
It's your time to become a dance master and take down Uriel! Battle 9 of the best dancers from around the globe and compete on global leaderboards. Featuring 45 Songs by F-777 and a VR dance editor. Dance Collider is the ultimate dance and rhythm game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
THIS IS IT! I can't describe how much fun this is. The graphics are top notch, it's a pleasure to just stand still in this game. The music is great and your opponents have some humor. There are way more movements as in other rhythm games and they feel very smooth. You should buy a vr headset just for this game. I absolutely LOVE it! Update 23/8/2019. Latest update ruined the game. It's not bad but nothing special either. All magic has been removed. No more feeling special, no more just looking around and enjoy the surrounding. Just one of the many rhythm games available, boring very fast. I can't say if the game got more stable as I never had any problems before. Don't bother with this, go back to the rhythm games you already own this was a good game. Update 24/8/2019. The dev behind this deserves your support! He put the previous version of this game back on. I'm sooo happy as this is my favorite rhythm game ever. It's great to have options. So now everyone can be happy. If you like the previous version or the current one, it's up to you.
edit: thanks to one of the devs for responding: i checked the game out again and height calibration is definitely not doing it's job for me. i'm only 5'5" all the movements are overly big (max reach) and catching notes about a foot above the floor is not comfortable. definitely consider in-game height calibration and a calibration grid to bring things in. if i have to take a score hit to make things playable, so be it. i care more about fun and comfort so i can play for 1-2 hours. Currently not recommending the game because of a few key issues. I think they have a great base here, it's an interesting game but ultimately falls a bit short. The game is apparently still in alpha so should these issues change i will update my review. Height, Reach or in-game grid calibration: there doesn't seem to be any which makes some of the maps extremely unforgiving or even painful. 'Jumps' from max reach to below knees are not fun. Some of the held notes start just above the floor, some of the notes go have large horizontal jumps so you're putting a lot of stress on your shoulders. I can play expert plus Beat Saber for two hours, Synth Riders for about an hour but Dance Collider is uncomfortable within 15 minutes. Health System is very punishing - all of the rhythm games i play let you recover health steadily from a miss - this takes ages to recover one point (10 misses fails on expert). Consecutive misses should be more punishing than cumulative misses, ie. if i miss a bunch in a row i should fail, i deserve to fail, but missing a few over the course of a map and failing feels bad man. Custom Colours: the colours of the notes often blend into the background for me and there doesn't seem to be an option to change them, which makes my next point even harder. Out of FOV notes: lots of maps have notes that make you turn to the side of the playspace to be able to hit them, there's no warning that the next section will be coming from a direction you're not currently looking at. Maps: some of the maps are slightly off-time, most of the maps have note placement in areas that either block vision or are in awkward uncomfortable places. You're supposed to punch the regular notes but often there isn't a long enough gap after the end of a held note so you just end up catching it. Tutorial soft locks the game. Voice sound option doesn't seem to do much? VR Editor: it's very confusing. there is no easily accessible way to scroll through the timeline? The 'tutorial' text explains the controls for Vive wands. Click to place while listening to the song is very nice, however everything ends up slightly off time. There is a noticeable delay for the held notes which means they are even more off time. The virtual keyboard doesn't work most of the time and spawns inside the File (save load name) menu. I think they could really benefit from a desktop editor (a 3D one) that has all of these things easily accessible, as making good maps requires you to be able to tweak, time and place notes precisely. Tap placing in VR is nice but having to edit them one by one in VR is tedious. Things I liked: - the concept of the game - ie. fighting people and each of them have their own category of music. it's really cool. - the environments are fantastic, the giant hologram people are also designed very well, each one feels unique. - the way the orbs spawn in and come at you in an arc really keeps you on your toes, and makes it feel like you're dance fighting (at the same time the way the spawn can be hard to sight read where they're going to end up) - the songs are really well done, i enjoy the soundtrack of the game a lot. Hopefully some of these things will be added, changed or addressed over the course of development, it could be an even better game. If that happens I will readily change my review. Please consider making a 3D desktop editor.
