
Solve puzzles to uncover the mysteries of a space cruise ship. Fight or work together with robots which are remotely controlled by humans on Earth. Collect the technology coming from the future which might cause an apocalypse. Save the future and the past before it’s too late.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, Traditional Chinese, German, French, Italian, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
解密和画风都不错 音效有点阴间,然后机器人动作的声音听多了头会有点大,ui几乎没有,便签记录和背包都可以再改进 主要问题是打击感,彻底爆炸,完全没有打击感,不如干脆不要敌人,直接解密 解密是真的一环扣一环很不错 推荐
游戏内容丰富,尤其是解密的内容感觉和玩个密室逃脱差不多,挺带感的。画风和故事背景也是比较独特的那种,而且很容易上手,强力推荐!
♥♥♥♥
With the exception of the writing which needed another proofread, TechnoTsunami is a work of art. Sweet Bioshock-esque vibes on a space cruise ship, puzzles that stayed fresh for hours, deep story. I'm not quite finished yet but thoroughly enjoying TechnoTsunami. 7 hours in and I'm still hooked. It has an excellent range of puzzles but they're seated in a much deeper mystery that keeps reeling me in (and the sweet setting certainly doesn't hurt!). Loving it. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
看了主播推荐来的。还挺有意思,就是玩起来有一丢丢难。感觉自己智商捉鸡了。QAQ
科技感很足,一开始解密发现外面有个人盯着吓了一跳,恐怖感做的又没有那么恐怖又比较恐怖,游戏节奏环环扣这一环,挺推荐的,能玩好久
不错的游戏,解谜有点难[spoiler] 对我这种菜鸡来说23333 [/spoiler]然后感觉引导有点少,刚开始懵懵的不知道干啥。喜欢解谜游戏的可以试试
相当不错的游戏,游戏的解谜深得我心,画面也很有未来科技感。但是游戏的引导显得有些不够,有时候卡关就不知道干什么了。游戏的动态画面有点掉帧,时间长了可能有点晕,希望以后改改。 ps:富贵流弊 d=====( ̄▽ ̄*)b
作为一部以解密风格为主打的游戏来讲,整体上还是可以的,解密难度适中,更像是一个伴随着复杂剧情的密室逃脱,战斗因素并不会对游戏进程有很大推进,有些强行带入的感觉。用了两个小时打到电梯开启,说实话有一些疲倦,一是有些地方确实需要推敲,二这个跑图真的是太累了,如果这样设计不如把体力条删掉,跑着跑着就需要注意电池(虽然电池管够,但我技能真的都点了跑步而不是电池储备量)动作有一点生硬,不过毕竟不是动作游戏,表示可以理解。剧情推进的有些慢了,如果是为了营造一个扑朔迷离的氛围,完全可以用碎片式的搜集,来让玩家拼接齐一个故事,现在几乎没有什么推进{就不剧透了}。可以再惊悚一些,如果真的想要做这种风格的话,出了那个黑暗中的什么大蜘蛛让我有那么一丝紧张{我还没看见,还以为可以皇城pk,结果它秒天秒地秒空气啊。。。。}其余的没有营造出太刺激的感官体验,摄像头开枪的时候可以把子弹和火花再设计的细节些,感觉像是在放呲花(看我不呲死你,呲呲呲呲呲) 整体感觉此类型中稍稍偏上吧,进步的空间仍然很大(如果肯在这上边花钱花功夫的话)后续有机会会继续走剧情(出出攻略吧,我真的是个瞎子,求求了)也可能会邀请朋友体验,评论也许会更新(咕咕咕。。。。)
画面不错,剧情也挺有意思的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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