
Percy’s on a quest to find his missing relatives, and he needs your help! Join him and his beloved dog Drayton as they adventure through a series of unusual islands, solve puzzles to uncover valuable treasure, and bring to light the foreboding family secret buried beneath it all.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has so much potential and i would love to keep playing it... but digging holes, which is the main action in this game, takes sooo long and i got annoyed before even checking all of crabb island. Also I felt, like some real voice-acting would be nice, instead of that gibberish. Puzzles are well made and kinda hard and the game forces you to think instead of running after a marker. That said, i started the game in Hard-Mode and there is also a "normal" version with Tips and less confusing NPC Texts. The style is very nice and reminds me of Monkey Island, but it also feels a bit like it was made for children. This feeling is increased by the soft humor and the goofy way of walking of the main character. Maybe I give it another try, after it received some updates and hopefully shortens the digging-time. It looks like there is a lot to explore and i would like to change that "no" to a "yes", because its actually more a "not enough for a recommendation, but still ok".
[b]9/10[/b] [b]+[/b] - 年后连打20小时的含金量。寻宝迷的宝藏一作,也是真正的良作无人。如果你觉得塞尔达式的藏宝挖宝风格很对胃口,那一定不要错过这个游戏,真正做到一把铲子一包烟,一个支线解一天。所有子系统都在给挖宝两个字服务,每个模块都相当有意思,各自有不错的新意。游戏里到处都是谜语人和环境谜题,时不时就有让人脑子瞬间灵光的时刻出现。 - 文本非常有人味,乐子场景很多。主角言行带着初入社会的牛马眼里的清澈透亮(特别是在遇到一些“江湖险恶”的时候),但是整个故事和文风都绝非差评里说的childish。整个剧情从开头到结局都是属于有得一看的一挂。 - 量大,无需多言。主线快20小时是有的,普通难度就很够玩了,硬核难度不知道长什么样,大概行文更晦涩些,想全成就的注意开硬核。支线收集非常庞杂,但是后期是能开天眼看各分区进度的,不用太担心记不住。总体难度不难,可以玩得非常休闲佛系,每天瞎逛一会挖一两个垃圾就关掉也是很惬意的。 [b]-[/b] - 拆锁部分有些时候不好推,特别是后期东西多起来之后,有几关真是靠瞪眼摆半天过去的,好在也就几关。 - 至于挖宝动画慢倒是还好,特别是这种游戏,如果下铲没时间惩罚那是真没意思(去开拖拉机把地犁一遍得了还挖啥挖),何况开发还宽容地给了强制停止,真黑不了。 - 地图标点套件不好标准,偏偏标不准后作完图很容易差出好几个身位。一定要花点耐心标准点再作图。 [b]冬促国区19,及时推荐特此一评。瞄了一眼开发就做了这一作,下一作转行做类幸存者去了,不知道是不是被只有68个评测打击到了,真是的话那也太可惜了。隐隐约约印象里董事长是做过这个游戏的,现在也翻不到视频了,悲。[/b]
This game is a charismatic grab-bag of various puzzle sub-games, with a family drama narrative driving it forward. You could think of it as an open-world Adventure game featuring the kinds of puzzles you'd find in the back pages of a newspaper, rather than the signature Adventure-genre "puzzles" design of "rub every inventory item on every character in order to progress". It's a very welcome evolution! The majority of the puzzles are in the form of actual "paper" maps, which is incredibly novel, and the most interesting part is that all of them were created by the illiterate and ignorant pirate-folk that inhabit the isles, so were often missing the crucial pieces of information like "where do you use this map" or "what does this line mean?!" that presumably lived in the pirate's head before the map changed hands, and so you've got to try and figure that stuff out before you can finally use the map and dig up the bits of olden, golden pirate stuff. Sometimes you even have to break out the (in-game) ruler and compasses too, which is the only time I can remember doing that in a game outside of the boardgame Treasure Island (Paquien, 2018). Some of the other puzzles are: Lock picking tetrinome ones. Various sliding/shifting tile puzzles. Mazes. Minecart routing/programming. Picross. Riddle sovling. Pattern spotting. Lots more, it feels like at least one each of Simon Tatham's puzzle pack is here. I think there's even a dialogue puzzle too. It's a constant stream of piratical problem solving and head scratching. I was extremely impressed by the artwork. I really like the crystal-clear pixel art style used here. Yes, it's pixelated, but it's surprisingly non-retro. It's not trying to ape styles of the past, and it feels like a very modern use. The style is cartoony, and uses a lot of flat shading, which means everything is very visually clear when in motion and helps the islands feel real without being cluttered. It works really well in this kind of game and I'd like to see it used more in other games. The animations are great too, especially the interactions between the main character and his dog, as a lot of attention has gone into capturing the playfulness between them. Sometimes it can be a bit over the top, however, as I found the main walk style weird and flappy, and the idle/breathing animations (a bug bear of mine) look ridiculous when there's lots of characters on screen as they're all doing it in perfect lockstep, making such scenes look like some kind of cutlish dance routine. Something else I appreciated about the graphics is that the developers seems to have taken great care in ensuring the integrity of the pixel grid. Not a single mixel is to be seen in this game, despite it constantly zooming in and out, and at one point (in the finale) it even has a pseudo perspective effect (in an otherwise isometric game) and