
Temtem is an online creature-collection adventure. Tame 165 unique creatures across 7 vibrant islands, battle other tamers, tackle mythical Lairs, chase Luma & Umbra variants, and breed your favorite Tems - with friends by your side! Dive into a colorful monster catching adventure, so Temtem up!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−80% | 39.3Kreviews | 81% | — | $6.4M |
| $44.99 | 2.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J’ai passé environ 360 heures sur le jeu Temtem. Après avoir fait une pause d’un an, j’ai repris le jeu récemment. J’ai joué pendant environ 4 heures, durant lesquelles j’ai capturé 2 Luma Je me suis ensuite déconnecté Le lendemain, j’ai reçu un e-mail m’indiquant que mon compte avait été banni
[h1] If you love pokemon, this will still be the worst game you've ever played [/h1] This game is just one, infinitely long dungeon crawler disguised as a pokemon rip-off, and it's not even good at doing that. The story sucks, all the npcs just talk so much and none of it matters. Every 5 steps you take, you have to battle an npc, and all the battles are so nauseatingly long that it drains you over time. The end of the game is really bad with horrible balancing with enemies 20-30 levels above you. The side quests don't matter and nothing else matters in this game besides constantly battling npcs every 5 steps you take. don't play this game. i love pokemon games and I will never touch this game again with a 10 foot pole. The
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
| $44.99 |
| 237ratings |
| 78% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best Pokemon game I've ever played. Even no longer being updated, this game is well worth playing, and I sincerely hope Crema are working on a sequel.
It's hard for me to recommend Temtem honestly,I only recommend it because we played it on coop with my friend and had fun because of said coop. The game is quite ugly let's be honest,this is ps3 style of graphics,although it's very fluid and the musics are great. The animations are nice and creative when it comes to temtem moves. The temtem variety is decent,there are temtems who's design betray their type or sometimes it hides it too much. Like you see a giant yellow spider and...nope it's not just electric. It's electric AND fire. Where does the fire even come from ??? The story is very bland,plot twists aren't too interesting and the story tries to get you attached but by the end of the game I was just bored of every characters. Ofc if you're hoping for a good finally,know that you're getting stolen the glory,I don't understand that we make you do everything in the game,fix every problem and then some random people show up to solve the story for you. Now gameplay wise it's good and not good. Unlike pokemons you evolved after a fixed number of level after acquisition of your temtems,instead of a fixed level. Let's say you get a temtem at level 12,he'll evolve at lvl36,but if you got him at lvl40 he'll evolve at lvl64. On a good side you can refuse to evolve and the game won't force you to evolve after every lvl,it'll be in your temtem page with a choice to evolve. Oh btw did I mention that evolving absolutely sucks in this game ? Imagine you have a temtem with a passive ability of healing when they ko another temtem,well when they evolve they lose that passive ability to another one which,most of the time,is terrible like that one ability that literally makes you take your ally's damage instead of them or reverse. Makes you not want to evolve at all. Unlike pokemon (you will hear me reference pokemon and digimon a lot) you don't have odds of hitting,every moves have a solid 100% precision chance. which ig is good and bad at the same time,you don't have the thrill of surviving because your opponent missed or the deception of missing your final hit. Difficulty wise it's either not enough or too much. Fights are always duo,you have 2 temtems and your opponent has 2 aswell. except that duos would work if the enemy ai wouldn't know everything about you. It knows your every moves,your passive abilities,your held item,etc. And also,most of the time your opponent's types either make no sense or too much sense. When you're in an arena,you will fight other challengers with types designed to beat the arena so you'll be weak against them,make sense,they're also challengers. But then the guardians of said arena also have types to beat the arena,and the champion has types that don't match the arena itself,so what's the point ?! One arena has lava and platforms,guess it's type. Is it fire ? no it's grass. Does it make sense ? NO Another thing that I hate and love in this game is progression. You have upgrades throughout the game such as a surf plank to go on water,you lose it,then you have to get it back. You get a pair of roller skates,you lose them not even 20min after getting them only to optionnally get them back 30h later. That mount everyone uses except you ? don't dream,you need to collect optional collectables and wait till the end of the game to get it. That battlepass you get for free and takes ages to level up ? you have to wait for endgame to get daily tasks to lvl it up faster. Literally most of the game content is endgame. NO ! A GAME THAT COST 50€/$ SHOULD NOT MAKE YOU WAIT 70H TO MAKE YOU UNLOCK ANY CONTENT ! People buy games to play them while they do the story,stop locking 90% of the game for after the story when it would get them invested to have it through the story. Also props to the devs for completely killing the game by not