Great aesthetics, good tracks, and easy to jump in and jump out gameplay make Dance Collider a good bit of fun. Anyone that enjoyed games like Audio Shield or Beat Saber will find this pretty familiar, and similarly enjoyable. It's difficulty progression is also far more sensical than the aforementioned, and gives the feel of being the right stepping stones to improving your skills. My main few bits of feedback: The lack of rumble or audio feedback when hitting a note damages the experience and makes it harder to feel when you've hit something or missed something. With all the notes flying, it's easy to miss the visual cue. On the Oculus, having the pause button be attached to the Y/B buttons has proved aggravating, particularly when bringing hands together for yellow notes. Lastly, I had a fair few controller desyncs. This might be game related, but it could also be to do with some bugs in SteamVR that have been posted recently. Naturally, I recommend giving Dance Collider a try. It's at a good price point, has plenty of content
[i]Game provided via the Steam Curator program.[/i] Dance Collider is a VR rhythm game. There are a couple of games of this genre already so how does Dance Collider stand among them? I believe it's one of the best. I'm having a lot of fun while playing it, unlike other rhythm games moves here actually make sense which makes it even more enjoyable. While in Beat Saber you are forced to make random erratic movements trying to hit the boxes(let's face it people who make custom songs there have no idea what they are doing), here in Dance Collider your movements are much like dancing. You are punching nodes by the rhythm of a song/tune. The visuals are wonderful, not too much on the eye and not too little. Despite me not being fan of dubstep and modern electronic music I do think the sound effects and the music included are excellent to get your groove on. What makes this even better is that you choose characters which act as your opponent. Each of them has unique style and has different tunes. Movement is fluid with no tracking issues. There is a custom songs area in the menu so I do believe they will add the ability to use any song you wish in the future. This will make the game incredible and literally the best VR rhythm game. [strike]Do I have any negative points about the game? There are some. Although I am not sure if it's my setup or the game, there are instances when I lose tracking or the game loads(?)(while in-game and punching nodes the oculus screen with the game loading appears). I don't know what causes that. Also sometimes the in-game female voice is louder than usual. I'd love to see her voice be a bit more natural and not modulated.[/strike] So my overall opinion? I find this to be the best VR rhythm game I have played so far, I like it more than the famous Beat Saber. So I can give it 9/10. I take away one point because I want to see more content even though there is ton of it already. I just love it and I need more, I crave for more.
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] So this is another VR music rhythm dance (with hands) game. It's very polished. There's a total of 8 characters to battle against either in easy, normal, or hard mode. Each character has a total of 3 songs to do battle against (so 24 total songs). At the end of the dance, you get scored (prepare to get some As finally) and your score is tallied against global leaderboards. There's a tutorial to start off with. Each character has their own subgenre of music to dance against with just a hint of a backstory and personality. The graphics are well done. You see the notes clearly, they are easy to follow along of well. Categories of music range from Pop to Trance to Dubstep to Hip hop. However, in this game, they are all just subcategories of electronic music. It's stuff you probably have never heard of before and probably will never hear outside this game. That's not to say the music is bad ... it just really depends on your taste. If you hate EDM, you will hate everything here. I personally liked the Dubstep, Breakbeat, and Drums & Bass categories. I think those really nailed syncing the music to the hand movements. Hand movements generally coincide well with the music in this game, but those categories just seemed natural fits. I didn't like the Pop or the Chillout categories though. My main gripes with the game is that (at least on Oculus) you see your hand controllers in your hand with little colored rings around them. It just doesn't look good. I would prefer colored gloves. My other request is for them to have YouTube integration or at least let us use our own music or create our own beatmaps to the music. [b]Rate 7/10. Really well done, one of the better dance music rhythm games .... just doesn't bring anything new to the table that we haven't seen before and the music could be better [/b]
This is very much a first impression but i bought the game on sale and it already was definitely worth it. There's plenty of fun to be had, it's a good rhythm game alternative to Beat Saber that actually feels refined unlike some other ones that popped up quickly. Now that there are custom Songs even more of a reason to stick around, even for the full 12,50 i would say the game is 100% worth it for the standard content itself. If you are into rhythm games and most importantly electronic music, not much need to hesitate. There's some depth to optimize scores, the new difficulty is really challenging (Pro is very much doable on good scores for me as a newbie to the game, so having something to work towards is great in form of extreme difficulty.) It's a no bs rhythm game, videos show you what you can expect. It runs perfect for me on the Oculus Rift S so i'm looking forward to plenty of more time with this one!
I thoroughly enjoy this game. The songs are energetic, the movement is great, and the mechanics work pretty well. Having a good time getting this to 100% and the achievements are pretty easy. I feel like I will get bored of the songs eventually but I don't really plan on playing them more than one time through, unless I really enjoy a song which I haven't enjoyed one that much yet. Either way it gets me movin' and groovin' I need some exercise in my life.
Its a lot like Synth Riders but worse. I would definitely recommend picking that game up instead of this one. This game has less songs, all of them by one artist with some songs that feel like slight variations of the previous one. It has frustrating gameplay with some of the levels and particle effects making it challenging to see the notes to hit. The mapping on some of the songs is pretty bad as well, and there is hardly any user created songs. The entire time I was playing I just kept wishing I was playing Synth Riders or Beat Saber.
This is easily the best game i own on VR, and i luckily got it on sale at just over 5 euro. I've found it really makes you move around to reach all the nodes. The movement seems fluid and the holograms moves can even be mimicked during the tracks in places. Its a very good game for a calorie burn workout. I have more endurance than you can shake a stick at and after 3 hours in this i could barely stand. The only issue i'm having isnt game related its my headset. I've owned an orignal vive and the psvr previously but I bought a Vive Cosmos for its hot swapable face-plate and portability this time. This headset looses track of the controllers very quickly if they arent somewhat infront of you the hole time, greatly limiting the dance movements you can do. Until they make the lighthouse face-plate available I wont be able to fix it either. For headsets that already use the lighthouse design this wont be an issue.
whoa this game is baaad... graphics are horrible. music is dull. pro difficulty isn't even hard. no ♥♥♥♥♥♥♥ exit button from the game. it isn't worth even on 75% sale....
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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