never once does the character's outline alias, pop, shift, squiggle or in any way go wrong. It really helps sell the art style to see the technology try so hard to preserve it, so kudos for that. Sound wise, the music was well done, though a tad derivative (as I'll mention later). The voice work never wore thin, despite being some kind of a derpy Sweden-gibberish instead of actual spoken words (think simlish), and the developer even went to lengths of having each character have a different type of "voice" providing the derp. Also you've got a dog, and you can pet it, and it's got a skill tree, which I know are things lots of people will like. The dog is more than a pettable trinket, however, as he's often the component required to advance a lot of the puzzles, especially in the final dungeon. I wasn't a fan on continuously hugging the dog to upgrade it. Yes, it advanced just by running around and using it, but that was fairly slow, I never seemed to have the skills I wanted, when I wanted them, so I had to resort to excess good-boy cuddles. I never unlocked that siloed level 20 skill and couldn't imagine wasting the tie to do so. I'd prefer it if solving the puzzles with the dog helped advance the skill tree, as the current system felt like it held my character back, rather than helped him progress. Finally, one thing I want to talk about is the overt Monkey Island references. Look, I understand. I'm a Monkey Island superfan as much as the next person who played the games repeatedly in the 90s, made their own AGS Adventure Games full of bad references and then spent the next decade spamming the various Monkey Island fansite forums. I imagine this is a large demographic I share.... but even *I* thought it was a bit overdone here. Yes, yes, I get it, Monkey Island is great. But maybe get your own thing, Mr Bilkins? Perhaps my superfan-status is making me see things that aren't there, and I'm just confusing two jocular Caribbean romps with one other, because there's only so many ways you can cartoonishy romp around the Caribbea, but it felt like nearly every aspect of the game had some kind of reference or joke duplication to the MI series here. The main sprite, some animations, the big trouser-filling inventory items, the second biggest things I've ever seen, the fourth wall breaks, the map ship and crew, the "I'm a good person" shtick whilst committing a constant serious of minor crimes and petty thefts all in the name of treasure hunting, the way some scenes are composed, etc. The biggest reference-crime is that the main developer (Mr Webbysoft) clearly said to the sound artists (Jamal Green, Heath Brown) "Please make me a legally distinct version of these famous Monkey Island tracks". Now don't get me wrong, Green knocked it out of the park: The music tracks are bangers and they totally invoke MI whilst also being nothing like MI. But it just feels a tad cheap. The immense talent of these developers could have been better spent on some wholly original ideas, with maybe one or two references, rather than the derivative ones on show. Still, if you don't mind the MI references and like puzzle and logic games then it's well worth playing. Some other nitpicking downsides to the game: * There's far, far, far too much delay in the textual and cinematic animations. I wanted to be able to skip through them, the same way I can skip through the dialogue. It's the only thing I tangibly dislike about the game, really. It just makes the whole thing drag, rather than flow. This is especially true when digging, which you'll sometimes have to do a lot. * Catching bait to then lose it is tedious. It meant I didn't engage with the fishing game as much as I'd like. * The dog kept getting stuck, as the game is a bit inconsistent about when it does and doesn't take him with you on scene transitions and fast travel. As long as he's by your side it's ok, but snapping him out of commands and into the follow state seemed hit and miss, so you'd have to spam it a few times. * I played on hard, which meant no hints, but I suspect even on medium you don't get hints for the tetrinomo puzzles, so I uses a GameFaqs guide which game some hints. I didn't really want to spent hours trying *every* combination of shapes. Yes, there are skeleton keys to skip, but you only get 3 of those and what happens if the later puzzles are harder than these?! (As you can imagine I ended the game with all 3 unused) * I think it was a tiny bit too long, just started to wear out it's welcome. I didn't even 100% it, as I couldn't solve the graveyard riddles and I couldn't be bothered with the fishing. Not sure what I'd cut though. Maybe some of the tetrinomo puzzles and booty therein? * The map's rotate feature was entirely pointless, from what I remember, despite the UI prompt making me think it would be used continuously, except for that *one* puzzle that used it.
