
Falling-sand sandbox game with 500+ elements, chemistry, fire, life, food, and anything you can imagine.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Sandboxels is a falling-sand game featuring heat simulation, electricity, density, chemical reactions, cooking, and fire spread. With over 500 unique elements to play with, Sandboxels is a great simulator to pass the time and relax.

Play the classic Sandboxels browser game on Steam with extra perks:
Steam Workshop support - Browse and publish saves directly in-game
Unlimited save file management - No more save slots!
No advertisements
Bigger screen space
Rich Presence for Discord
Support the developer!
There are thousands of interactions between the many materials, plants, animals, fluids, and powders in the game. Experiment with chemistry, cook food, grow an ecosystem, and more.
Simply click or use your touchscreen to select a category, like Liquids, then pick an element, like Water. Drag on the canvas above to place your pixels, and watch them interact with others!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good in some places but it leaves a lot unaccounted for. It has a lot of elements and reactions within those elements. There are some genuinely cool things you can do in this game that other pixel based sandbox games don't have, like mods. But the game is unoptimized and has a small particle limit, The TPS counter doesn't drop with frames when there obviously isn't subframe ticks, and when compared to a lot of other pixel sandbox games (that are free) this game just isn't good. The main game I've been comparing this to is called "the powder toy." It has a huge particle limit, can run on almost any device without lag, and best of all: IT'S FREE. if you haven't bought the game yet, just don't waste your money on this. there's better particle physics simulations out there.
Bardzo przyjemna produkcja, przypomina pewne proste stare gierki przeglądarkowe ale jest o wiele bardziej rozwinięte.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, German, Spanish - Spain, Czech, Finnish, Hungarian, Indonesian, Polish, Portuguese - Brazil, Russian, Simplified Chinese +7 more
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
insgesamt ist es in ordnung. der preiß für dieses spiel ist ebenfall im angebor für -39% gut.
This Game is just absolutely perfect and i think i did the right thing by buying this instead of just playing for free on the browser
Amazing graphics cried while playing
its good for 1$
It works great and runs fast! Very fun!
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i found out about this game by watching someone on short-form video make different foods, like pizza and smoothies. then I played the browser version for hours and hours and finally bought it here. To me, Sandboxels is one of the better pixel sandbox games and brings me back to the same wonder and fun I had with stuff like dan ball powder game- just with like, far more modern and friendly UI & controls. It's got a lot of fun, explosive, colorful, useful, beautiful and scientific interactions, but if you find it lacking in elements, the mod scene is also really great. Personally I'm endlessly entertained by most if not everything in the life tab, and I end up making fish or worm terrariums every single time I play. there's genuinely countless interactions though, you can create a lot of elements through unique ways, like diamonds with heat and pressure, different alloys and colors of gold, figuring out what different creatures eat to lay eggs or breed. It's worth it!
Nie spodziewałem się po tej grze że będzie tak wciągająca. Kosztuje mniej niż hot dog z żabki a jest naprawdę fajna. Można robić dosłownie co się chce.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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