
Totemlands is a relaxing crafting, building game where you raise totem poles, hunt spirits, decorate and explore the lands.
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Languages: English, French, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese
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[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Average ★★★☆☆[/h1] [h1]First Impressions[/h1] I'll admit I was hesitant about choosing Totemlands (TL). It looked somewhat promising, but it can be very hard to get a sense for how a Harvest Moon style game will play. Plus, unless it turns me off very quickly for some odd reason, it's something I would need to invest into for a number of hours before I started seeing the writing on the wall. Others seemed to enjoy it though, so I figured I'd join them and try it for myself. [h1]Gameplay[/h1] As the name suggests, your main focus in TL is making totem poles. While you might think it's a quick process, it's not as easy as throwing some seeds down. The most basic parts can be made quickly enough, by defeating and obtaining spirits, along with a few components, such as wood and quartz. Getting more advanced ones takes longer as you have to venture further from your place and craft components out of the basic resources. What makes this worthwhile is that totem poles create relics each day, and they're your primary source of income, creating the basic cycle for TL. Obtain resources, craft materials, gather the right spirits, build better quality totem poles, and use the money to upgrade your abilities and gear. Toss in some fishing and farming for good measure, and you have a decent game. https://steamcommunity.com/sharedfiles/filedetails/?id=2881698521 [h1]Controls[/h1] This game can be played with either the keyboard or a controller, and the options indicate that TL recognizes more than one controller. When using my Xbox controller everything functioned properly. These kind of games have a priority on managing the inventory, and can be a bit unintuitive in the control layout. I had a pretty good grip on it, but still mixed things up sometimes. Since you have to line up the cursor in order to either harvest or interact with your machines, it could be a bit fiddly sometimes. However, it does help the player target the right item, so it's more an aid than a hindrance. [h1]Story[/h1] Instead of inheriting a plot of land from a dying grandfather, your character buys land from a cursed island. It's inhabited by active spirits who linger even in the daytime, and they have the audacity to stare at you no less! With the game setting things up this way, with a fairly colorful and tongue-in-cheek introduction, I expected more plot points to follow as I progressed and opened up more of the island. However, even after spending 10 hours in TL, seemingly making pretty good progress, I haven't seen any further reference to this story. At most, I saw the governor's aid, who name-dropped him when I first met him, and that's about it. https://steamcommunity.com/sharedfiles/filedetails/?id=2881699092 [h1]Visuals[/h1] The developers weren't afraid of bright colors, as much of the game is colorful. Maybe the spirits weren't supposed to be intimidating, but considering how some of them are aggressive, it might help if they didn't look so harmless. Looking as if they're made of plywood doesn't really help either, and I can't tell if that's wholly intentional or not, since they get turned into totem poles. Overall, TL has its own aesthetic and feel, which works well enough. [h1]Sound Design[/h1] Having played TL for quite a few hours, I couldn't tell you what the music sounds like, having largely ignored it while focusing on the gameplay. In my defense, there really isn't any music in the game. Sometimes you'll hear a medley when in certain areas, or some ambient noise, but it's a mostly quiet experience. I think I'd have preferred some faint music of some kind playing more often than not, but if I didn't notice its absence, I guess I didn't miss is that much. The noise that plays when you startle cowardly enemies is a bit obnoxious, and the volume for it can vary a good amount. Otherwise, I found the sound effects were fine. https://steamcommunity.com/sharedfiles/filedetails/?id=2881698807 [h1]Pros[/h1] 🌟 There's no energy system, so you'll never get exhausted and have to stop your tasks. Although once it turns midnight, you'll start losing health and will have to go to sleep. 🌟 Over time, you'll obtain new tools. However, they don't take up precious inventory space; they're tucked away in their own compartment. 🌟 You can unlock shortcuts pretty early in the game. 🌟 Resources respawn fairly fast. [h1]Cons[/h1] ❌ When compared to similar games, TL feels deserted. You don't have a town full of residents to interact with, let alone romance and marry. The island doesn't have a sense of being inhabited when you don't see other people more often. Plus, all of them function as shops, so they're not really filling a social role. ❌ Overall, the island isn't that big, so you see the same areas and spawn sites exhaustively. Without a season system in place, there's nothing to change up the visuals or landscape. ❌ Certain tasks, like fishing, get old quickly because there's not enough variety in what you'll capture. Leveling it up is kind of boring because you catch the same fish so many times. ❌ There's almost no challenge. I've been hit a few times, but combat is really easy. [h1]Tips[/h1] 🔍 This isn't covered very well in the tutorial, but you want to look up the preferences for each totem pole part. They're more effective if they're placed next to ones they like. Only the top part determines what is produced by each totem pole, so as you construct it, work through it backwards, starting with the top. For example, if you want a star totem pole, you'd see that they like red, which likes green, and so on. 