I really really wanted to love this game. Great graphics, cool story and puzzles, I even had a dog. But DAMN these puzzles are obscure. I felt it was actually unplayable without a walkthru beside me. And good luck finding one of those. In the end I had to admit defeat and uninstall it because I couldn't figure out the end game puzzles and couldn't find any online help. Honestly suprised this game has so many good reviews.
3月3号新史低就要结束了,再不写就来不及了,赶紧写一个,除了是生肉之外堪称圆满的游戏,在大年初八加冕为本人年度游戏,都给我买! Steam指南区不完整,B站没全流程攻略视频,别慌,GameFAQs上有个超级长超级具体的月嫂式攻略(说是保姆式都黑了那攻略了)。 其实像素熊猫转发的宣传片还是有不少观众的,热评第一是“六亲不认的步伐”,这一点也很对,作者确实就是这意思!而这也正是游戏的醍醐味! 这是一个核心突出,细节丰富,所有细节都为了核心服务的圆满游戏(上次这么评价一个游戏还是《沉睡的法则》,可惜过分慢热,良作无人,打不了英文游戏的都去打这个好吗)。 游戏的主角叫Percival Bilkin,珀西瓦尔·比尔金,不如我们就叫他毕P吧。他的妈妈叫Rosemary Bilkin,萝丝玛丽·比尔金,我们就叫她毕萝吧。他母亲的父亲,也就是他的外祖父叫做Winston Bilkin,温斯顿·比尔金,不妨称之为毕姥爷。老毕家流传着对于世界第一的寻宝大师的追求,阿兹特克永生神器的传说,以及代代单传的血源诅咒,所有的这一切被统称为Bilkins' Folly,老毕家的愚行,简称傻毕。故事就开始于少不经事的毕P与亲人失散,还遭遇海难,身无分文,被困荒岛,累累若丧家之狗,带着自己唯一的朋友,一条傻狗(非比喻),迈着六亲不认的不认的步伐踏上了寻宝又寻亲之旅。毕P经过了因海难名盗只能吃螃蟹度日而得名的螃蟹岛,去看去挖去思考(谐音feel me),挖穿了有最多环境谜题的囤积处瑞家屯凑足修船费,把人当韭菜骗的自己还四处漏风的韭菜港Leaky Harbor,也见识过了一个巅峰过的文明的失落残余,残巅,一路的酸甜苦辣只有支线任务知道。毕P从独木难支到狐假虎威,终于在茫茫大海中找到了亲人和宝物的坐标。丑态百出之后,毕P竟然发现——六亲不认的另有其人! 毕P最初的目标从一开始就注定无法实现,但在这段旅途中,他发现了一直在身边的真正的“亲人”,又偶遇了真正的“亲人”,最后也有了字面意义上的真正的亲人。他终结了傻毕但又延续了老毕家,谁来不得夸一句人生赢家! 真是一趟酣畅淋漓、毫无遗憾的旅途啊!这段旅途,难道不正是最珍贵的宝藏吗? 听我这么一搅和,你肯定觉得这游戏摊上董事长肯定能火对吧。其实我不能算是未来科技的员工,我一般不这么写评测。实在是这游戏的文本太有趣了,本身就是相声游戏,有时候都不知道双关之外是不是还有三关,打完我就变成这样婶儿的了。 这游戏是受到猴岛启发才完成的,我简直不敢想象要是谜叔能玩效果有多好,有谜叔好友的请送他一份好吗谢谢了! 赶紧去买去玩啊!3月3号新史低就要结束了!没时间看评测了! [h3] 英语 [/h3] 首先先谈谈本作所需的外语水平,毕竟生肉是本作对于中文测评阅读者来说最大的问题(当然并不是游戏本身的问题哈)。 我个人是不赞成“高中生也能玩“这种说法的。 要说下限,直接开Edge浏览器用那离谱的微软机翻攻略都能全成就通关游戏,玩家连is都不需要认识。 要说普通流程,我高中时候是完全没听说过pick有撬锁和矿镐的意思的。但是就算不认识,游戏是有图像的,看到矿难道你不挖吗(镐和铲子可是同一个按键),看到锁难道你不撬吗(开了锁不知道是撬开的倒是有可能)。