pretty good but there should definitely be some tweaks to the enemy waves and syncing. The problems I had mostly occur in custom games but they do happen in the campaign at times as well. (Also there's a bug which sometimes makes you lose the combo even though you hit an enemy in beat?)
Could be a good game but misses the mark where most rhythm games do -- the custom track and calibration features. The calibration feels extremely off as there is no way to account for visual latency vs audio latency. These are two separate problems that every rhythm game has to take into account in order for the experience to be enjoyable for players regardless of their monitor, graphics card, or sound card specs. Additionally, when loading a custom track (whenever it does happen to work), the BPM is always off the mark and there is no way to change it at all. Disappointed but, not surprised. Refunded.
Fun and you can add your own music for custom tracks... Love that feature
It's a good game. Visual effects are pretty good. It's got alot of potential. My only concern is with the syncing. It seems kinda janky at times. Maybe it's cause im not good at the game or haven't synced it well enough. But it's almost impossible to make a combo for me. Maybe that's why it's got mixed reviews? I don't know. I hope the gameplay gets better tho so it's more satisfying. Anyone else feel the same?
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Лучшая игра, топовый геймплей
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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