
Shell City is plunged into a state of emergency after coming under attack from the devastating forces of PHANTOM. As the National Army struggle to contain the terrifying war machines, they call upon the only thing that stands between Shell City’s obliteration and its salvation; the peanut chompin’, villain stompin’, TEMBO THE BADASS...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
El juego me gusto bastante un plataformero bastante bien hecho. Lo mejor sin duda su apartado artistico me encanta el estilo que tiene, es divertido. No es dificil, en una tardecita o un finde tranqui te lo terminas. Platinable (aunque no es dificil es tedioso por eso la cantidad de horas) El precio al menos a mi me figura 15 dls lo cual esta infladisimo para lo que ofrece. Vale la pena pero cuando este en descuento no lo duden si no por los 15 no lo vale.
Tembo the Badass Elephant, developed by Game Freak Inc. and published by SEGA, is an energetic side-scrolling platformer that bursts with cartoonish charm and unapologetic chaos. It places players in the role of Tembo, a mighty war elephant called upon to defend Shell City from the invading Phantom Army. From the moment the game begins, it establishes a tone that is both playful and heroic, presenting a character who combines the brute strength of a tank with the heart of a true protector. The game draws heavily from the spirit of 16-bit classics, evoking memories of Sonic the Hedgehog, Donkey Kong Country, and Metal Slug while wrapping its action in vivid comic book aesthetics and explosive set pieces. Game Freak’s foray into a non-Pokémon action platformer is ambitious, showing their ability to create something dynamic, colorful, and distinctly different from their traditional fare. The gameplay centers on fluid movement and destruction. Tembo can dash through walls, crush enemies beneath his feet, and spray water from his trunk to extinguish flames or power machinery. These mechanics are tied together by an emphasis on momentum—levels reward players for maintaining speed and rhythm, chaining attacks, and keeping the flow going. The sense of weight is palpable; Tembo feels heavy, yet surprisingly agile, capable of charging across the screen or performing acrobatic bounces between enemies. Each level feels like a playground of mayhem where Tembo’s massive size becomes both a weapon and a puzzle-solving tool. The destruction mechanics are especially satisfying, as nearly everything in the environment can be smashed or toppled, resulting in a gratifying feedback loop of chaos and progress. Visually, the game is a delight. It adopts a hand-drawn comic book style filled with bright colors, bold outlines, and expressive details that pop with energy. The presentation is enhanced by dynamic panels and exaggerated sound effects that mimic the pages of an action comic—“BOOM,” “CRASH,” and “SMASH” accompany every collision. The urban and jungle-themed stages are beautifully layered, filled with small animated flourishes that make the world feel alive. Tembo himself is brimming with personality; his facial expressions, trumpet calls, and heroic poses reinforce the game’s tongue-in-cheek humor. The soundtrack complements this aesthetic perfectly, with upbeat military-style tunes and percussive rhythms that fuel the game’s constant sense of motion and urgency. The structure of the game follows a clear progression through a series of themed zones, each ending in a boss battle that tests the player’s mastery of Tembo’s abilities. These boss encounters are well designed, requiring clever use of the elephant’s moveset—charging to break armor, spraying water to disable flames, and executing aerial smashes to strike weak points. The levels themselves mix straightforward platforming with secret-laden exploration, encouraging players to destroy everything and rescue civilians hidden throughout. This adds replay value, as completionists will find themselves returning to earlier stages to collect missing items and increase their score. However, the game also introduces a somewhat divisive mechanic: certain later levels are locked behind a requirement to defeat a specific number of enemies or achieve particular milestones. This design choice can interrupt the pacing and force players into repetitive replay sessions, creating artificial length rather than organic challenge. While the game’s controls are generally smooth and intuitive, the heavier physics occasionally make precision jumps and timing-based sequences more demanding than expected. Tembo’s momentum is thrilling when charging forward, but it can also make stopping or adjusting mid-air slightly clumsy. The difficulty curve ramps up sharply in the later sections, introducing traps, auto-scrolling sequences, and tighter enemy placements that demand careful control of the elephant’s weight and speed. Some players might find the checkpoint placement harsh, as dying near the end of a long level often means repeating large portions of it. Yet despite these frustrations, the core action remains enjoyable, and each successful run feels genuinely earned. Tembo the Badass Elephant ultimately succeeds because it embraces its absurd premise wholeheartedly. It never tries to be subtle or serious—it is a loud, colorful celebration of cartoon action where an elephant takes on tanks, planes, and robots with nothing but grit, muscle, and a patriotic bandana. The humor is self-aware but not overbearing, and the tone strikes a balance between parody and homage. Even when the game shows its limitations—its relatively short length, occasional repetition, or demanding unlock structure—it still feels crafted with enthusiasm and respect for the platforming genre. Game Freak’s craftsmanship is evident in the smooth animation, clever level layout, and polished presentation that keep the experience consistently engaging from start to finish. In the end, Tembo the Badass Elephant stands as a joyful, high-energy platformer that prioritizes fun and spectacle over innovation. It may not redefine the genre, but it captures the essence of why classic action games endure: tight controls, strong personality, and a satisfying rhythm of challenge and reward. It’s a game that invites players to embrace their inner powerhouse, charging through enemies and obstacles with unrelenting force, all while grinning at the over-the-top antics unfolding on screen. Though it leaves players wishing there were more levels and deeper mechanics, its short but explosive campaign offers enough thrills to make the journey memorable. Tembo’s adventure is one of pure, unfiltered action—an elephantine burst of joy and destruction that proves Game Freak’s talents extend well beyond their usual domain. Rating: 7/10
Fun game by the original Pokemon developers! That Peanut Butter jar achievement is the only annoying grind.
