
Attract customers, train stars, and win the Grand Slam in this tennis club sim!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 97reviews | 70% | — | $18.5K |
| $6.99−30% | 35ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍全実績達成記念
玩过篮球/足球物语的不建议玩,相似度有些高,但是单人球员和多名球员的差别还是很大的
[h1]新的开罗体育类经营游戏来了! [/h1] 《网球俱乐部物语》是由开罗游戏制作的一款体育类经营游戏,玩家要经营一个网球俱乐部,招收学员获取利益,培养教练打各种比赛获得俱乐部会员、各种道具点数以及少量装备,一步步增强自身的实力,冲击更高组别的比赛,将俱乐部做大做强! [h2] 经营玩法 [/h2] 游戏的经营部分延续了开罗以往体育题材的玩法,从经营俱乐部开始,可以开设课程、拉赞助商,开设俱乐部活动,强化设施以及商店部分。名声越高,俱乐部的会员也就越多,来上课的学员除了交学费以外,还会由“特别训练”环节,为玩家提供大量可获取的道具和点数。拉赞助商环节需要累计去搞,一般第一次很难直接到达所需要的点数,哪怕前期也是这样,100点数至少需要两次,后续难度增加次数也会增加。商店部分所卖的装备有点贵,这个游戏赚钱其实是有点慢的,但是各项支出都很昂贵,所以需要耐心的等钱积攒起来。 [h2] 培养要素 [/h2] 游戏的核心还是以人为本,只有不断的参加比赛获取丰厚的奖励,我们才可以玩出一个正反馈循环。角色分为基础能力(耐力、力量、速度等)和网球技能(上旋球、切削球等技法),前者需要刷各种道具和进行训练来提高,后者自身需要更新装备,用更高品质来提升数值。这个游戏主打的是一个数值碾压,数值比对方高,打出来的球就很精彩;数值要是比不过,就有点难胜。每个组别要打到冠军才可以提升组别,遇到更高级的对手。 游戏后期招募的角色基础能力就很强,前期的角色需要投入培养的资源太多了,到底如何取舍,还是要看玩家自己的选择。 [h2] 总结 [/h2] 《网球俱乐部物语》是一款有着开罗游戏经典玩法的体育类经营游戏,游戏的经营要素丰富,课程安排、球场设施、拉赞助等多种环节需要探索;培养要素也非常重要,角色的能力、球技和装备都非常重要,其中球技的各种术语很还原现实,是有些科普意义的。用培养好的角色去打比赛获得各种胜利非常有成就感,推荐开罗游戏的粉丝来尝试本作! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 14ratings |
| 87% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期ok。后期重复太多了,不想继续打下去。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2K | 184 | 72% | $8.99 | |
| $38.3K | 174 | 75% | $8.99 | |
| $163K | 548 | 96% | $12.99 | |
| $129.6K | 540 | 82% | $8.99 | |
| $121.5K | 436 | 97% | $12.99 | |
| $95.7K | 268 | 92% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.5K | 60 | 75% | $7.98 | |
| $18.5K | 408 | 44% | $1.99 | |
| $18.5K | 252 | 75% | $4.99 | |
| $18.5K | 146 | 71% | $5.99 | |
| $18.5K | 78 | 74% | $3.82 | |
| $18.5K | 126 | 94% | $5.29 |