
Matching Meadows is a deck-based puzzle game that combines the simple pleasures of building a vibrant city with challenging objectives. Build your own idyllic landscape! To reach the top of the leaderboards, you'll have to strategize and carefully plan ahead.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[b]july edit:[/b] 7th world with 7 new levels, some backgrounds are really in the way, zooming out is still not good enough. [b]matching meadows[/b] is one of many hex- and card-based [url=https://steamcommunity.com/id/dohi64/recommended/1046030]islanders[/url]-likes, a new one comes out almost every week now. plonk down tiles strategically for the highest score. there are [b]38 levels[/b] divided into 7 worlds, everything is unlocked from the start. level selection and general menu navigation used to be abysmal, now it's better but still not great, [b]too much unnecessary scrolling/dragging[/b]. with a bit of rearranging both world and map select could fit on a single screen each. on the former, levels are only represented with colorful but unmarked hexagons, except for their border. white means unplayed, blue finished, green perfect, levels in progress aren't shown, gotta click through each to find them. there's a continue button in the main menu, not all that useful with multiple saved levels. map selection has level names, the starting hand, potential challenges and individual leaderboards, and there are [b]2 level types[/b]. on [u]pool[/u] levels the deck is improved with a higher score, [u]draft[/u] stages let you cherry-pick cards from a selection at opportune times. the first world acts as a tutorial, with actual [b]tutorials to start with, every single time the level is loaded[/b]. after a patch they became skippable and don't show anymore when the level is simply restarted. cards don't only hold various buildings and whatnot but also placement instructions. the more stars on the card, the more complex the puzzle is. put a green forest tile next to a blue factory tile, as per the pictogram, and you're golden. fail to do that and you're rewarded with a desolate tile of the same color instead of a nice forest. there's no score calculator but relevant tiles are highlighted if the current card is a good fit for the tile you're hovering over. a skull will remove the placed card from your collection, 2x obviously doubles the score. [b]challenges[/b] include a score target, filling the scorebar a few times, drafting x cards, building landmarks, [b]finishing levels within a time limit[/b], etc. the last world is pretty crazy with its goals but the very last level is on the easy side. [b]challenges don't all have to be done in one attempt[/b], focus on what you can, then do the rest next time. the scorebar on the right is not the best either. at first I thought I was losing points due to bad placement but it was just filling up and resetting, as is a progress bar's wont, but it's somehow wonky here. the level complete screen has map select and restart options. there's [b]individual mid-level saving[/b], implemented in the most ♥♥♥♥♥♥ up way I'd seen in a puzzler until they quickly patched in some common sense. I'm on an obsolete pc and thought saving crashed the game but no, save & quit meant quitting to the desktop immediately. now it goes back to level select in the same world and quitting without saving is also possible, to avoid filling level select with continue buttons if you're just messing around. clicking 'continue' doesn't lock you into loading or restarting that level anymore, can back out to choose another map. controls are mouse-based with [b]not enough and non-rebindable hotkeys[/b] that also arrived in a patch. there's edge-scrolling (can't turn it off), wasd/arrows, holding left click and wheel click move the map around too. left click selects a card, as do the number keys. right click is only used to cancel the current card selection, [b]wheel zooms, often not far enough[/b] to see the whole level and the [b]camera resets after a restart[/b], again leading to tedious dragging/scrolling. [b]'r' is single-step undo[/b] because why not mess with tradition and there's [b]no level reset hotkey[/b] because why not mess with tradition? it's only possible from the pause menu. basic cartoony graphics with often too bright and empty backgrounds and it [b]can be hard to see if there's a tile or just inaccessible ground[/b], or if a tile has a skull or something. they made some but not sufficient adjustments. wouldn't-notice-if-it-wasn't-there audio, music only in the menu. [b]very basic settings[/b]: separate volumes, resolutions, windowed mode, a few languages, the end. and only volumes are available while playing a level. it's pretty good stuff and after a bunch of feedback and multiple patches, it's [b]just about recommendable on sale[/b], but hopefully more polish and unlimited undo will happen at some point. the price is on par with most of these kinda games, unless we're talking about the greedy devs of dorfromantik or panorama, and [b]there's a demo[/b] if you want to give it a try while waiting for a discount and/or more patches.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Simplified Chinese*, Japanese*, Romanian**languages with full audio support
Hours played at review time, across 35 reviews with recorded playtime.
Strategic puzzle city building + relaxing + mechanics = Similar to Dorfromantik, use cards to build that have objectives for bonus points. Expand and draw more cards. 6 worlds with 30 levels. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
If you're into puzzle / deck building games with chill vibes, this one is for you. Neat graphics, satisfying sounds and challenging levels. It's one of those "easy to play, hard to master" kind of games. Definitely worth the $5.
Great little puzzle game you can boot up when you want a bit of a challenge. Starts off very easy, but the hook of the leaderboard get's you going and wanting to score the most amount of points possible. That's where it becomes very tricky and a surprising amount of game knowledge / planning is needed to score high points.
Challenging puzzles. I like them, especially the further levels with large landscapes. Only the cards are sometimes too big and in the way.
Quite an addictive game. Having a blast playing it, really chill and relaxing. I see hex grids everywhere now.
Calm and relaxing puzzle game. Easy to learn, but with nice depth and a steady learning curve to make the best use of every mechanic. Challenges that seemed nigh-impossible to me at first became a breeze later on, and I even ended up setting world records on 6 levels.
ルールが簡単だけれど奥が深くて面白い。ドラフトモードが特に楽しい。
It's actually a really fun little puzzle game. I'd recommend it to anyone who wants to enjoy a nice puzzle game about building parks aroud nuclear power plants. 10/10 I might not be the smartest.
It's a fun game. Took a minute to get my head round it but once you get to grips on the game, you'll have a fun time playing. Like previous reviews have said, it's not like Dorfromantik where you look to expand areas based on colours, You have to think about completing the puzzles on each tile. Would recommend.
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