
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 600 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you enjoy Pokemon, this is a great game. If you ever wanted to have an OK Coop Pokemon experience - play this game! I really like the humour and meta references the devs put in. I've been playing this one for some time. a lot of good improvements. a few not great ones. still lots of time to see how development goes. 5/5 nintendo stocks
As a "monster catcher" game very good. To be able to play 100% co-op with a friend and experince an totaly new much more grown up version of pokemon is amazing. But as a MMO its very bad as there is no real good way to get pansuns (Money) which makes the economy and end game dead. But if they fix that this has alot of potential.
decent other than the monumentally stupid decision to never add more creatures to your creature capture game. not really worth much once you've got what you like and know there's never going to be any additions.
Amei e amo muito esse game fico triste pelo abandono , poderiam ter continuado a franquia
LOL this games community managers are a massive joke. I got banned from their discord for saying their new game is like palworld. lmao. Sorry yall are copying their game to hop on the trend. Losers.
[h1] Temtem é excelente Monster Catcher que paga o preço por querer ser um MMORPG [/h1] [b] Depois de 153h de jogo e um Nuzlocke: [/b] Em resumo, esse jogo pega todas as características de um jogo "tipo Pokémon" e eleva alguns patamares, mas desce muito em outros para poder torná-lo um MMORPG. Apesar de ter amado esse jogo, recomendo que compre-o caso esteja na promoção ou se você tiver muita vontade e não quer pagar 400 reais nos novos jogos de Pokémon [u] Pontos positivos: O que o jogo melhora na fórmula de Pokémon [/u] [list] [*] A mecânica de energia por si só evita que o jogador fique apenas usando o ataque mais forte toda hora [*] A mecânica de sinergia entre ataques e tipos incentiva um time mais diverso e novas estratégias [*] Batalhas em duplas herdam bastante a lógica do competitivo de Pokémon e torna o jogo mais desafiador [*] As criaturas são muito bem feitas, com diversa combinações de tipagem e com designs para todos os gostos [*] A história é boa, apesar dos temas ficarem pesados repentinamente e terem uma crítica social explícita, o que pode afastar parte do público (Ex: [spoiler] a motivação da equipe vilã é restaurar a monarquia no arquipélago, uma das missões principais é se juntar a resistência local e libertar a "África" dos vilões, mas ninguém das ilhas vizinhas fica sabendo dessa guerra por estarem mais preocupadas com um torneio de batalhas) [/spoiler] [*] Os personagens são simpáticos e tem bons designs, inclusive os npcs que você vai ver só uma vez no jogo inteiro [/list] [u] Pontos negativos: O que o jogo sacrifica para se tornar um MMORPG [/u] [list] [*] Grinding/Farming excessivos: a disparidade de níveis entre treinadores e entre bichos selvagens é absurda. (Ex: [spoiler] tem regiões que você enfrenta treinadores nvl90 enquanto os bichos selvagens estão nvl60) [/spoiler] [*] Rotas longas, com muitas criaturas e treinadores gastam o seu tempo e te obrigar a ficar usando itens ou voltar pra cidade para curar várias vezes [*] Várias missões são arrastadas e se resumem em ir ao ponto B, depois C, aí voltar pra B e terminar em D [*] Pouca interação online. Você pode jogar competitivo, trocar, fazer raid, decorar sua casa, e só (o que o fato de pegar uma média 300 jogadores simultâneos não ajuda [/list]
Éste juego está mas muerto que otra cosa, he comprado dos copias y me acabo de enterar que retiraron las micro transacciones porque no recibirá más actualizaciones. Ahora me anuncian desde el menú del juego la secuela. 90 euros a la basura, espero que os baneen de steam por esta pedazo de estafa.
Banned for playing on linux do not bother if you want to play on steamdeck.
A creature tamer game much like Pokemon which, unlike Pokemon, was built from the ground up with cooperative play in mind. You can play the entire campaign in 2 player cooperative and both characters are represented fully throughout. Another thing to keep in mind is this game is much more difficult than legacy Pokemon games. You will regularly run into enemies at or above your level if you do not grind. A lot of RNG elements such as miss chance and criticals are removed, highlighting a dependence on strategy above all else. This game is also fully developed, and while I cannot speak for the previous life it lived hosting microtransactions, I'm happy to report that all of that is removed and all previously paid elements, such as cosmetics, can be earned simply by playing. I very much recommend playing this for the Pokemon die-hard fans - it's miles above Pokemon, in my mind.
Jogo divertido Animações fodas Uma fusão de pokemanos com yugioh 11/10 Gamefreak mamou
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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