updating it anymore and even removing every transactions as a way to say "nope,we don't want to take care of it anymore". So not only the story lies to you by making you do 70h of talking,running around and struggling with unfair fights with temtems that absolutely sucks while the opponents get perfect stats then the story just goes Deus Ex Machina mode with someone saving the world instead of you right when you're about to finish the game,but also everything in the game is blocked until you start doing their bs raids at the end of the game. And wanna know what's defining your difficulty ? your starter You got the super strong fight/rock type,the super defensive crystal/grass type and then,the cool looking but completely useless mental/water type. Wanna know why it's useless ? the type chart. Types are a huge mess in this game,they make sense and also don't make any sense,like you wanna beat poison type ? use flying type,it's stupid because any game ever doesn't do that,but wanna know why ? because wind blows away toxic gaz,yep it's the same bs reason for why water beats rock in pokemon,because eventually water breaks rocks,EVENTUALLY. Except that WIND type isn't FLY type ! Mental (psy in pokemon) is weak to absolutely 3 types and strong against 2 unused types. But water is weak to 3 more types and strong against 3 almost unused types. So your starter is weak to poison,digital,crystal,electricity,grass and only is strong against fight and neutral for 50% of the game,then strong against fire,digital and earth for the rest of the game BUT,by the time you reach that 50%,nothing is weak to it anymore. Meaning that your starter has been useless for the whole game EXCEPT pvp. Yep it's only good on pvp. Now let's talk about what truly makes the game difficult. It's not the types,it's not the abusive op temtems of your enemies,no,it's the economy of the game. Temtem is a mmo that wants you to grind a lot,almost too much,and sometimes you're lvl40 and still get owned by a lv20 but you yourself,cannot own a temtem with 20 more levels than you. The problem with this game is that everything is expensive. Healing items are expensives,costumes are expensives,stat boosts are expensives because you're meant to get all that money on,you guessed it,endgame content AGAIN. So during the WHOLE 70h of story,you struggle like never to survive because they game gives you those cheap healings that don't heal anything and you die a lot,just to get too much when you're done with them game. Wtf,why is CREMA like this ? this is such a poor game design choice. The worst is,there's so many bs like that in the game. Let's take Tucma for example : you finish your second island,you beat the arena champion and you get to Tucma,well congrats cuz if you're not prepared you're softlocked. Can't go back to previous islands,you're stripped of your roller skates you just got,no more surf,no more temtems except forced ones that sucks,no more healing items. WHY THE HELL WOULD ANY DEV THINK SOFTLOCKING THE PLAYERS IS A GOOD IDEA ?! Now,if you ask me,I'd say buy the game on sales on a website because it's not worth 50€/$,they don't deserve it after how much bs and laziness is put into the game. So yeah,go play WITH a friend,and try to skip Tucma as fast as possible and try to ignore all the flaws and MAYBE you will have fun. For info I finished this game 3 times,I did it in between a few years everytime,I've seen how the game has changed and I'll be honest,it's such in a poor state rn,I almost feel bad cuz I actually like this game. But I also hate it for being such an anti game.
很难想象设计师是个智力健全的人类,沙雕设计师吃饭遇怪,拉屎遇怪,和他老婆睡觉的时候也遇怪
Not even worth $40. Only buy this on sell. Decent amount of Tems but honestly not satisfied. Always online, got lots of tems and their evos spoiled for me because of this by other players. Ruined tons of the experience. Story was ok. Having a built-in Nuzlocke and Randomizer is an amazing idea but the Nuzlocke modes are extremely buggy, so much can softlock you so its grade A trash. Decent spin on a monster tamer game, but the negatives I could name just outnumber and outweigh the positives. I just can't recommend this. I'll keep playing for the shiny hunting though.
Minha opinião se divide em 2 aspectos: O relevante: - É um jogo estilo Pokemon(antes da séries Legends) com uns adicionais que da um charme. Como jogo é legal, desde que você ignore a lapada com uma certa agenda bem na sua cara quando se inicia. E o mais sério e que me fez dar uma nota negativa: - Já é ruim o suficiente perguntar o meu "pronome", que por si só já é coisa de gente dodói da cabeça, e ainda pergunta se eu vou querer ser uma pessoa normal do sexo masculino, feminino ou um doente mental que usa "elu/delu".
É incrível como nada nesse jogo gera um pingo de dopamina. A experiência inteira parece ser atravessar uma rota infestada de Magikarps e Rattatas equipados com Hyper Beam, Fire Blast, Thunder e Brave Bird, sem o recoil e a chance de errar. Não importa se você está 20 níveis acima, tudo derrete seu HP, você volta trocentas vezes na cidade para healar ou gastar uma quantidade absurda de itens. Tudo aqui parece propositalmente feito para ser arrastado.
The game feels like it wants to emulate Pokemon badly but does not have the feeling quite right. The balancing makes grinding the only task in the main quest to the point that I felt myself avoiding using new critters to avoid the grind. I'm excited to see what else this company does because I fell like the bones are there but this game has had me put it down a few times now.
