
TERRORHYTHM - the music powered beat 'em up game. Follow the rhythm of music to defeat the security systems that keep any sound from the society. Upload your own MP3 collection and battle through your favourite tracks!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dude, just play it. JUST. PLAY. IT.
Неплохая игра с норм музыкой
Гав! ее бы на мобилу
There was no terror in my rhythm
Fajne tańce z nożykiem ;)
Cool game in the style of cyber punk in which you need to fight against your enemies, so as not to plunge into complete silence. In this game you are greeted by cool music that falls under the blows of a character, which is very cool, it is also logical that there are different levels of difficulty, which cannot but rejoice. I also liked the visual effects, they are very colorful here, yet here for each enemy has its own music, which is nice to fight with a beat. If you like music with an active beat, then you will really like this game.
Игра хорошая. Можно неплохо убить время.
Very good and very fun! Quite easy to learn but very hard to master! I'm already scoring in the top #5 scores and have yet to even play all levels, I really recommend if you like rhythm games.
It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable Don't get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game [h2]Messy calibration system[/h2] Other reviewers have covered how this feature breaks when you use controllers, but since I've never used a controller for this game, I'll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly. The calibration system is supposed to measure your delay and help you make more accurate keystrokes/controller presses, but the system does not do a good job at doing this. Instead of a metronome style test with a simple click or beep, it just puts some music and a visual cue, neither of which are even close to matching. There is an incredibly large offset between the audio and visual cues, I've had my tests be thrown off into the ~220ms region because of this. Once I learned that it was only the visual cue that mattered, I was able to drop it back down to the double digits. [i]If you're doing calibration for this game, you might get better results if you mute the game whilst doing it[/i] [h2]Patterns suddenly stop for custom music[/h2] This happens infrequently, but is still rather annoying. Sometimes when the game is played for extended periods, the enemy patterns just suddenly stop being generated in the middle of a song, and nothing shows up for the rest of the song. I've tried deleting and re-uploading my songs, and they work as intended after that, but the issue appears again after a few tracks. While occasional breaks are welcome, this is absurd. I want to play the tracks all the way, not get slapped with half-effort generation, especially when the music gets good. All in all, for what it's worth, TERRORHYTHM is a neat game, a great timewaster, but these key components I mentioned [u]desperately[/u] require some tweaks. I will change this review if the game is ever updated and fixes the issues
Такс, с чего бы начать......... В целом, купил игру из-за киберпанковой стилистики, тут она и правда хороша. Купил, скачал, зашёл в неё и первое что бросилось в глаза, это кривой ритм....... Да, в игре , где весь геймплей состоит из нажатия кнопок в ритм! Но это ещё не всё, с кривым ритмом справиться можно, это не большая беда, но тут начинаеются ситуации, где игра не даёт тебе нажимать клавиши в правильном ритме, например: на тебя наступают с 2-х сторон пачки мобов, которых можно развалить только заряженной атакой, но ты физически не успеваешь прожать все клавиши. Радует только то, что я покупал ключ за 150 рублей. Лично мой вердикт, 6 чакрамов из 10.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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