🔍 At some point, you might want to build duplicates of some of the bots you use, such as the saw. However, you'll absolutely want multiple ENERGY PRODUCERS. I started with about 2-3, and over time needed 5 to meet my demand. Moving further forward, I may have wanted even more. 🔍 The vault is very useful, and helps with inventory management. I primarily store produced goods in mine, such as dyes, cloth, purified souls, wood planks, etc. 🔍 Press Start then Select to bring up the menu in order to quit. You only save after sleeping. [h1]Final Thoughts[/h1] Having put some time into TL, I found myself enjoying it, but it's not without some issues. First, aside from optional job board posts, you have to create your own goals and objectives. In theory, you want to upgrade your abilities and unlock new stuff, but there's no plot hooks or carrot on the stick giving you extra oomph to keep moving forward. Second, after you've explored an area once, there's never going to be something new to look into, aside from the spectral chests. TL does have an addictive nature to it, yet it also begins feeling kind of empty and monotonous. It comes close to being really solid, but is missing that spark to really shine. Since it's still a good game, I recommend it, just be aware that it might fall short after several hours. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - TL is healthy [/td] [/tr] [/table]
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]totemlands[/b] supposedly left early access in may 2022, with this small print: [quote]at least one major update is planned, in fact version 1.1 is already in development. In the next update I'll focus on adding ending (as currently there is no final goal), quests, random event, more activities and puzzles.[/quote] been more than a year, their new game came out since (cashing in on another fad again, what next, a roguelike deckbuilder?) but [b]no update, news or actual, for this unfinished project[/b]. also, [b]can't save anytime you want or have to[/b], gotta go home first and forfeit the rest of the day by sleeping through it. why do these kinda games always have to stick to this nonsense without offering a sensible and practical alternative? the save file stores player coordinates and current room (i.e. your house), so it's even more baffling it doesn't allow proper saving anytime, anywhere. there's no point in counting days, nothing ever happens, so if the bed acted as a save point without ending the day and skipping nighttime and stuff that's only available then (with the option to sleep until morning of course), it would already be better but still not good enough. [b]if you 'pass out' from losing all your hp, which also happens faster than 1 hp/second if you stay up after midnight, you lose cash and a bunch of items from your inventory.[/b] always a ♥♥♥♥ move without a 'keep inventory' setting and with such quick hp depletion. can't even do a corpse run, as tedious as they are, stuff's gone for good. there are [b]pricey upgrades for everything[/b] (more hp that goes down way faster after midnight, better chance to keep stuff, etc.) and dying from combat isn't an issue until the [b]harder version of spirits[/b] appear. it's a [b]literal on/off toggle after progressing for a while[/b] (excellent idea btw) and most of the early spirits don't even hurt you. no map but [b]fast travel can be unlocked slowly[/b], then it works kinda slowly. as pointless as it is, [b]time moves too fast and doesn't stop inside buildings[/b] (brining up a menu pauses at least, even that's not always possible in such games) and while crafting is instantaneous, facilities and bots take forever to make what they make (process raw materials, etc.) and you can only tell them to make one of them at a time, no queuing, nor can you check how far along they are unless standing next to them. and some only produce a single item per day. [b]small inventory with absolutely tiny stacks is another big problem.[/b] stack upgrades are pricey and there are no chests or other storage, except a vault far away from home (or you can buy one but it's expensive for such a basic thing, plus it can't be sorted or easily organized). [b]can't even drop items, only destroy them.