
An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
An extraterrestrial probe is detected approaching Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prepare for an invasion.
With Earth’s nations unable to unite to address the alien arrival, transnational groups of like-minded political, military, and scientific leaders develop covert channels to coordinate a response. With the aliens' motives uncertain, factions emerge, driven by hope, fear, or greed.
You will control one of these factions.
The Resistance works to form an alliance of nations to mount a coordinated defense.
Humanity First vows to exterminate the aliens alongside any who sympathize with them.
The Servants worship the aliens and believe they will solve all the troubles of the world.
The Protectorate advocates negotiated surrender as the only means to avoid annihilation.
The Academy hopes the alien arrival heralds the opportunity to form an interstellar alliance.
The Initiative seeks to profit from the chaos and destruction.
Project Exodus plans to build a massive starship and flee the Solar System.

A distant anomaly, a mysterious crash site, and a spike in reported disappearances. Could this truly be humanity's first contact with extraterrestrial lifeforms? As your field agents investigate sightings and your scientists race to explore new fields of research, you will slowly learn the truth behind the alien arrival.
From early sightings and UFO crash sites to rampaging alien megafauna and robotic armies, it will rapidly become clear that the other six human factions are not your sole competition. Throughout the game, illustrated events will present you with difficult choices as you investigate growing alien activity on Earth. Uncover the mystery of the aliens’ origins and motives – unless, of course, you are Humanity First, and all that matters to you is extermination.
Terra Invicta has a global research system that creates opportunities for both competition and cooperation. Shared scientific advancement unlocks private engineering projects. Factions can choose to focus on private projects, at the cost of weakening Earth as a whole and ceding influence over global research direction to other factions with different priorities. Left unchecked, factions like the Servants or the Initiative may steer the world’s efforts toward developing methods of social control, rather than propulsion or weapon systems.

You begin on Earth as the head of a shadowy organization devoted to your chosen ideology. The aliens are coming – soon – but your first enemies (and perhaps allies) will be other human factions.
Lead a faction united by ideology, rather than a nation defined by territory. This is a stark change from most strategy games – in Terra Invicta, you will not paint the map with the colors of some chosen nation. Instead you will rule from the shadows and compete with other factions for control points representing a region's military, economic, and political leadership.
Geopolitics is your sandbox – unite or break apart nations as best serves your ends, while using those under your influence to conduct proxy wars against the other six factions. Earth’s regions are modeled in detail, from educational levels and unrest to GDP and inequality. Gaining command over regions with great monetary wealth and military power can allow you to implement your will on Earth, but the war for the Solar System will not be won without also securing regions containing space launch facilities.
Enact your will through a council of politicians, scientists, and operatives sent around the world (and even into space). The starting abilities of these councilors will improve through gaining experience and acquiring control over powerful organizations like intelligence agencies or wealthy corporations. A veteran commander may make the perfect choice to lead a tactical team under the council’s direction, while an experienced diplomat works to secure the funding needed to resist the alien invasion.
Seek out like-minded populations and politicians and take actions to convert followers of opposing ideologies. Public opinion is modeled along multiple axes – the Servants’ alien worship and the Protectorate’s advocacy of negotiated surrender may largely align in terms of support or opposition to the aliens, but events that show the aliens can be defeated have the potential to convince followers of the Protectorate that resistance is a realistic choice.

Terra Invicta bridges the gap between our modern-day world and the vast interstellar empires of other space strategy games, asking you to take humanity’s first steps in colonizing our Solar System, where over 300 asteroids, moons, and planets in constant motion create an ever-changing strategic map.
Start your campaign in the modern day and build your capabilities from the ground up, or begin in the near-future and push into the final frontier from the very start – build space stations and planetary bases, quickly gain control of the inner Solar System, and prepare for the existential threat growing at the far reaches of the system.
Take your faction beyond the confines of Earth, building space stations to act as shipyards and fuel depots, constructing mining stations to acquire advanced resources, and establishing bases to serve as research or construction facilities. Terra Invicta zooms into the strategic geography of the Solar System, presenting space not as a series of isolated stars that you order units to move to and from, but rather a rich and varied landscape of asteroids, moons, dwarf planets, gas giants, and other celestial bodies creating texture and tactical opportunities at every turn.
The expansive map is constantly shifting as celestial bodies orbit the Sun. This means your space stations and forward operating bases are constantly moving as well, forcing you to plan accordingly and adapt to the evolving circumstances – your colonies among the Jovian moons could find that a once-distant alien military outpost or Initiative privateering base has suddenly become a close neighbor.

