
Explore the Valley of Mists, where lucid dreams create reality. Study people's dreams and determine their fate. Leave the hectic world for a while and return to yourself.
Modeled estimate, not a reported figure. How we estimate →
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About
2099. You are the head of Meaning Intelligence in the last city on Earth. Find a way out of the crisis in which the city finds itself. Only you decide whether it will have a future. The city has reached outstanding technological heights, but its inhabitants have lost the meaning. Should you try to save the city or let it perish?
Travel to the Valley of Mists - a mysterious dreamlands space beyond space and time. Study the dreams of the key citizens and influence their fate through the mystical monoliths located in the Valley.
A small 3D first-person adventure game.
A meditative, thoughtful journey without violence, monsters or jump scares. Leave the hectic world for a while and return to yourself.
Atmosphere inspired by the works of David Lynch.
Achievements related to the search for secret knowledge.
Picturesque valley created on Unreal Engine 5.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Spain, Italian, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[b]Terra Foliata[/b] философское приключение-размышление, действие которого разворачивается в двух реальностях. Если кратко, то игра — о поиске смысла в мире, где технологический прогресс убил духовность https://steamcommunity.com/sharedfiles/filedetails/?id=3617772149 [b]Плюсы[/b] * Завораживающая и медитативная атмосфера благодаря захватывающим пейзажам, детализированным локациям и качественному звуку * Свежая концепция: играем за «агента смысла» в технократической утопии * История раскрывается через исследование мира, поиск записок и предметов, что позволяет погружаться в неё в своём темпе [b]Минусы[/b] * Дисбаланс масштаба и наполнения: огромный и красивый мир порой ощущается пустоватым, а повествование подаётся неравномерно. * Многие интригующие элементы сюжета (персонажи, организации) остаются лишь фоном, не получая развития https://steamcommunity.com/sharedfiles/filedetails/?id=3619166051 [b]Вердикт[/b] Отличная медитативная игра-прогулка, где можно погулять по красивым местам и собирать историю по кусочкам. Это не квест и не головоломка, а философская новелла в форме симулятора ходьбы. Игра оставляет приятный след и даёт пищу для размышлений, но страдает от несоответствия масштаба мира его наполнению. Огромный потенциал раскрыт не полностью — не хватает деталей в проработке мира и персонажей, а также игрового разнообразия вроде головоломок или элементов детектива ✔️ Понравится, если вы устали от шума и ищете тихое, вдумчивое цифровое путешествие, где можно просто «быть», медленно исследовать мир и наслаждаться атмосферой ✖️ Не понравится, если вы ждёте от игры активных действий, сложных головоломок, интригующего детектива
Terra Foliata is a game that grabbed my attention from the first moment it started. You are dropped into a strange world without instruction, and your job is to figure out what to do and where to go next. You start in a futuristic urban environment and soon travel to a lovely valley with a plethora of structures and artifacts to discover. There are pictures and descriptions of specific people, letters and notes, objects to examine, and news bulletins to read. There are enough details to get your attention and convince you, from the beginning, that there is more complexity than you might imagine. There is almost too much lore to take in. Rather than get overwhelmed, I quit trying to figure it all out and focused on canvassing the environment. This included learning the lay of the land, reading notes and manuscripts, and absorbing news bulletins. Although I still can’t give you a full recap, I began to get a sense of a cohesive world with interesting players and a decision to make. The game autosaves to one slot and allows explicit saves to multiple slots. This is a welcome feature that allows you to preserve your place