毕竟是解密游戏,肯定会卡关,其中真的因为英语水平不足而卡关的情况是很少的,然后你要在硬抗和看攻略之间做出选择,这种时候查字典难道不是比看攻略体验要好的吗,毕竟后者是切实的作弊。 最后,就得要提到上限。我强烈推荐这个游戏,主要是推荐它的文本和剧情。它的挖宝解谜当然是出色的,所以它是一个我会给出推荐的好游戏。但是是文本和剧情让整个游戏浑然一体,突出了挖宝的意义,让它成为了一个近乎完美的游戏。这是一个值得不讨厌解密的玩家来体验的好故事。想要尽可能多地体验到这些,你的英文水平就必须尽可能地高。 pick这种简单的熟词僻义(真的僻吗)和灵活简短的语法就不说了。 各种谐音梗和双关笑话也不说了。 主角是爱尔兰人,所以游戏中有一些BE(虽然说Irish是British怎么看怎么不对,但是牛津词典一般是这样写的)。 故事发生在美洲大陆,所以游戏中有一些NAE。 故事发生在18世纪,所以游戏中有一些old-fashioned。 大部分文本是对话,非对话的文本也大部分是日记或者休闲书籍,口语化很重,所以有很多的informal。 游戏剧情是对猴岛小英雄系列Monkey Island的致敬,大部分剧情都算海盗主题,所以有很多海盗口音pirate / sailor accent,这种口音最后呈现为了字典中不存在的单词,比如If you walk the perimetah of the island,这里指的是沿着岸线走。 游戏中有部分文盲,拼写那叫一个随心所欲,字也是狗爬体,你得多看会儿多读读,反正意思还是很简单的。 游戏中甚至还有假酒,喝完假酒就会变成大舌头,讲话比猩猩农场里的杰拉德还抽象。 以上困难都是你在雅思阅读考试中也不会遇到的(雅思阅读的context太多,即使真的遇到你也不需要从这种词里获取信息),但是玩游戏又不是闭卷考试,你都能上Steam了,找个英语母语的AI问一下,一切都不是问题。 这个游戏很难出汉化,如果想要传达一个阅读英文文本的人所获得的一切,注释怕不是会比正文还长,所以愿意啃生肉的玩家务必立即入坑,不用等什么完美汉化了。(当然如果有人愿意打我的脸的话,我当然是非常感谢您了。) 总之我个人的建议是,在游戏开始界面(而不是游戏内)的设置菜单中,选择Game把Auto-forward text改成no,在不过度消耗游戏热情的前提下,能看多仔细看多仔细,毕竟如此精良的文本,在生成式AI问世后真的玩一作少一作。 我在Anki存了960张卡片给生词短语,其中有不小的部分是脏话,另有78个单词总共出现了167次,我真是服了,老年痴呆愈发严重了。 [h3] 全成就流程 [/h3] 游戏通关后会回到最终演出场地的入口处,缺失的收集应当都可以在那时补齐(我自己是全收集才去的),全流程中只有只有两个成就是可能永久错过的,另外有一个重要升级,还有一个不在成就内的收集物但没有成就与之相关。 其一是全程不开软核。除了挖宝地图有时候更加抽象(但是依然不比没有提示的环境谜题抽象),小游戏的难度并没有提高,有时候最好的提示就藏在“开启软核你就能知道”的这个信息里,它给了思考问题的方向,我个人认为这一点上比软核更有趣,比如赶羊小游戏。无论什么难度,真的卡关觉得再瞪眼就要不开心了,就去看攻略好了。 其二是离开[spoiler]Remy's Lott 瑞家屯[/spoiler]时做出选择,在带上某船员和丢下某船员之中选择带上。对于这个成就的可错过性,作者的解释是“没想过有玩家会选择丢下”。结合本作深入我心的暖心剧情,作者的解释显然是合情合理的,但是这个游戏真的很容易误触!好像选项出现的时候应该会隔空把我的鼠标抓到选项区里吧。我在出生岛屿上完成主线任务,本来没想做坏事的,一个手滑就点成喂狗了,害人家变成了哇哇怪,挺不好意思的。总之大家到了那个剧情点附近一定要千万小心,毕竟你失去的不仅是成就,还是同舟共济的“家人”啊! 可能错过的重要升级是[spoiler]The Leeky Harbor Big Catch Tournament 韭菜港大丰收钓鱼锦标赛的奖品,尝试路线不消耗鱼饵的鱼竿[/spoiler],任务会在玩家推进主线剧情进度进入第三幕,即首次到达地图[spoiler] Shattered Peak 残巅[/spoiler]后关闭。其实任务还是很宽松的,如果你缺鱼饵可以返回之前的地图,只要不去新地图就行。