
Discover the epic conclusion of the long-time clan warfare between members of the Mishima family. Powered by Unreal Engine 4, the legendary fighting game franchise fights back with stunning story-driven cinematic battles and intense duels that can be enjoyed with friends and rivals.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 95.5Kreviews | 84% | — | $64.7M |
| $49.99 | 40.6Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is fun
이거만한 게임이 없다
muy reales los movimientos solo que demasiados poderes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
electric
# Melhor presente de aniversário adiantado! 🥊🔥 Eu sou fã da franquia Tekken há muito tempo, mas sempre fui jogador de boas, bem casual mesmo. Sem me preocupar com frame data absurda ou combos de 100 hits, só quero saber de me divertir. Semana passada recebi de aniversário antecipado a versão Definitive Edition com todas as DLCs, e cara... que presente! O jogo é maravilhoso. Tem uma infinidade de personagens pra escolher, a jogabilidade é muito gostosa e o sistema de Rage Art salva demais a gente quando a barra de vida tá no fim, dando aquela emoção nas lutas. Poder jogar com o elenco todo destravado e testar os golpes de todo mundo só aumenta a diversão. Mesmo que você não seja um pro player "tryhard" do cenário competitivo, vale super a pena. Se curte sair na mão, é diversão garantida!
Eu acho esse TEKKEN melhor que o TEKKEN 8, sabe pq ? Segundo a maioria dos players, e claro, é a minha mesma visão. Esse jogo é o mais bem quisto pelos players pela sua proximidade ao que realmente é o TEKKEN comparado ao TEKKEN 8 que perdeu, digamos assim, o motivo do seu sucesso. Detalhe, não é a toa que as avaliações do TEKKEN 7 sejam melhores que a do TEKKEN 8. E posso falar ? Eu não levo mais de 1 min e meio para encontrar partidas online no modo Ranked, minha visão tá ? Esse jogo é muito bom, esse jogo é muito bom. Um ponto importante... Jogo no máximo 2 partidas contra cada player e depois procuro outro oponente, sabe pq ? Noto que assim me retem mais no jogo.
peak and can run 60 fps on my set up
Стоит каждого потраченного рубля, это я о сюжете, в онлайн играть не собираюсь.. буду перепроходить на разных уровнях сложности. Дуалсенс (dualsense) тоже прошёл проверку... ну кнопки не те показывает, но зато интуитивно можно понять что нажимать "кнопкодаву"!
Тебе надо больше мемба
Tekken 7 is the fighting game that saved the franchise. After years of wandering in the wilderness (Tekken 6 was a mess, Tag 2 was bloated), Namco made a game that understood what made Tekken work: fast-paced, frame-data-dependent gameplay where positioning and timing matter more than mashing buttons. With 91% positive reviews across 95,000 Steam users, the community has spoken: this is legitimately great. The roster is massive and diverse — each character feels genuinely different, with movesets that require actual study to master. The Rage Art and Rage Drive mechanics add flashy momentum shifts without breaking the game's fundamentals. The visuals are stunning even now, with gorgeous stage design and character models that hold up. The story mode is thin (forgettable melodrama about the Mishima clan), but the core fighting is tight — responsive, balanced, and rewarding for players who put in the work to learn combos and frame data. The PC port is solid. The competitive scene thrived around this game for years. Casual players can mash and have fun; serious players can grind frame data and theory-craft for hundreds of hours. The character variety means there's a playstyle for everyone. Criticisms: single-player content is sparse (story's short, arcade modes are basic), the DLC roster is bloated (19 characters as DLC feels excessive), and by 2026 standards the online population has thinned. Tekken 8 launched in 2024 and split the community, so T7's player count has cratered. But the 354 concurrent players still finding matches speaks to how good the core game is. At its price (often under $10 on sale), this is an absolute steal for anyone interested in fighting games. It's the Tekken entry that recaptured the magic and proved the franchise wasn't dead — just needed to remember what made it great. Essential for fighting game fans.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4M | 76.8K | 90% | $9.59 | |
| $5.3M | 8K | 94% | $29.99 | |
| $2M | 3.9K | 94% | $24.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $19M | 17.4K | 86% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.4M | 129.8K | 96% | $24.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $65.2M | 78.3K | 75% | $39.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $63.7M | 46.4K | 91% | $63.99 | |
| $63.6M | 117.1K | 93% | $39.99 |