Terra Invicta explores what might be – how colonies on Mars might function, what plausible engines could power our spaceships, and the nature of how space colonization and warfare might proceed. Players may find themselves establishing a mining base on the asteroid 16 Psyche after noticing it is rich in metals – and then learn that in our world NASA planned The Psyche Mission for the same reason.
Exploring and eventually colonizing space will require access to many resources: water for life support and propellant, metals for manufacturing, fissiles for nuclear drives and weapons, and more. At the start, you’ll have no choice but to acquire such resources on Earth and suffer the high cost of using rockets to escape Earth’s gravity, but over time you’ll increasingly choose to instead rely on asteroid mining and other means of securing local supply.
Spaceship design in Terra Invicta draws from the best of scientific speculation and hard science fiction. You can design your own ships, selecting from an array of weapons, drives, and other modules to place on a variety of hulls, ensuring each ship has the right mix of fuel capacity, maneuverability, and other capabilities.
Tactical combat is built around a realistic simulation of Newtonian physics, where momentum and maneuver in 3D space are just as important as the firepower your ships carry. Fire missiles and use point defense cannons to destroy incoming projectiles; build up momentum then swing hard to bring the enemy into your firing arcs; or grapple with the difficult decision to retract radiators and sacrifice heat dissipation to achieve better armor against an incoming enemy barrage.

