
Tempest Citadel is a base building simulation set on a storm-ruled planet with a vivid sci-fi story. Build a mighty Citadel in the clouds for your crew of explorers and conquer the deadly planet below in automated squad battles!
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Languages: English
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Reviews
I want to preface this by saying if you are looking for a tactical game in the vein of xcom this isn't it. You have a base that you manage and squads of soldiers that you send out, but you only have control over their positioning and broad tactics not when and wear they shoot or use their equipment. That said it's still fun to manage your base and optimize your soldiers gear. There are quite a few different stats to manage and the combat is more complex than it appears on the surface. Getting your soldiers from raw recruits that cower before bugs to super soldiers that burn through dragons is pretty satisfying. And while you don't have a lot of control positioning does matter in the harder fights. As does which weapons you take. Admittedly on easy mode you basically just let the fights run, but on extreme giving the proper loadout and sending your soldiers into cover is the difference between between being wiped out and winning the fight. The bad thing is that this is not particularly apparent to start with. Poison and lasers are basically the best choice for the first half of the game, and you simply won't have the tools to deal with some of the tougher enemies except brute force. It gets more interesting once you research psi powers and a few of the more advanced weapons, but that takes long enough that I can see why people would be put off. The best part of the game though is the story and the art. The story has a surprising amount of world building, and kept my interest through the whole thing. And the art is quite good in the UI, which you will be looking at a lot. There is a large amount of soldier portraits and they change as you augment them, which is neat. Though the actual battle animations are mediocre. They aren't the worst 3D models I've seen, but they aren't the best either. The only annoyance I have is that the story is fairly linear. It doesn't matter how well you do in battle. If the story needs you to lose it will say you lost horribly. And occasionaly there is a disjoint between what you were fighting and what it says you were fighting. It kind of felt like the developers just decided they needed a fight for every major event whether it was necessary for the story or not. There are three different endings, but it entirely relies on how well you can do in battle rather than any choices you make during the conversations. I spent an hour trying to figure out a different conversation path to no effect. And it's actually impossible to lose. If you lose enough times in a mission the game will eventually gift your units with miraculous aiming and dodging prowess to beat the mission. I found that out when I was trying to deliberatly drop my fate score and my pistol armed medic started defeating hordes of enemies solo. That said you're only going to get the worst ending if you rely on that. And getting the best ending is actually a dramatically harder prospect even on Easy difficulty. On extreme, well it's a challenge. Overall I would say if you're interested in a neat story and some casual base building and combat this is for you. I at least felt it was worth the price.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nothing wrong with this game, it just feels about 10 years late. Battles themselves are very dull, I'm not sure why your given the illusion of control as its basically auto resolve. There are worse games but for its price this just isn't worth it.
It's about six hours of gameplay if you play fast, 10~ if you play slow. With that out of the way let's move on. Tempest Citadel is a trippy sci-fi romp into a stormy planet that is trying to be several games at once without really mastering any aspect. Now, this is not to say that this game is bad. I would say this might be one of the best X-Com inspired indie games of the decade. But what I am saying is that there are obvious flaws in Tempest Citadel. You awaken from cryosleep and quickly get shot down. You then do a few missions and locate a flying citadel that you turn into your base. This base is where you construct new facilities and otherwise play the game from. You then launch over a hundred ground missions, which is just an excersize of letting the game auto-complete itself. There are a few different types of enemeies, which you always see at such a distance they all just look like people in armor. You just sort of techrush and get guns and armor to stomp enemies. Where the game gets things right is it *tries* to impose moral choices that are actually single choice answers. At the start of the game you learn that a portion of your crew died in cryosleep, and you can otherwise harvest them for resources. You can however revive them at the very, very end of the game if you keep them; where by then you will have either lost the game by then or not need them. Then the game gives you not one but two different fake chances to play diplomatically. The order hate you and the mechanists eventually turn hostile because you are forced to lauch a suicide mission. This is a great attempt, but the writing starts to fall apart in the middile of the game as you stop caring what these people are babbling about. The Dominion and Order just insult you, the Mechanists don't give straight answers, and the Arcane just sort of exist. The game gets very tedius in the mid-game, and very little variation happens. Only hard core strategy fans should apply.
Tempest Citadel is a fairly good strategy game with a surprising dedication to the lore and story. The game offers a lot of things to do, but doesn't provide a good job in explaining them.
Toujours pas en Français depuis sa sortie, la traduction se fait attendre et au vue des nombreuses scène ou il y a du texte, je ne suis pas le seul à attendre. J'espère que ca arrivera prochainement ou je serais contraint de le désinstaller ! Pour le moment je ne recommande pas ce jeu pour ceux qui cherche du Francais ou bien peu d'anglais.
Die Musik ist so schlecht das ich mir die Fussnägel abgekaut habe und ich gezwungen bin aufzuhören ^^ Trotzdem hat was ^^
Wirklich spaßiges Strategiespiel Leider sehr kurz (die Kampagne habe ich in etwas über 6h durchgespielt) und die Forschung um Gliedmaßen zu ersetzen gibt es viel zu spät...
Worst game I have ever played. UI text blemeshes the eyes. Read dark text from brightly paneld UI to feel a nice sharp tinggling in your retina. A game that gives you as many females as males to balance its ANTI-Male Bernie Supporting Developers. I would say to stay far away from these optic nerds. I hate this UI text reading cr@p always when I think a game would be good. Look at steam their UI is darker than their text??? See how easy this is on the eyes???? see??! Why do Developers not???
The game is OK, and I do recommend it for what it is. This is a game where a lot happens automatically, including the combat. There is an OK story, but it seems like in some areas maybe it was translated poorly? Some of the writing is odd at the very least. The game mostly plays itself. Your soldiers auto fight combats. Your engineers auto build equipment and modules. Your scientists automatically research new stuff for you. What you do is set the priorities on what each of these people do for you. Then you speed up time to the next event.... which might be a mission on a planet or a new breakthrough or a new bit of story. So it is mostly a simulation game. On easier difficulty levels you don't seem to be able to make a bad choice. On harder difficulty levels you have to be much more focused. The game isn't great, but it isn't bad, and it has it's own style. 6/10
A group of explorers arrive at the origin planet of a piece of alien technology which having crashed on Earth, fast-tracked human kind’s technological advancement and unlocked faster than light travel. With no means of returning to Earth unless similar tech is discovered, the explorers seek out the ancient civilization which called them to the planet and activate a dormant, floating fortress which becomes their base, from which they conduct missions, gather information, technology, and fend off attacks by hostile alien factions. You manage the Citadel itself, build or activate new facilities, assign personnel, conduct research, manufacture equipment and equip your squads from this flying base. You have the world map, showing locations of interest within range of your landing craft, what the threat percentage - which is the difficultly indicator and can launch missions. After landing battles are quick, you can orbit around, zoom and move the camera. For some fans of the RTS genre, this might be a huge turn-off since you’re not actually controlling the units in battle. Tempest Citadel is a story-driven Sci-Fi title with plenty of game mechanics in spite of being hands-off with combat, add nice visuals and you have an enjoyable game.
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