before trying something new or making a game-ending decision. It is possible to die from a fall but there is no penalty, and you respawn close to your last position. Achievements are a mixed bag. Some are story related and others are tied to collectibles. Still others have to do with finding out-of-the-way locations or achieving specific endings. If you have saved your progress along the way, you should be able to reach 100% without starting a new game. If you do get stuck, the forum has been active with assistance from the developer and other players. What I loved most about Terra Foliata was the sense of wonder I experienced as I explored the beautiful landscape. Most of the game takes place in a valley with a central lake. There are moon-like wastelands, ancient ruins, autumn forests, and waterfalls. There is a multi-story hotel with many locked rooms. As you wander, you will find hotel keys which open doors to reveal secrets and collectibles. Often, you will turn a corner and find a campsite, a picnic setting, or some other sweet surprise. At some point, a map becomes available which includes points of interest you’ve discovered and allows fast travel. You also find artifacts for teleporting and portals that move you to different locations. The settings menu allows you to change the run and walk speed and you have the option of highlighting objects of interest. It is obvious that Terra Foliata was designed by gamers who knew how to streamline game play. If you enjoy exploring a lovely area with collectibles and slowly unwinding a story, then I highly recommend Terra Foliata. It is a peaceful and rewarding journey that you won’t regret taking! [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
Such a breathtaking game. The atmosphere is outstanding. The game runs smoothly. The story is out of this world. I have nothing negative to say about thos game. What an amazing game. I can’t get enough of it. https://youtu.be/nFtlVm165lk?si=eH3Gg8I5tcXAr2u_
Worked smoothly on Epic settings on my RTX 2070 with DLSS set to Quality. I really enjoyed the contrast between the first and third levels. The first takes place in a futuristic spherical city where everyone lives in identical cells - nothing feels clear, and everything feels unsettling. There are a lot of lore notes, but you’re not required to collect them all, and there are no achievements forcing you to do so - unless you simply want to piece the puzzle together for yourself. The Valley, on the other hand, has a completely different atmosphere. There’s no sense of rush - just plenty to explore, all wrapped in stunning scenery. I’ll definitely be playing more!
First Impressions - Terra Foliata is a stunning indie walking sim that pushes you to explore on your own. The worldbuilding and dreamy aesthetic is what makes it IMO. For the average player, I highly recommend turning on story highlighting and infinite stamina in the game settings.
Beautiful and philosophic experience about AI ruled dystopian megastructure and dreamworlds within it. Explore the world, dig deep into the lore and decide the fate of the city. Highly recommending!
I liked the general atmosphere and the environment, but felt kind of lost at the valley, some items that I gathered I never got to use and reached some end kind of randomly and abruptly. The game doesn't really explain much outside of the notes and such scattered around the world, there were some areas that just teleport you back when you enter those with seemingly no explanation, maybe there are some clues that I simply missed, general feeling was that I was just quite lost and confused most of the time, searching for items in order to something happen. In the end I liked the experience but can't really recommend this yet. Maybe after some polishing up.
Definitely my type of game. Very atmospheric and beautiful. It's not a game you rush through: it's a world you slowly sink into. Perfect for switching off your brain, relaxing, and just getting lost in its vibe for a while. A wonderful escape from reality.
