
Place hexagonal tiles to form islands across a selection of varied levels. Teku is a peaceful game where the goal is to achieve the highest possible score.
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Languages: English, French
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]teku[/b] is one of the many [url=https://steamcommunity.com/id/dohi64/recommended/1046030/]islanders[/url]-likes, the common hex-based variety for free this time, which is less common. place tiles strategically for maximum points until you screw up or run out, game over, well done, try again. [b]2 game modes[/b] are available. in [u]classic[/u] there's a limited number of tiles, gotta place them all to finish, but only a few placement options are offered for each. [u]challenge[/u] unlocks more tiles as you gain more points and they can be placed anywhere, as long as they touch another tile, so that's in fact the classic and less challenging gameplay. they could've thought more about the names and should've explained modes on level select [i]before[/i] starting one, not only through tutorial messages and on the store page. [b]5 locations with 5 levels each[/b], only the first location and all its contents are unlocked at the start. stars open the rest, awarded for reaching a set amount of points in both modes, so 2 stars per stage, 10 per location. [b]special rules[/b] are applied sometimes, like a certain tile or having two separate islands granting more points, placing something creating two instances to maintain symmetry, and even gravity affecting placed stuff (these are neat). [b]tiles are randomized[/b], as one would expect, so there's some replayability, both for fun and due to rng messing things up. simple but good enough pixel graphics, tooltips on mouseover but they can bug out and remain on-screen after a level ends or while playing. [b]only dragging works, can't click to pick up, click to place[/b], not very accessible. nor does it work flawlessly, which can cause problems in classic mode with limited placement options and big 'hitboxes'. it's easy to accidentally put something in the wrong place and [b]no undo[/b] makes it even more frustrating, but levels don't last long, so it just about gets a pass. speaking of accessibility, there's [b]a choice of fonts for better readability[/b] and mouse wheel also works on level select, so the dev isn't totally oblivious, like many others. yet there's no back button on some screens, just lazily click anywhere to escape. [b]no mid-level saving[/b] would be an immediate dealbreaker but not the most annoying thing in this case. still, no reason not to save whenever the player wants or has to quit. only a single volume setting but there's no music, so it's fine. multiple profiles, so more than one person can compete on the [b]online leaderboards[/b] from one pc. there are a couple of languages and toggles for always showing the score on tiles and the grid, otherwise it's hard to tell where the level ends. mouseovering the progress bar or score display does the same. would be good to have an on-screen tile score toggle, going back to the menu to change it is too tedious. and again on the flipside, [b]the full screen toggles is bugged[/b]. I could only run the game in a window, restarting and editing the config file proved to be fruitless as well, then after a few levels it suddenly started working when I tried it one more time. [b]doesn't run on win7 either, despite the minimum requirements stated on the store page.[/b] shouldn't be an issue for most but come on. [b]I liked the various rules mixing things up and found the whole thing a lot more difficult than expected.[/b] took some doing to unlock the 4th level pack and didn't have the patience to keep trying for the last, let alone all the stars. feels like [b]absolute perfection is necessary for the star on many levels[/b], which is a bit much when everything relies on rng. so depending on luck and patience it can entertain/frustrate for a while or longer. free is free but it's not an automatic pass, and while this one could also use more work, it's okay overall. with a tiny bit of post-release support it could've been a stronger recommendation.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Teku is calming, until you play it enough.
Teku is a calming game based on reaching a score in order to move onto the next level, as usual, as the levels proceed, the difficulty increases, adding more rules, and more tiles. I highly recommend this game, INSTALL IT NOW!
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Good game, gets a bit annoying thou with the amount of rng later on but fun overall.
10 из 10 Отличная чилловая игра. Нужно строить острова, чиллить, творить) Милая игра для расслабления. Рекомендую! https://youtu.be/aefnVV4lb7w
Çeşitli seviyelerde adalar oluşturmak için altıgen döşemeleri yerleştirin. Teku, amacın mümkün olan en yüksek puanı elde etmek olduğu huzurlu bir oyundur.
Good game but the Northern sea achievement is broken.
[h1]何となくでも遊べちゃう地形配置ゲーム[/h1] 相互作用のある六角形の地形タイルを配置してポイントを稼ぐ系のゲーム。あまり深いことを考えずに、見た目が似ているタイルを配置していけばなんとかなる感じが良いと思った。ただし、やっぱりある程度レベルが上がってくると相互作用を意識しなければならなくなる。日本語訳は無いものの「adjacent」=「隣接」、「within」=「(◯マス)以内」ぐらい分かれば、相互作用の説明については不自由しない印象。 あとはステージごとに特殊ルールがついているのも良いと思った。同じような地形タイル配置ゲームはあるが、体験が違っていて楽しい。 気になる点を挙げるなら、手札と初期配置がランダムなので、最初から詰んでいる状況がそれなりにあること。塞がないとマイナスが付く湖だったり、近くに複数配置するとマイナスが付く灯台や塔がだいたい悪さをする。かと思えば、単純に相互作用が足りなくてポイント到達しないこともあり、そのへんは完全に運。軽いノリで遊べるゲームなので気にする必要はないけれど。 どこかで見たことのある系ゲームではあるが、手軽にポチポチ遊べておすすめ。適当にやっても良いが、意外に数ポイント足りない状況が生まれるのでバランスも良いのだと思う。ランキングも自動登録なのでハイスコアを目指したい人は運も合わせて頑張ってみて欲しい。
At time of writing, you would have to use an achievement manager to unlock the first world's completion achievement if you want to accredit yourself 100% completion in light of this broken achievement.... Otherwise a solid puzzle city-builder where you add tiles to build synergies between biomes.... with quite heavy-handed RNG that adds to the challenge, like you feel a computer worked out the odds instead of trial-and-error playtesting. But beating the computer in this case slightly lends to the satisfaction.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.