
Matching Meadows is a deck-based puzzle game that combines the simple pleasures of building a vibrant city with challenging objectives. Build your own idyllic landscape! To reach the top of the leaderboards, you'll have to strategize and carefully plan ahead.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Simplified Chinese*, Japanese*, Romanian**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
[b]july edit:[/b] 7th world with 7 new levels, some backgrounds are really in the way, zooming out is still not good enough. [b]matching meadows[/b] is one of many hex- and card-based [url=https://steamcommunity.com/id/dohi64/recommended/1046030]islanders[/url]-likes, a new one comes out almost every week now. plonk down tiles strategically for the highest score. there are [b]38 levels[/b] divided into 7 worlds, everything is unlocked from the start. level selection and general menu navigation used to be abysmal, now it's better but still not great, [b]too much unnecessary scrolling/dragging[/b]. with a bit of rearranging both world and map select could fit on a single screen each. on the former, levels are only represented with colorful but unmarked hexagons, except for their border. white means unplayed, blue finished, green perfect, levels in progress aren't shown, gotta click through each to find them. there's a continue button in the main menu, not all that useful with multiple saved levels. map selection has level names, the starting hand, potential challenges and individual leaderboards, and there are [b]2 level types[/b]. on [u]pool[/u] levels the deck is improved with a higher score, [u]draft[/u] stages let you cherry-pick cards from a selection at opportune times. the first world acts as a tutorial, with actual [b]tutorials to start with, every single time the level is loaded[/b]. after a patch they became skippable and don't show anymore when the level is simply restarted. cards don't only hold various buildings and whatnot but also placement instructions. the more stars on the card, the more complex the puzzle is. put a green forest tile next to a blue factory tile, as per the pictogram, and you're golden. fail to do that and you're rewarded with a desolate tile of the same color instead of a nice forest. there's no score calculator but relevant tiles are highlighted if the current card is a good fit for the tile you're hovering over. a skull will remove the placed card from your collection, 2x obviously doubles the score. [b]challenges[/b] include a score target, filling the scorebar a few times, drafting x cards, building landmarks, [b]finishing levels within a time limit[/b], etc. the last world is pretty crazy with its goals but the very last level is on the easy side. [b]challenges don't all have to be done in one attempt[/b], focus on what you can, then do the rest next time. the scorebar on the right is not the best either. at first I thought I was losing points due to bad placement but it was just filling up and resetting, as is a progress bar's wont, but it's somehow wonky here. the level complete screen has map select and restart options. there's [b]individual mid-level saving[/b], implemented in the most ♥♥♥♥♥♥ up way I'd seen in a puzzler until they quickly patched in some common sense. I'm on an obsolete pc and thought saving crashed the game but no, save & quit meant quitting to the desktop immediately. now it goes back to level select in the same world and quitting without saving is also possible, to avoid filling level select with continue buttons if you're just messing around. clicking 'continue' doesn't lock you into loading or restarting that level anymore, can back out to choose another map. controls are mouse-based with [b]not enough and non-rebindable hotkeys[/b] that also arrived in a patch. there's edge-scrolling (can't turn it off), wasd/arrows, holding left click and wheel click move the map around too. left click selects a card, as do the number keys. right click is only used to cancel the current card selection, [b]wheel zooms, often not far enough[/b] to see the whole level and the [b]camera resets after a restart[/b], again leading to tedious dragging/scrolling. [b]'r' is single-step undo[/b] because why not mess with tradition and there's [b]no level reset hotkey[/b] because why not mess with tradition? it's only possible from the pause menu. basic cartoony graphics with often too bright and empty backgrounds and it [b]can be hard to see if there's a tile or just inaccessible ground[/b], or if a tile has a skull or something. they made some but not sufficient adjustments. wouldn't-notice-if-it-wasn't-there audio, music only in the menu. [b]very basic settings[/b]: separate volumes, resolutions, windowed mode, a few languages, the end. and only volumes are available while playing a level. it's pretty good stuff and after a bunch of feedback and multiple patches, it's [b]just about recommendable on sale[/b], but hopefully more polish and unlimited undo will happen at some point. the price is on par with most of these kinda games, unless we're talking about the greedy devs of dorfromantik or panorama, and [b]there's a demo[/b] if you want to give it a try while waiting for a discount and/or more patches.
Strategic puzzle city building + relaxing + mechanics = Similar to Dorfromantik, use cards to build that have objectives for bonus points. Expand and draw more cards. 6 worlds with 30 levels. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
If you're into puzzle / deck building games with chill vibes, this one is for you. Neat graphics, satisfying sounds and challenging levels. It's one of those "easy to play, hard to master" kind of games. Definitely worth the $5.
Great little puzzle game you can boot up when you want a bit of a challenge. Starts off very easy, but the hook of the leaderboard get's you going and wanting to score the most amount of points possible. That's where it becomes very tricky and a surprising amount of game knowledge / planning is needed to score high points.
Challenging puzzles. I like them, especially the further levels with large landscapes. Only the cards are sometimes too big and in the way.
Casual if you just want to finish all of the stages, but difficult if you also want to complete the game's challenges. The goal of the game is to put cards in your hand on the grid to form a landscape and score as many points as possible. When you fill up the points bar, you receive one additional card from the deck. Although cards may represent houses, forests, or other scenes, it is more necessary to focus on the puzzle in the middle of the card and the tile colors. A puzzle shows the perfect placement. For instance, it must be placed near a forest, town, both at the same time, or something different. Cards also include stars that indicate how difficult the puzzle is, as well as unique side-effect like an extra card. However, you have to place the card the right way to gain all of its advantages. If the card does not match the puzzle, it will become a "desolate" card, with no use other than to take place on a grid. It will retain its color, so you will not be completely stuck, but you will not gain as many points from it. There is a useful feature for putting cards. When you select a card and move the mouse around the available grids, you may notice a highlight that indicates ideal placement. Of course, because the cards are random, it is impossible to position them all correctly. There is an undo button to correct a major mistake, but it has to recharge after use. On the other side, you can not really lose a map. A stage continues until the entire grid is filled with cards. But if you want to really complete a map, you’ll have to beat challenges. The game offers eight different packs, including the tutorial, which contains several stages. There are two modes: pool, which draws a random card from the deck, and draft, which allows you to choose a card from a random selection. All stages are accessible from the start; the main distinctions are a slight change in background and more difficult challenges. To keep things interesting, there a few special tiles. There’s one that doubles the points, a skull tile that destroys the card, and a special landmark tile. If you place several right cards around a landmark, you’ll build it and receive a nice bundle of points.
It's actually a really fun little puzzle game. I'd recommend it to anyone who wants to enjoy a nice puzzle game about building parks aroud nuclear power plants. 10/10 I might not be the smartest.
Great deck-based puzzle game that can be enjoyed at a relaxing pace while also offering the challenges for those who want to be pushed to their limits.
ルールが簡単だけれど奥が深くて面白い。ドラフトモードが特に楽しい。
It's a fun game. Took a minute to get my head round it but once you get to grips on the game, you'll have a fun time playing. Like previous reviews have said, it's not like Dorfromantik where you look to expand areas based on colours, You have to think about completing the puzzles on each tile. Would recommend.
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