Better that modern mainline Pokémon games. Also here's funny thing: game crashed one when in settings I accidentally picked default settings. Thankfully, game still launched with default setting, but I had to set back all the changes I made
Ótimo jogo de plataforma, curiosamente feito pela gamefreak (sim a mesma de pokemon), mas esse jogo eles fizeram pra SEGA.
This game is like DKC, but if DKC controlled like ♥♥♥♥ and the level design was ♥♥♥♥ including forced combat section that are ♥♥♥♥ and a pretty cool art style.
I have had a curiosity to play Game Freak's other titles that aren't Pokémon. And for my first foray into their catalogue, I found myself drawn to this title for obvious reasons. Tembo is a title that is fun for a playthrough. It's a short, sweet game which never gets too complicated during your time playing it. Tembo does a good job introducing new enemy types and introducing new hazards as well that you will need to deal with. The visuals are charming enough, but nothing to write home about. The music especially isn't anything amazing, and I could not remember a single track after finishing the game. The story is lacking, but for what this game is certainly going for, not having one to sink your teeth into is understandable. The gameplay, however, is where this game falls short. The term 'lacking' is something that I find myself coming back to. This game is lacking. You feel yourself wanting more when you're playing through the levels. More items to collect. More enemy variation. More obstacles to traverse. The difficulty, as well, was fairly easy even when you are collecting everything in the game. The most difficult part is the game having a lives system that I found quite arbitrary. Tembo is worth a look if you are curious about Game Freak's output other than what they are mainly known for. Unfortunately, what we have here is nothing to write home about. It's a mediocre product which only leaves you feeling empty when you're finished playing through it. With all that said, I think the game is charming enough on it's own merits to warrant a look, though I would wait for a sale to pick this up. The initial asking price isn't too hefty, but I think a sale is more than fair to wait to pick this title up for less than $5.00. If you have an eye on this, certainly give it a chance, but if you aren't, I would say you're not missing too much. Still baffling seeing Game Freak's logo come up before the title is thrust at you.
This is certainly one of the worst action platformers I’ve ever played. The controls are awful (I played with an Xbox Series controller), giving you lots of unintended inputs that lead to tons of cheap deaths. The lives system is totally useless. You have a certain number of lives to get through a level, and if you lose them all, you have to start from the very beginning — but why? This is just stupid. The checkpoints are too far apart, and because of that, it’s even more frustrating when you lose after playing a section of almost 10 minutes without any checkpoints. I know this is like beating a dead horse (the game is quite old now), but I would recommend avoiding it at all costs — even at around $1.50, which is what I paid for it.
Now that I've beaten the game 100%, I can confidently recommend this game and say that I really enjoyed it. Maybe get it on a sale, but it's worth playing to experience the game for yourself. The game is challenging but fair, with a charming art style and mostly solid controls. My biggest issues with the game are with the controls and with the worst achievement in the game. The issue with the controls is in two parts. The configuration is terrible, defaulting to arrow keys for movement among other odd choices, with the configuration also resetting if a controller is plugged in or unplugged with its own issues on top of that. The other issue with the controls lies in the overuse of moves being tied to the dash button. You have multiple possible inputs, with no context for any buttons. You have a dedicated button for cancelling and another one for confirming any and all dialogue/text boxes. But separate buttons for jump, dash, and spray water which are all the most vital functions of the platforming that takes a vast majority of the time spent in the game. As a result, most unique aspects of movement like the slide tackle or the upward swing, are a mix of movement and using the dash button. What's frustrating though is there is a move that makes Tembo round like a ball and immediately and very quickly go diagonally down tied to dashing in the air, which is frustrating when your dash gets cancelled in midair so you want to resume it, or you need to jump and do an upward swing, or the game just randomly registers a new dash input from the button you've been holding in the middle of a jump. The result is that one of the least needed and hardest to control options in the game becomes frequently mistakenly used, at least to me. The other major issue is a grind-y achievement to collect 99 lives, represented by peanut butter jars. You collect peanuts instead of coins, with 300 making a single jar for a life and no 1-up items exist, so you just have to farm for 29,700 peanuts, probably 60 or so at a time because the easiest and safest way to get them is to go to 2-1 and go to the left for a large peanut near the beginning and quit out of the stage. It takes hours to mindlessly grind the lives regardless of the method you use and is the worst thing about this game. It's a decent length that just gets extended uselessly by a dumb mindless thing if you want all the achievements. That aside, it's a fun game and one I enjoyed while I was actually playing it. I do recommend it solidly, even if I have issues with it. It's got some good design throughout, and while it feels too short, I still would recommend it because of how solid the design is. A fairly underrated gem of a platformer!
Um curioso e esquecido jogo da SEGA e Game Freak. É um bom jogo de plataforma, tem seus problemas de gameplay como o fato do elefante ter controles bem sensíveis nas direcionais, se você quer dar um dash pra frente mas o controle está levemente pra diagonal, ele usa um golpe diferente, o pior é quando ele demora pra pisar no chão, você quer dar um dash pra correr e acaba fazendo um outro golpe sem querer, torna a gameplay meio estressante ás vezes. Mas é um jogo divertido, tem um bom visual e não é muito longo, as conquistas em geral são fáceis, tirando uma que temos que reunir 99 vidas, que é bem chata de fazer, já que o jogo exige 300 amendoins pra ganhar uma só vida, tornando essa missão bem cansativa. Mas indico, ainda é um bom jogo.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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