10个目标9个都可以空钩来钓,只有一条需要鱼饵,而且还不止一种,并不需要你带齐全种类满数量鱼饵再来挑战。当然如果你想精心准备,指南区的钓鱼指南有一章叫《神奇鱼饵在哪里》。对于错过了比赛的玩家,制作者给出了使用记事本直接修改存档文件的补救方法,详情见同一指南,让我们对他们表示感谢。 游戏第一类倒数第三个收集物是[spoiler] 一绺金色秀发[/spoiler],既然是这个那获取方式显然就是[spoiler] 把金发钓鱼女变成老婆(物理)[/spoiler]。 [h3] 小贴士 [/h3] 本作具有被当成硬核解密游戏来玩的价值,所以我破例在小贴士区打个黑幕。我觉得一般玩家可以放心看,正常人在没有上下文的前提下看到这些怪话是不会记住的。虽然这些不含有任何解密的答案,甚至其中一部分的本质在我看来是小Bug,但是客观上它们构成了游戏难度的一部分,万一有人就喜欢这种难度,偏巧还过目不忘呢。 先谈谈狗。[spoiler] 游戏很后期有一个解密,要求你把狗停在一个房间内做拔河,然后传送去一个距离很远的地方自己点灯,所以狗被给予了在距离你很远的地方坚持执行你给予的命令的能力。因此,丢狗是玩家的问题。这一点也衍生出许多关于狗的Bug。 信赖跳跃是一个被动技能,本应自动触发,但是在某山洞内不行,得让狗重新钻洞回来。 某些剧情动画会导致狗卡在原地不接受任何指令,这时候公主抱一下狗一般就解除卡死成功重置了,学会抱狗之前可以退游戏。 人能到狗不能到的地方都可以抱进去,有个垃圾要这样获得。 游戏后期有一个需要长时间间断使用狗叫的场合。理论上,点击狗叫会让狗开始叫,再点击一次狗会停止叫,进入默认模式即跟随模式,会自动走到你身边,于是反复点击狗叫键你就可以一边保持狗叫一边前进。一个合格的程序员应当以写出前述的程序为荣。但是在游戏中这样操作会导致狗那里堆积很多未完成的命令最终卡住,卡死之后这里是没时间使用公主抱来重置的。一般来说这里需要交替使用去指定地点和狗叫。但是这个去指定地点也很有问题,选择地点时不能离开毕P太远,同时在已经靠近毕P身边的时候往往会拒绝继续移动,导致狗一直落后毕P半步。 反正狗的爱是伟大的爱是无私的爱,玩家也多包容狗狗一点吧。 凑合过,还能离咋滴。 它可是毕P最重要的家人啊![/spoiler] 再就是步数。[spoiler] 游戏中是有斜线的步数的。你AS一起按住,它会自动为你统计斜线的步数,设计上是这样的,我写评测的时候试了也是这样的,但是游戏过程中我遇到过很多次步数不太对的情况(步数没跑完就遇到障碍了,计数比应有的更慢),不知道是我转向之后没有重新开始计数的缘故,还是我多走了。必要的时候使用一些勾股定理也未尝不可。 [/spoiler] 关于其他解谜。 [spoiler] 不要过度思考,绝大部分解密提示中的文字都是字面意思(或者图面意思)。 有个别文本没有字面意思,比如I made my bed就是”我选定了这地方,结束了 ”的意思,直接删掉也没什么害处,和床或者住宅没有任何关系,单纯就是押韵用的。 有的道路虽然画得像这种路,但是其实那种路。 有的螃蟹被画得很大,其实它不是螃蟹。地图上的螃蟹会移动其实是在尝试告诉你它们不在寻宝图上。 韭菜港售卖的藏宝图在任务中没有被归类为韭菜港任务,而是世界地图任务,说明其中有两张图指的是你在到达韭菜港之前,解锁藏宝图任务之后,曾经过的两座小岛。 拿到尺子之后,游戏中有很多需要画线的情况,面对某物的图标,有时候不知道应该贴上贴下还是贴中心。在这里我作为一个通关后的玩家,告诉你正确答案:都画。确实最靠上、贴中心、最靠下 的都有。 甚至还有你画完线去交点挖,没挖出来,去隔壁挖挖出来了,结果打开地图一看挖出来的东西刚好在交点上这么好笑的事情。所以只要对自己的思路有信心,就一口气挖最有可能的4-9格吧!谁又能说真正的挖宝不是这样的呢? 有时候你根据信息会推导出两个可能的地点,比如两点确定直角三角形的直角顶点,比如距离n foot 步数or n yard 尺子,那就都试试,你的铲子没有耐久限制,也没有冷却CD,只不过是有个防止你从头到尾挖遍全岛的挖掘动画罢了。 对待藏宝图有时候可以宽容一点,如果你挖过了最北的树和最西的树,都没有,那么为什么不尝试一下最大的树呢,反正挖了也不会少块肉。 