Terra Invicta is built with modding support in mind, and much of the game is accessible to modders without a coding background. We hope that the Solar System setting and geopolitics simulation will provide a useful framework for modders to realize their own creative visions.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 9.1Kreviews | 80% | — | $14.5M |
| $39.99 | 273ratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably best game ever
Рекомендую всем любителям стратегий в духе парадоксов. Игра мне нравится, но не без недостатков Вначале это политическая стратегия, напомнившая мне Сумеречную борьбу(Twilight struggle). Потом планета разбивается на блоки, подчиняющиеся фракциям и вы обращаете внимание на космос, пытаетесь колонизировать и не слишком разозлить пришельцев. Потом начинаются салочки с пришельцами, чтобы сразиться на своих условиях. Напомнило бои в стелларисе. Разнообразные механики с одной стороны плюс, с другой разобраться без вики/гайда - задача нетривиальная. Почти всю первую игру тебя сопровождают "а, так вот как оно работает" моменты. Конструктор кораблей вещь в себе. Промедитировал над ним не один час, пытаясь собрать тот самый корабль мечты Развитие технологий реализовано необычно - на фундаментальные разработки скидываются все вместе, а вот практические реализации каждая фракция разрабатывает сама. Дерево технологий обширное и первое время глаза разбегаются, что изучать. Отдельный вызов - разобраться чем один двигатель корабля отличается от другого и какой лучше(а их тут несколько десятков разных) Главный минус - всё это начинает мешать в эндгейме. Ты уже контролируешь все крупные страны, делать особо нечего на земле, лишь изредка какая-то фракция пытается тебе нагадить. Твои флоты уже избивают пришельцев так же, как они тебя в начале игры, осталось только их добить. А корабли даже на топовых движках могут месяцами лететь до цели(а до самых дальних астероидов - больше года). Просто сидишь и ждешь. Техи все изучены, проекты сделаны, самые вкусные места для колонизации - твои. В общем один раз сыграл на нормальной скорости и это капец. Только быстрая - хотя бы до эндгейма быстрее доберетесь.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 16.29/day in the week to Jul 30 → 14.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, German, Polish, Portuguese - Brazil, Italian, Czech, Korean +2 more
| $19.99−50% |
| 113ratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey guys, this is a truly great game if you're a certain kind of person like me. You need two prerequisites: A love for 4X games. If you know what Paradox games and map painting are, this is for you. You've watched The Expanse, and it's your favorite show? This is definitely for you. The game is deep. Earth is just a cradle. You might think counselors and operations on Earth, along with a bit of research, are all there is to it, but NOOOO. Ship designs, drives, and alien hate are way more important. I watched so many guides, and man, it felt like work. Now I've just started a game on Forgiving, and I don't feel like a noob anymore—it's just part of the tutorial. So, this wouldn't be a review without some negatives. The UI isn't very intuitive, the solar system could be designed better, and performance could use a boost too. Man, I rewatched a certain TV series, and I just noticed that the captain at the beginning is the one guy from Breaking Bad. My mind is blown.
Velkolepá strategie, nikdy jsem nic podobného nehrál. Tak detailní zpracování a skvělá vyváženost, navíc oficiální čeština která je taky skvělá. Hra se hraje pomalu, ale fakt pomalu a trvá dlouho než hru pochopíte a naučíte se ji hrát, ale to poznávání je vlastně to hraní, podle mě to byl záměr, učit se za pochodu, to že ze začátku moc nevíte k té hře patří a její tempo vám dovolí dělat chyby a netrestává vás za to tak, že byste museli začínat od znovu. Ve hře je toho tolik, že to nejde ani popsat, jednoduše pokud máte rádi opravdu detailní strategie kde musíte přemýšlet doslova roky dopředu, nevadí vám, že jednu kampaň budete hrát 100+ hodin tak neváhejte a kupte si ji.
///////p社把这辈子做的所有东西都缝了进去,这款游戏的学习时间远超任何一款p社游戏,没有3-400H上手时间是完全摸不清全流程的,不建议买也不建议玩,除非实在闲的没事干并且要有极其高的耐心对付这里面极其恶心的伪随机,这代的伪随机是最恶心人的,比群星黑暗之怖这个伪随机还恶心,因为对于一定操作和强迫症来说,需要回档的次数和时间远远超乎预期,他给予人的正反馈远小于负反馈; ///////还有这游戏很强调大战略的规划,提前制定好整体的目的和步骤,这要求玩家对游戏内容有一定的了解程度,但问题是游戏体量过于巨大,科技树,舰船配比,基地建筑选择,还有初始时国家经济运行的底层逻辑都得玩家掌控,他每一个的点都不难,但问题是他需要玩家掌握的点太多了,这又回到一开始提及的玩家学习成本太大的问题。 ///////总而言之,你要是愿意花500小时以上在这款游戏里面你可以买,要是没有这个意愿,还是建议不要购买了。 ///////还有,这游戏BUG真不少,挺恶心人的。 ///////打折也别买,这东西别想着玩着不好玩就退款,你现实2小时游戏里面连一年的时间还没过,才刚过完史一样的新手教程,等他你觉得不好玩时已经晚了,建议先去看下b站的实况; ///////最后,这款游戏p社做的是真不怎么好玩,对我而言我感到很失望。
Already 237 hours in and I am yet to win a game. Terra Invicta is absolutely addictive mix of turn-based strategy and space 4X RTS. The default scenario makes the player face a hostile first contact with much more advanced alien species and progress through scientific advancement from early-game turn-based Earth politics and spy game (super fun and engaging), slowly building your faction support and nation roster, into slow and very expensive first space exploration. It then quickly transforms into a mid-game space colonization and mining, where you need to manage your space resources, control your Mission Control cap for new habitats and ships and then again slowly through research transforms into a full fledged RTS, where you finally build your more capable navy and begin fighting the aliens on more even terms. Each run takes tens of hours to play our and there are SO MANY mechanics and details, that it is easy to find in early mid-game, that you are vastly outclassed and lagging behind and have to start over. But you learn each time! I had to start over three times now and I can see myself getting better. Managing Earth and other factions much better. Researching faster. Mining more reliably. Building and fielding better ships and fleets. I am hopeful my latest run will be finally victorious. The research tree, the Earth politics, the ship building and design, components unlocks. All managed under immense pressure both on Earth, and in space is just pure fun. I ended up going "one more turn" until 3 AM in the morning, repeatedly. I have not, in a long long time, had a game so engaging. The biggest problem I see is the space battles. When you finally get to do space battles, the controls are not great, graphics are generally weak and the scale is completely messed up. There is so much attention to realism and detail during the Earth politics phase and space travel and exploration, but in combat, on the dafault cinematic mode, ship models are 100x enlarged, so ships floating 200 km from each other look like they are literally next to each other. Round that travel at 6 km/s seem to slooooooooooowly roll through space. I am playing on the last-minute added Realistic mode and even there, the ships are still 10x enlarged, supposedly to provide large enough hitboxes and better visual overview of the battles. I will probably try to mod my game to reduce the scale to 1x and maybe shorten the weapon distances, so the battles play out on scales that match all the in-game descriptions while still retaining good gameplay. The graphics is not the best, the soundtrack could be more interesting. The sound effects are quite afwul (pew pew, twom twom, like in the 90s, even railgun batteries shooting 70 kg slugs at 7 km/s feel like peashooters from the sound, where is my railgun blast that feels like an actually sci-fi heavy cannon battery blasting? The Expanse knows how to do that). Yes, I know, no sound in space, but we can play pretend for the feels. Visual effects, weapon impacts, all those effects are also very mild and general (hypervelocity railgun slug looks like a plasma ball in space, coilgan round looks like a differently colored plasma ball ...) and probably badly optimized from what I have heard. Luckily, modding is quite easy for this game, especially with current agentic AI tools, so a lot of things can be changed or improved. Anyway, 8/10, awesome sci-fi game and a true gem, with a lot of presentation polish to do.
Nothing of value to add that was not already published. It's not a perfect strategic SCI-FI wargame, but a good one. Has a healthy a group of nerds to explain game mechanics across youtube/twitch. If that wasn't there, I think this game would still be sitting in the WTF is this bin.
Very slow burn geopolitics simulation that doesn't have you build a single ship until dozens of hours in. I can easily lose entire days playing this; the "just one turn" syndrome is very strong here. It can get overwhelming pretty fast though and I find myself restarting a lot once the micromanagement becomes too much. I wish random events would favor larger countries; in my playthroughs they always seem to happen in tiny island nations with very little impact or consequence.
Excellent jeu, la prise en main est un peu complexe au début mais évidemment, cela vaut le coup !
Amazing game. takes time to finish.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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