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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There simply isn't enough to the game. Length: It took me less than an hour to clear all 50 levels. Gameplay: The only new feature introduced after level 1 is gray tiles with which the player cannot interact, but this happens mere minutes into the game (level 8). Also, since there is no penalty for mistakes or reward for accuracy (e.g. new puzzles are only unlocked when previous stages are cleared perfectly), there is no reason to not resort to trial and error when the logic needed to solve a puzzle becomes more complicated. Puzzle Quality: Several puzzles had (and some may still have) multiple solutions, which was not the developer's intention. I'm sure that designing good logic puzzles with only one solution is no easy matter, but it's not very difficult to find these alternative solutions, so I'd say that this game needed a bit more attention before release. Additionally, with the exception of the occasional larger puzzle, the game doesn't seem to become much harder as the player progresses. With neither difficulty scaling nor new gameplay elements, Tenrow simply isn't engaging. The developer is already talking about a sequel with another 40-50 levels and an algorithm for autogeneration. Such an algorithm might justify its own game, but the 40-50 handcrafted levels would be better added to this one instead. If every $3 puzzle game like this were of similar quality and length, I might have had a different opinion because my expectations would have been different. But I just can't recommend this game when Squarecells and the Hexcells trilogy do a much better job in every respect for the same price.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
数字益智游戏!要不是指南里有全关卡解锁图! 估计我就没办法全成就通关了··· 游戏的目的是让所有数值变成0···可···我放弃思考了! 参照指南50关点点点直接全成就拉倒~
I was hoping this would be similar to Squarecells/Hexcells, and it starts off looking like it could be. Unfortunately, the difficulty never really ramps up from the intro how-to-play example level and it only introduces one extra mechanic fairly early on that actually makes the puzzles easier, rather than more challenging. The music is quite nice and I have said really positive things about colour palette options in the past (Lyne, for example), but although palettes unlocked at certain levels, the game doesn't tell you when new colours are available. And for some buggy reason, you can't actually return to the main menu from the options, so you have to quit and re-open the game to change anything. Overall, the concept is cute but it completely lacks challenge - I finished the game in less than an hour and you can 100% the achievements within about 30 minutes, which makes 0% sense to me. This game could be much improved by the addition of new aspects to add challenge but honestly, it'll never be in the same league as Hexcells. EDIT to add: lol, just realised that I haven't even played long enough to get all of the card drops. 1/3
Nice puzzle game. Tenrow is a mildly challenging puzzle game - like mine sweeper, except the numbers encompass the whole row/column. As far as I can tell, there isn't much of a difficulty curve, so in the unlikely event that you find these puzzles too easy, you'll be disappointed. Some tiny ♥♥♥♥♥♥♥: unlike minesweeper, the numbers adjust with each "mine" you place, and you can't mark squares as "cleared" either. Overall, the interface is fine and does its job well. It took me 66 minutes to beat all 50 levels. Recommended to everyone who enjoys mine sweeper and wants something slightly more difficult - unfortunately, there isn't all that much of it. [i]This game runs well on my old Windows XP machine.[/i]
A short and basic logic puzzle game. If you need another one of these in your library, it will suffice for 1-2 hours. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 14.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]AMD FX-8350[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 750[/td] [/tr] [tr] [td]Notes[/td] [td]More idle time for card drops than playtime[/td] [/tr] [tr] [td]Technical Notes[/td] [td]No problems[/td] [/tr] [/table]
⠀
好,好,好 这么玩是吧 做这么难 知道我通关不了,是吧 特意过来刁难我,是吧 我告诉你 遇到我, 算踢到软柿子了 解密拿我忒没辙 卡关后以泪洗面去找攻略 "目极社区兮,桑喵心。魂兮归来,哀自身。"
ein schwieriges spiel für zwischendurch. ich empfehle es. es ist herausfordernd. 50 leveln. manche davon sind echt schwierig zu lösen. musik und klang sind gut. preiß ist im angebot super. alle errungenschaften funktionieren.
Neat little puzzle game where you have to highlight a certain amount of boxes depending on the numbers on the grid. There is 50 levels in total to solve. The difficulty of them is mixed - while it starts with easier levels you can still find some of them in the middle of more difficult ones. What I also really liked about it is that it doesn’t force you to solve one level after another. It gives you the option to skip and go solve a different one in the same or next the next row.
数字解谜游戏,也不难,但成就比较奇怪,一共有50关,过了前34关就全成就了。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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