[h2]While I'm (mostly) enjoying this game, its many faults are such a turn-off I couldn't really recommend it to anyone other than die-hard Pokemon fans, and even then only with caveats.[/h2] [h3]Pros:[/h3] [list] [*]The Tems have good designs, both looks- and battles-wise! The evos make sense, and I honestly really like the change that a Tem evolves not at a set level, but after a specific number of level ups, regardless of starting level. [*]Tems have their SV and TV (IV and EV equivalents, if you're into Pokemon) values displayed in their profile, so you can tell upon catching a Tem how "good" it is, and which Tems you should breed for higher stats. [*]The battle system is always dual battles, and many Tems have special abilities (Traits) and moves which have different effects depending on their battle partner. Moves also work on a stamina system instead of a points system, requiring you to time your move uses and skip turns periodically rather than spamming your most powerful move constantly. [*]The different areas within an island have coherent designs, and the ways they connect mostly make sense. Most of them also have very obvious areas that you can't explore now but hint at a mobility upgrade you get later - and you can often see other players using those mobility upgrades. [*]Getting a mobility item gives you immediate exploration bonuses, in items, new Tem-catching areas, new Tems, new trainer battles, and new areas. It's very rewarding (and therefore extremely frustrating when it's later taken away). [/list] [h3]Cons:[/h3] [list] [*]You can't rotate the camera, and the environment isn't designed to account for this. It's easier to travel "up" than any other direction, b/c you can literally see more in that direction, which makes sliding puzzles and ledge falls an exercise in frustrating blind leaps of faith. [*]The human designs are... uncanny? They're not strictly [i]bad[/i], but there's such a huge design difference between character's faces that it looks like some of them are from a different game altogether. I initially thought it was a weird stylistic choice, where adults had semi-realistic eye and mouth designs and kids had huge anime eyes and anime expression mouths, but some of the adults have the stylistic anime faces, and some of the kids have the creepy semi-realistic faces. I don't like it. [*]Just truly terrible game design. The story and quests don't make much sense and are often obvious busywork. You are given exploration items and then immediately have them taken away for several chapters. There are multiple unwarned-for points of no return, one of which completely changes your personal Tem team with a cast of pre-generated Tems for several hours. It really seems like they didn't write or develop this game in its entirety, they just made multiple setpieces and jammed them together with no regard for if they made sense in order. [*]The writing is extremely variable. The main questline is largely nonsense, probably due to the disjointed way it was pieced together. Some of the side quests are better, and some individual dialogues are actually really good. However, there are also a lot of but-thou-must moments, which your character will explicitly call out but still cannot do anything to avoid. [*]Dialogue trees are buggy. They're supposed to grey out options you're already chosen, so that you can track conversations. Some of them will loop infinitely, never marking off options. Some will simply repeat all branching dialogues twice instead of going back to the previous choice menu. Some will reset for unknown reasons and re-highlight all the options. Not all convos are repeatable, even tho they branch, which would be normal except that many of them are one-time-only plot conversations and you can easily lose information by choosing the wrong path. Many trainer pairs, even in the first area of the game, will not display their dialogue properly so it looks like only one character is talking. [*]Tems can only be bred a specific number of times, and that number goes down faster the better the Tem's stats, and the child inherits the parent's lowest breeding times number (Fertility, in-game) instead of starting at full. There are items that can guarantee stat inheritance, but they cost real-world currency (which can be found in game if you don't mind spending days to weeks grinding for pennies' worth). Restricting the number of times a Tem can breed makes sense (otherwise you'd have a flood of max-stats Tems on the market) but the excessive restriction means that only the most obsessed can get high-stat Tem teams... or people that have paid real-world money for a quick shortcut. [*]MMO cruft - the game is always-online, despite the game being almost entirely single player until the campaign is over, and there's a lot of Premium Currency/Season Pass bs. I will give this a slight pass, since the Season Pass is largely only cosmetic items - but season pass also gives you exp boosts and in-game currency, and the premium currency is required to get Tems with high stats without grinding to catch a perfect Tem. EDIT: Upon investigation, it's actually not possible to spent real money on this anymore. Which is good, but also baffling, b/c it seems as tho they reacted to the reasonable complaints of a season pass in a paid-for game and just... left it in instead of finding an alternative way to give new players those rewards? It still means there's a ton of grind to get everything, but at least it's not pay-to-win anymore. [*]The FreeTem! group is a pretty obvious ploy to get people to log in more frequently and spend time and in-game currency doing busywork (catching and releasing specific Tems). This could have been used as a commentary on how they're actually making the problem they're trying to solve worse, like PETA or like Brits accidentally incentiveizing snake farms in India, but it's played rather straightforwardly, which makes it even more disappointing. [/list]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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