The game is set in a future where technology has advanced enough to create entire worlds from people’s dreams. Not only can these dream worlds be brought to life, but they can be shaped and altered at will, designed to fulfill any desire and even become places where someone could spend an entire lifetime. This breakthrough has led to a global competition open to everyone. The participant who creates a world that benefits the real world in some meaningful way becomes the winner, and their dream world becomes the only one others are allowed to enter. You play as Clemens, the authority in charge of concluding the latest cycle of this competition. Normally, your boss would handle this task, but they are currently absent after experiencing strange dreams and unsettling anomalies during visits to these virtual worlds. When you press the button to end the cycle, however, something unexpected occurs. Although the game falls into the walking simulator genre, which is often associated with restrictive mechanics or slow pacing, this title includes several quality-of-life features that make the experience more enjoyable. Movement speed is usually one of the biggest complaints in such games, but here you have the option to enable infinite running so your character never gets tired. You can also increase both walking and running speeds, which makes exploration far more pleasant. The opening minutes unfold in a mostly linear city environment built from large, open areas. From the very beginning, the game encourages players to explore and learn as much as possible about the world. Some information is discovered simply by wandering around, but most of the lore comes from notes scattered throughout the environment. It is highly recommended to turn on the item highlight feature; without it, spotting important items in the detailed world can become quite difficult. All discovered information is automatically recorded in the Mindmap, a large branching structure that resembles a skill tree from a role-playing game. By selecting nodes and unlocking new pieces of information, you gradually learn about the city, its rules, its inhabitants, and the broader society. The upper portion of the Mindmap focuses on the city, while the lower portion is dedicated to the Valley of the Mists, which serves as the game’s main, fully open exploration area. The valley itself is a spacious circular region with a lake at its center and mountains forming natural boundaries along the outer edges. You can follow roads and signposts that guide movement, or simply choose a direction and begin exploring freely. The terrain is not flat; it includes various elevations and cliffs that require attention. Your character can jump, and there are no invisible walls preventing missteps, so it is entirely possible to walk off a ledge. Fortunately, death is not a mechanic in this game, and you respawn immediately near a safe spot whenever you fall. The hotel stands as the valley’s central landmark, containing multiple rooms previously occupied by different individuals from various timelines. While only a handful of characters truly matter to the story, the hotel still provides depth by allowing you to peek into the history of its residents. Many rooms are locked, but keys can be found scattered around the valley, especially inside small cloudy domes you encounter while exploring. The level of detail within the hotel is surprisingly high. Besides key items, there are numerous miscellaneous objects that you can examine by hovering the cursor over them. Some objects can be picked up and inspected more closely. Although these interactions do not affect gameplay directly, they add atmosphere and substance. Other locations around the valley, such as statues or small structures, serve more as landmarks and do not offer the same level of environmental storytelling. Every important location discovered in the valley is added to your map, making fast travel instantly available. Wells scattered throughout the area allow for short-range teleportation between specific points, while small statues found during exploration transport you to the larger statues standing in key areas. As you explore, you occasionally receive news updates about what has been happening in the city in your absence. The main appeal of the game lies in exploration, reading notes, and immersing yourself in the world’s quiet atmosphere. However, if you aim to reach one of the endings, you must use a special rod to either empower or disable six obelisks scattered across the valley. These obelisks are clearly marked with red crosses on the map, so tracking them down is not difficult. The game requires balance in your choices: siding too heavily with one option results in the game ending prematurely with a bad ending after four consistent actions. This limitation is not too problematic, as you can continue from the last autosave, and the game also provides multiple manual save slots. After charging the rod appropriately, you can travel to the large tower on the far side of the valley, opposite the hotel, and interact with an orb to trigger the ending. Unfortunately, the endings are quite brief, consisting of only a few sentences before you are returned to the main menu. There may be a hidden true ending, but finding it would be extremely difficult due to the lack of quality-of-life features that could help with thorough exploration. Collectibles, such as manuscripts tied to achievements, are easy to miss even with the visual hints turned on. Since there is no indicator showing if there’s a manuscript at a given location, and no visual cues pointing to them, you have no reliable way of knowing where to search. Some hotel rooms remain locked, and it is unclear whether their keys even exist. There are also several missing entries in the Mindmap that I was unable to locate. Because you cannot return to the starting city, any missed content there becomes permanently inaccessible once you move too far into the game. Ultimately, this is a pure exploration game that focuses more on the journey than the destination. While the early game is promising and the world invites curiosity, the overall appeal gradually fades as you realize that the environment offers little beyond scattered notes and lore fragments. Exploring without visual aids can be rewarding, but I still wish the game offered a way to experience all of its content without forcing players to search blindly for tiny clues hidden in vast spaces. Nonetheless, for those who enjoy slow, meditative exploration and piecing together a world through fragments, the game provides a unique and atmospheric experience.
3070 ti, на 2к в среднем 60 fps. Критичных багов не встретил. Понравилась механика разных биомов и погоды на третьем уровне. Много интересных отсылок в сюжете и окружении.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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