[/b] or trade them for cash but that facility can only be used once a day. why? oh, and [b]stuff not picked up disappears if you leave the area[/b], another genius decision. no stack splitting either, nor holding right click to speed up one-by-one movement, nor crafting from storage. [b]the whole gameplay loop is an enormous waste of time, not fun, only grindy busywork[/b] leading to slight improvements of your stats and chances and whatnot. golden acorns are the main currency and [b]prices are exorbitant[/b]. can't even build a totem taller than 2 pieces without paying 2k acorns first, a fishing rod or a shovel cost 750 each. to put it in perspective, you get about 20-50 for an early totem drop that happens once a day. fish-related stuff has its own currency as well (no bait at least). can't process fish yourself, gotta catch and sell them, buy fillet with that currency and cook it at home. luckily, you can go to bed anytime. after a few weeks my days lasted less than a minute: get up at 7am, grab and sell relics from totems, grab finished crafting and start new ones, back to bed at 8am. beats all the gathering, crafting and fishing for minimum profit and waiting around for bots to make a single piece of whatever. buy an upgrade or something every few days and eventually make some progress. or just edit the save for a quick financial boost, but you'd still have to wait for items to get made. [b]incredibly annoying dialog and spirit noises without their own volume sliders and no instant text display[/b], gotta click every single sentence. and skip the logo and pointless intro every single time. at least there's [b]no stamina to ruin things further[/b] and there are some but not enough basic settings. [b]rebindable controls[/b] are a surprising plus (only defaults are shown on the hotbar though), not being able to go back to the main menu is one of the many oversights. [b]there are also bugs[/b], like scroll bars only reacting to mouse wheel, not clicks, in some windows. fishing is fishy too. must've caught 100+, always the same 5 (of 30) regardless of time, place or other conditions, and some of the rest are supposed to be commmon and met other criteria. no such issue with treasure chests. couldn't create a perfect totem either, apparently belts everywhere isn't enough, but that must be me not understanding how to go about it and the game doesn't go beyond explaining belts. [b]no proper saving and inventory disappearing on death are dealbreakers even individully[/b] (carrying a bed wouldn't be an option with such tiny inventory but it doesn't work outside your house anyway), the other issues only add to it. releasing an unfinished game as 'full' and completely stopping not only working on it but also communicating makes the situation much worse, so as usual, lots of wasted potential here thanks to laziness and/or incompetence.
i was sad and decided to play this game. damn so chill and nice. animations and sound effects just so good :)
I bought this solely because I thought the totems were very cute but unfortunately found the game incredibly stressful. It's balanced like one of those idler mobile games meant to drain your money else waste your time. There's nothing fun for you to do in the beginning, everything is locked behind exorbitant prices which forces you to blindly grind while eventually babysitting a bunch of facilities. The day moves by so quickly and your character moves so slowly, godspeed if you get caught out several screens away from home after midnight as you start quickly bleeding HP. Everyday feels like a waste of time, of not getting enough done, the never ending fight against your small pockets, of waiting for a bunch of machines to process a single plank of wood because you can't queue up multiple orders and going anywhere else to do anything more productive would take too much time. All of this might be tolerable if the game wasn't so lonely, but it's always just you and the clock and the long list of garbage you need to do. The tutorial also broke while I was using a controller, necessitating several restarts until I figured out it only progressed with keyboard shortcuts. This only compounded my overall stress.
This is a fun new farming-type game. This game reminds me of Stardew Valley, Animal Crossing, and Bugsnax. But it has its unique gameplay. This game is simple but has hours of gameplay you can enjoy by getting all the upgrades and blueprints. I spent only 2 hours so far, I just found the last area and can make bricks now. I like that the Totem things are wood planks. You must whack to get them. This is one of the things that makes this a unique game. The tasks are easy and fun to get done, too. Find more reviews from me on my Steam curator page: https://store.steampowered.com/curator/42800057-TreeofEmber/ Watch me play this game for the first time here: https://youtu.be/ZTqlGFPdmTE
Bought this around Halloween to play during the spooky season and was happily surprised what a gem this is. Love the building aspect of it and how you can customize your totems to drop different items. the dev is adding many features to the game, the art style is cute and charming. (the spirits especially). Lots to keep you busy with and many cool features as u progress through the recipe tree.
There was supposed to be an update. Never came. I feel this game will stay incomplete forever.
Casual crafting game with a unique, well developed theme that doesn't feel like a rehash of other games. You can play at your own pace and spend a few days decorating with no consequences. Active Dev using feedback from the community. Currently inventory management and running speed are the biggest constraints of the game, but the Dev has plans for improvements on both. Fully playable game with few bugs, what EA is supposed to be, worth it as the current price.
Chinese ,plz
a game that cheered me up, it is just so relaxing* and peaceful.** * there is an ingame clock that can make things a bit stressful but there is no stamina bar. ** unless you count that part where you whack spirits with your staff.
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