瑞家屯有个藏宝图指示的地点我当环境谜题直接给挖出来了,这张藏宝图就一直没消失,还好全岛都挖完之后任务正常完成了,大家不必担心。 最好在解决螃蟹岛的主线事件之前完成这张地图的支线任务,具体来说是在打开地下水泵后进入沼泽迷宫前完成布告板任务,这样可以从Big Tater那里拿到一张藏宝图(是不是免费的我不知道,如果也卖5块钱那我就没有亏钱),如果错过的话要等到游戏后期的第三幕才能从商店买到这张藏宝图,我就错过了,我感觉我血亏五块钱! 我为什么会错过呢,因为我认为从悬崖上摔到树丛里说明悬崖与树丛之间存在对应的位置关系,其实不是的,这个猴子玩具是个普通呀哈哈环境谜题,是要你找离悬崖区不远的一圈树。 有一条前期的鱼,笔记上专门写了它会咬空钩,但是其实意思是这个鱼不挑嘴连空钩都咬,空钩其实是钓不起来的,用蠕虫就很简单了。 有一个不能说和英文不相关的解密特别难,我专门提一下,船上的瞭望台英文里叫crow's nest, 虽然图像挺精致所以显得挺突兀的,但不了解术语的话确实很难想到。 夜的眼睛是被闪瞎的。 韭菜港有个很可疑的地方炸不动,其实可以直接走进去。 其实水的颜色不代表水深,水里是有暗堤的,有曲有直,观察角色被淹没的高低可以避免淹死,但是即使如此容易就能观察,作者仍然设计了就近复活的机制,让我们感谢作者。 在数字数环节,history-trodden 算两个单词 (我没看明白这个词是啥意思,well-tread 是走的人多),I'll算一个单词,但是t'Leeky算两个单词,毕姥爷真是太坏了。 乱序文字解谜,先从短的开始,两个字母基本就是an on in,三个大概率是the,大部分都确定了其他乱试都快,还有那么多X直接帮你排除错误选项。 监狱脱出,右边的守卫热爱撸狗,可以撸一辈子。 [/spoiler] 开锁写不下了评论区见。 [h3] 角色设计 [/h3] 以下内容或多或少含有剧透,能啃生肉的都去自己玩。 [spoiler] 年纪越来越大,我是越来越怕玩女性主角的游戏了,有的游戏使用女性主角或者女性反派,单纯是因为如果主角是男的游戏销量就打骨折,或者反派会变成一个狗路过都懒得踢一脚,人路过更是懒得喷的废物。 本游戏的主角虽然有两个迷人的小酒窝,但是非常不讨喜,如果是女的估计作者靠吃帽子就能吃一辈子。但是所谓的成长,不正是从草莽(红发)与幼稚(容易被骗的小处男)开始的吗。 游戏的第二主角是一只狗,这一点是很不同寻常的。有些游戏虽然主角是动物,但是显然拥有等于人的智力,可以看作是特殊皮套的超级英雄。有些游戏虽然第二重要的角色是狗,但是只是作为吐槽役,并没有深入地参与到游戏流程中来,也没有与其他角色建立相当于人与人的关系。本作的第二主角是真正的狗,他能做到的都是狗能做到的事情,而它又真的陪同毕P解开了所有谜题,跨越了一切艰难险阻,最终成为了毕P的家人。 如果第二主角是人类,那就是不折不扣的舔狗加梦狗(真的字面意思,梦里你都在拥抱它)。可能某些女性或者某些有特殊xp的人会喜欢小奶狗型男配,但是这种角色设定是建立在损害配角人性的基础上的,反正我不会把那种游戏当正常向游戏来推荐。 狗就是狗,狗的爱就是这么伟大! [/spoiler] [h3] 剧情流程 [/h3] 一泄到底,严重警告,能接受泄底或者有信心失忆再看。 [spoiler] 这是一个令最残酷的西班牙征服者都落泪的感人故事(笑)。 故事是从Lonely Palm Island,一座把单颗棕榈树当作标志性景点所以没有游人的小岛上开始的,从海难中生还的毕P心灰意冷,独木难支,还好狗狗还和他在一起。他造出独木舟,与鲨鱼擦肩而过,才遇到了其他NPC。毕P的目标变成了寻找一艘“正常的船”。这时候,即使在最美的梦里,玩家也无法想到,最后他找到了世界上最棒的船,由富有经验的船长操控,由艺术世家的木匠修复,船首装饰有来自木匠家人的象征着家人、天赋与自由的木雕狗,船帆上更印着令人闻风丧胆的韭菜港银行毁灭者的标记,除了大英帝国舰队之外根本无人敢稍稍接近,而毕P还真的认识他的隐藏后台们,是那种可以时不时小酌一杯的关系,我就问你毕P牛批不牛批。 以上内容毫无脑补,全部都是游戏里白纸黑字明说的,无非是看你愿意不愿意去看罢了。 这个游戏的叙事就是这样设定周详,详略得当,分布零散,所有的背景事件都有有始有终,所以玩家的体验才能峰回路转,柳暗花明。 