
Teddy’s Haven is a cozy shop sim filled with magic and charm. Sell over 400 items, decorate with 250+ decorations, and create the shop of your dreams. Meet mythical creatures, level up your skills, harvest the land, and uncover the peaceful wonders of life on Ursa.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 25 → 6/day in the week after.
About
Welcome to a cozy, magical shop simulator set on the enchanting island of Ursa. Run your store your way and sell what you harvest, craft, or discover. And enjoy the freedom to decorate freely across your shop, home, and the wilds beyond.
Level up naturally as you play, grow magical crops, and take part in daily events that bring the island to life. With over 250 decorations, 400 items to sell, and no pressure, every day is yours to enjoy at your own pace.
Ursa is a gentle land filled with peace, memories, and mythical spirits. Your shop is a safe haven of supplies for travelers and magical beings alike. The land is rich and vibrant. You can harvest resources, care for its creatures, and meet friendly creatures along the way. In Ursa there is no conflict, only warmth and calm. This is your relaxing world to make your own.
Manage Your Magical Shop – Create the cozy shop you’ve always wanted. With changing seasons, daily surprises, and rewarding leveling systems, your shop grows alongside you. No rush, no stress, just a magical rhythm all your own.
Decorate Across Ursa – Over 250 decorations to decorate freely across your shop, home, and the island’s landscapes. With near-limitless placement freedom, express your style and bring every corner of Ursa to life.
A Wide Variety of Goods to Keep Your Shelves Full – Stock your shop with over 400 items gathered, grown, or traded across Ursa.
Skill Systems – Your skills grow naturally as you run your shop. Stock shelves faster, harvest more berries, and see your abilities improve with each task. Leveling up rewards you for doing what you love, at your own pace.
Crafting – Enjoy simple, stress-free crafting that doesn’t keep you waiting. Place your items and return the next day to find something special created. Always growing, crafting will expand with new features and more complex options in future updates.
Farming – Farming has arrived in the land of Ursa! Unlock new contracts that allow you to plant and nurture magical crops, each with unique Aether-infused variations. Grow, harvest, and fill your shop with wondrous goods born from the earth and touched by magic.
Unique and Magical Employees – Hire magical stockers and cashiers who keep your shop running smoothly. Whether you’re decorating, relaxing, or out exploring the world, they’ll reliably care for your haven as if it were their own.
Simplified Inventory Management – Too busy to sort through a warehouse of items? Open your “bag of everything” and stock shelves directly, hassle-free. Spend less time managing and more time enjoying your shop.
Exploration – Wander the ever-expanding world of Ursa at your own pace. Harvest berries, care for animals, or simply enjoy the beautiful scenery and discover the magic hidden in every corner.
Daily Events – Your shop is a hub of life and wonder. As the days pass, creatures will stop by with stories, gifts, or even magical blessings for your shop. Everyone you meet is here to help you grow and enjoy your cozy world.
Bounds Breaking Joy: Teddy’s Haven celebrates curiosity. And sometimes that means climbing too high, falling too far, or finding yourself under the map. Go ahead: break the bounds. Secret items and small surprises await those who wander a little too far from the intended path. It’s all part of the adventure.
Auto Saving – Take the game at your own pace, no more requirements of ending your day for your game to be saved.
Ongoing Development: Teddy’s Haven is in Early Access, with plans for new locations, minigames, world events, and more, the journey has only just begun.
Created In Loving Dedication To The Memory Of My Best Friend Teddy Bear.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice, cozy & zero stress.
I'm in love with this game. I'm going through a bit of a rough time and playing it has been very soothing. It's very relaxing and sometimes even a bit funny. I love it.
挺好玩的,但是没有汉化,希望能早点端上来汉化。经营方式跟TCG卡牌店模拟器有点类似,外面的东西要自己去采集像炼金工房系列。内容还是比较多的。优化方面我1650卡说不上好还是不好,全低画面非常多面体,全高卡到动不了。但是玩法弥补了这一点,就喜欢经营。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 348 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a chill and sweet game about running a magical shop, it really shines with the love the dev has put into it.
Ein sehr chilliges Spiel, genau richtig für schöne Abende und zum Runterkommen.
I love fantasy games, and I love shop simulator games. Now I get the best of both worlds. I've only played for a short time but I already love game. I get to run a shop with what i choose to sell. I can decorate my shop however I want and even expand it. Then when my shop isn't open I can go out into the world and collect items to sell in said shop. One of the best things I love about this game is how you can actually go out of bounds. And you can get rewarded for doing so. I'm not going to spoil what you'll find out there. You'll have to go on an adventure and see for yourself.
Wirklich tolles Spiel. Gäbe es DLC's mit mehr Content, mehr crafting oder mehr Produkten, ich würde es kaufen. Es macht total Spaß und ist sehr gemütlich. 10/10
mahtava ajan viete peli. rauhallinen ja monipuolinen.
The game has potential, and I certainly would recommend it to someone looking for a pure cozy game without combat systems. However, as others have stated, once the cozy factor wears off, it can become mundane without any overworld goals other than expanding the shop. If the dev were to add more incentive to things such as decorating, upgrading stations, or even incorporating a simple questline for NPCs, it would be a solid game. Also, I appreciate the attempt at world building and story. I can tell that a lot of love and care was put into this. I will add that the NPC dialogue could use some minor improvements. At times, it can sound like fortune cookie sayings strung together with how unrelated each sentence is. It is definitely not terrible and I understand the dev was shooting for words of wisdom but it can end up taking the player out of the experience with the lack of continuity. Additionally, expanding the shop could either use less gold or a new interface altogether (such as unlocking entire sections at a steadily increasing cost). The fact that the cost increases with EACH WALL does nothing for the experience and ends up feeling like time padding. Often times, especially early on in the game, the player is left with an oddly shaped shop with random walls between that they need to continually reorganize with each wall broken down (that is, if they don't have sufficient gold to knock down multiple at once). Can the player wait until they accumulate enough money before renovating? Certainly, but then they can end up spending days gathering, crafting, running the shop, buying more upgrades, and not actually seeing anything beyond inventory growing. Even if it was just small unlockable sections like the tiny room on the left balcony, that would be more agreeable than every single wall. Aside from those concerns, I greatly enjoyed the hours I put into this game and do plan on coming back occasionally to see what has improved. Between reviews I've read of other players concerns, the update logs, and the items I've seen in-game, it is refreshing to see a dev that is really attentive to community input. They have taken criticism about the game seriously and have incorporated items that attempt to cut down on the tediousness of certain tasks (like gathering). That alone is enough of a reason to play.
I appreciate the vibe of this game, no pressure, just chill fun. There is motivation to expand and keep the shelves stocked. A lot of upside with some room for improvement but a great experience so far.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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