
Was it Worth it? is a first person story driven walking simulator. You play as Subject 105 and you do as you're told. DO NOT explore. DO NOT get tempted to stray from the path. DO build your new reality and enjoy your new life on earth.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Collect all the ducks! Dont stop just keep grabbing them, look up, down, left, here, there, everywhere! Don't not grab the ducks! Grab them ferociously my life depends on it! Please grab the ducks like you would yourself, make the ducks feel worthy! Dont unduck the ducks, defend the ducks. Praise the Duck O lord and duckvior! PRAISE!
An interesting walking simulator that plays out like a personality test to determine the ending, but has a deeper story to uncover underneath along with secrets to explore. It's cool to see the consequences of your choices where there isn't necessarily a right way to play the game. The story plays out differently based on the choices, but it doesn't praise a single choice to be the best, instead it questions them all with it's title. I really like how replaying the game is simplified with buttons to speed up the choices to see the other endings or even the buttons to skip the platforming sections, given how they can be challenging due to some precision jumping. Voice acting adds to the story, but some characters in the end game won't appear based on your choices. Overall, a cool game to question the choices and decisions we do in life or maybe to simply question the developer's irrational obsession of ducks. And it's always good to see a game inspired by The Stanley Parable that does it's own spin off the right way. For achievement hunters: Multiple playthroughs are required for the endings along with some secrets that are guided in the community hub.
Pretty quick to play through (especially on later runs). I completed a full play through in a little over 2 hours and really enjoyed it! It's definitely a short game so don't expect days and days of game play. The length is reflected properly in the price. So Was It Worth It? Yes.
This was fun, but fairly short. And the replays are even shorter if you skip some things. In the 3 hours I have played, I played several endings, including the true ending. If you like games with AI and robots, you'll probably like this one as well. As usual, in my first playthrough, I gave truthful answers, and it seems that not only do I like games with robots, but I am a robot myself.
Find all the ducks, Go through multiple paths to find your true self. Worth the price.
Got this game out of just "why not". Honestly enjoyed it so much. Music and scenery were just beautiful throughout the whole game. Got the two different ending already and I cant wait to find out the rest. Highly recommend if looking for something to casually play.
Its fun, the music sets the tone of each area you explore, and the platforming challenges are straight forward. its a game you can run through quickly and explore to find different endings or slowdown and really think about the questions at hand. gotta love a game with replay value.
I never review games on steam (which I should, but usually forget to). This game however deserves all the love. I haven't laughed so hard during a game in a long time. I've also never loved and hated a game so much at the same time. Learned VERY quickly I suck at jumping on platforms, but even with the constant deaths, I kept wanting to explore more and more. A+ game from a fantastic dev.
A gem, a short game based on the stanley parable
Quack!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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