从这个意义上讲,虽然这并非一个“完美”的游戏,但是,却确实是一个“圆满”的游戏。 谁能知道整天斤斤计较引沉船搞小偷小摸的精神病老太太真的有一座金山啊,就问你服不服吧! 在旅途的后期,毕P终于与母亲的旧友相逢,居然能用上一把同款的金铲子,它是从残巅发源的整天卖给我鬼畜地图的探险小屋给我的,真正的寻宝者的证明! 虽然我还挺讨厌骗婚的,作者也在此处使用了模糊处理,但是,人家毕竟是个标准水平的厨师,在一场令人精疲力尽的冒险后看到别人睡在自己床上,顺便体会一下另一种精疲力尽,难道不是很好的吗。 还有船上的这个事业批。最终能与女儿和解,女儿并非是看中了那王冠所象征的权利,而是感受到了那种来自父亲的原本应有的在意。而事业批看中的也不仅仅是和解,而是想从女儿那里取经,得到治理岛上刁民的经验。双方都在买椟还珠,可以说是很搞笑了。毕P在船上可以对事业批进行晋升,我点了好几个发现词汇虽然看似随机但是不循环,就硬着头皮一路查字典看下来了,没想到这个晋升居然是有尽头的,最后成为了重要伙计(大副),还有比这更励志的游戏设计吗! 最后还有世界一流的训狗大师罗先生,在事业开始之前就死于返回欧洲的航程前,成为了墓地的绿皮歌手,然后把他设计的商品送给了我!这难道不也是得偿夙愿? [/spoiler] 一个合格的寻宝者从不错过任何线索,一个尽职的解谜游戏设计师从不简单随机! 每一句台词甚至每一个像素都精心设计(大小地图上引起你注意的部分基本都有用处)。 这个游戏值得你的信任。 它也不要求你掌握任何稍有难度的操作。甚至已经尽最大努力让你放松。 [strike] 解谜累了就关游戏歇一会儿,偷看一眼攻略也未尝不可。 [/strike] 付出时间,去收获欢乐吧! [h3] 故事之外的故事 [/h3] 一切的开端是数年前我看了老仙的Tunic攻略,虽然知道游戏本身的缺点很多,但犹豫多年之后刚好有时间就玩了,结果我是手残这件事在Tunic里被无限放大了,社区解密又肯定早没我什么事儿了,结果整个人的体验就不是很好。一位素昧平生的Steam好友刚好发了这游戏的好评,我顺手就加愿望单了,他看我在Tunic里太可怜,就送了我一份。(结果晋升对话没点到头,游戏又降价了,他光在我这里就亏了九块钱!) 感谢热心网友,这游戏比Tunic高到不知道哪里去了! 我打完之后刚好制作者出新作,开发商搞优惠了,我转头也送了老仙一份。传递快乐! (不准压力老仙)
民间汉化补丁已发布: 链接被屏蔽,可以到steam社区、小黑盒或者b站搜索查看 [h1]一场幽默诙谐却又充满温情的寻宝之旅。[/h1] (全成就 + 100%收集) [h3]①人物及地图美术[/h3] 人物是很经典的像素风格,但动作相当细腻流畅以及夸张,充满了美式恶搞的元素。地图虽不细腻,但区分度很高,每个地图的谜题分布也相当密集。 [h3]②谜题设置[/h3] 寻宝+解密配合相当融洽。不论是[spoiler] 挖宝藏、钓鱼、当小偷[/spoiler] ,通通都设置了丰富的谜题、量大管饱。 谜题的涉猎也相当广泛。基础的地点提示,随后是路线规划,按步寻宝,然后是隐藏解密甚至是[spoiler] 尺规作图[/spoiler] 大型跨地图解密相当震撼。 不过部分解谜确实需要对电波,难度极高。 [h3]③角色机制[/h3] 本身主角可以收集功能性道具进一步扩大解密种类,而[spoiler] 狗狗的成长羁绊[/spoiler] 也则细化到寻求小解密的最优解。而且由于是解密向,所以并不存在血量,但各种与场景交互、炸弹炸倒等等的动画也相当滑稽。 ④剧情及人物塑造 虽然主线剧情相当俗套,但并不妨碍旅途中各类小人物的塑造,也正是船员们的各式各样的身世和性格塑造才让我对这款游戏评价颇高。 总评:9.2/10,瑕不掩瑜的游戏解密向类塞尔达独立游戏,在得知这游戏几乎全由LukeW一人开发,也相当佩服和欣赏其对于bf的付出和对待。
This is mostly a review against me and warning to similar people, not largely against the game. I really don't have the head for this type of game, I managed ok in the start so I thought maybe I could, but I really should have trusted my gut. At a certain point it just gets tedious for me and no longer fun as I don't have the head for this particular type of puzzle game - although I'm very good at other types. One point that is a criticism though there are some puzzles that really have the kind of feeling that they assume the player knows the solution to the puzzle just as well as the dev does. A few of them I randomly stumbled into the correct one and couldn't for the life of me reverse-engineer how I was supposed to know, and a few just were baffling.
Decent puzzle-adventure-type of game with good pacing and you never feel like puzzles are too cryptic or unfair.
感谢@Piyoneko大佬赠送以及汉化的游戏,很不错的解谜寻宝类塞,谜题花样挺多的,难度颇高,不过找到最后坐标以后简陋的两条对角线自动被画出巨有成就感。 另外谜题虽多,但充斥了大量我个人不喜欢的俄罗斯方块填拼图,特别是解完锁开门以后里面又是个上锁的宝箱,光这个就有点力竭,堆量型解谜。
This is an incredibly charming and well-made puzzle game. It's got a wry sense of humor and good QoL, but the puzzles are the main draw (as you'd expect), and the vast majority of them are very well-made and executed and come in a wide variety. Some of them are staring at the screen until you figure it out, but others involve checking clues like scraps of paper, drawing on maps and taking measurements with a ruler, measuring distances with paces, tangram puzzles for lockpicks, and more. Even the fishing mini-game is actually a puzzle! There's a couple of optional puzzles that are a little off where it can be hard to figure out the starting position you're supposed to measure from, but by far and away the puzzle design is superb. Also, not only can you pet the dog, it's a central mechanic of the game. 10/10, highly recommended for puzzle game enjoyers.
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