In a dark Cyberpunk world, you (and up to 3 friends) wage war against the all-powerful Federation in this Source-powered FPS/RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a member of the strange secret society E.Y.E, you wake up after a fight in which your fellow teammates were killed. E.Y.E, an armed branch of the Secreta Secretorum is attempting a coup against the all-powerful Federation, a coalition of several worlds and planets that rule with an iron fist.
To complicate matters, E.Y.E itself is plagued with its own internal conflicts between the Jian faction and the Culter faction, to which you belong. Your loyalties are torn between Commander Rimanah, your superior and the chief of the Secreta who is a separatist with an unstoppable ambition, and the "Mentor" your friend and instructor. The "Mentor" tries at all costs to unite the two rival factions. In doing so, you are thrust into the middle of a fratricidal war frought with political conspiracies and quests for power in which different groups and megacorporations are implicated.
These troubles set the stage for an attack by an unknown force bent on destroying humankind.
Multiplayer co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
Psychological and mental trauma management.
25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
Complete hacking system with game play impact
9 devastatingly subtle PSI powers.
More than 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
Excellent replayability - primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
Open-level gameplay for hours of fun without reloading.
From the creators of E.Y.E: Divine Cybermancy Discover our new action roguelite: Daimon Blades.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]A twisted abomination of a 40k fan-fiction stitched onto the source engine? I’d buy that for a brouzouf![/h3] Hear me out, E.Y.E: Divine Cybermancy is one of the greatest games of all time, and yet everytime I try to recommend it to friends and enemies they just scoff at its brown/grey cyclopean scenery, ludicrous plot and unapologetic mazelike UI. And yet here I am again trying to give this diamond in the rough a larger audience... When I first picked it out of curiosity I had little to no idea what absolute madness I was about to descend into head first. To understand E.Y.E. you have to drink deep on a cocktail of part Warhammer 40k fandom, part cyberpunk couture with a dose of French backstreet philosophy infused by psychedelics. https://steamcommunity.com/sharedfiles/filedetails/?id=3744121534 For those of us growing up on deranged, half-functioning Half-Life mods this is just like coming home to a familiar scent. The startscreen of E.Y.E. is instantly recognisable with its minimalistic, yet highly functional UI ushering you into its warm embrace. But this is where the similarities end. Where Half-Life 2 (and the first) were generational cornerstones in gaming, E.Y.E. is more like a tattered mess of a bunch of brilliant ideas on their own, sewn together into an ill-fitting yet fantastic abomination of a game that contains a little bit of everything. The character creation gets you started with a bunch of geneslots, aptly named after the Sefirot, that tailors your character with different bonuses and maluses depending on the corresponding gene. This translates into stats such as Accuracy, Hacking, Mental Balance and Suprahuman Reflexes, all with their own effects on the wider gameplay. You are then inserted into a weird dreamlike hub where you are greeted with a cryptic message and a portal to the great unknown. https://steamcommunity.com/sharedfiles/filedetails/?id=3744121083 E.Y.E. is more or less an abstract immersive sim with a heavy focus on its gunplay. During the maps you encounter NPCs with more or less bizarre sidequests and a mixture of agendas and rewards. All tailored to a vaguely dystopian future where mighty sects and house battle for control of the narrative. In a sense, you get to choose your own path down the rabbit hole of technosorcery as we investigate what really happened to you on that godforsaken mission. To add more madness to the mix there are also incursions of extraplanar entities that range from slobbering quadrupeds to scantily dressed women threatening to end your career in ectoplasmic oblivion. Overall the plot is something that you grow into, or rather it grows on you. At least if you have some sort of interest in this kind of emerging narration with a rather philosophical undertone. As you are inserted into the sprawling and huge maps you have multiple paths to achieve the objectives (in theory). Will you hack the security or bribe the local thugs to get past a critical control point, or will you don the heavy armour and just blast your way through the federals standing in your way? It is all up to you, but some decisions have consequences in the emerging story. The gunplay is satisfyingly weird, the psycho-kinetic powers odd, the hacking frustrating yet insanely amusing and the level design monumental to say the least. https://steamcommunity.com/sharedfiles/filedetails/?id=3744120266 When I first started playing EYE I was unsure what the hell I had gotten myself into. But there it was, a maddening example of how a small group of maniacs could crack the Source engine wide open and pen into binary code this inspirational masterpiece. This is a game that is as hard to explain as it is to recommend, but for the pricepoint it is a great and hilarious example of content creep in its purest form. But you know what? I love it! This is what dreams are made of, and if you are a budding modder or have a vision of how to make your own game based on a widely used and decent engine, don't let the hater get to you! [b]Conclusion:[/b] Highly recommended! My legs are OK!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
how did this game get away with being anything that this game is. how does this work. how did this happen and how can it happen again
It's like Deus Ex Invisible war with the jank dial turned up. It's kinda fun, I guess, but it also kinda stinks. It *looks* cool. The world *looks* interesting. The immersion is very lacking however. Feels like a crazy garry's mod addon at best. Infact that's how I would describe the combat. The AI is not that smart and it feels like you're fighting random NPCs in gm_bigcity. Check it out if it's on sale but set the bar low.
[h1][b]Всем привет![/b][/h1] Случайно наткнулся на эту игру, бродя по странице StreumOn Studio в Steam — тех самых ребят, что подарили нам Space Hulk: Deathwing и Necromunda: Hired Gun. А тут, среди их творений, обнаружился настоящий хидден гем из далёкого 2011-го — E.Y.E: Divine Cybermancy. И меня затянуло. [h1][b]Сюжет[/b][/h1] В местном лоре столько действующих лиц и событий, что без поллитра не разобраться. Попробую изложить так, как понял сам. Действие происходит в не очень далёком, но уже порядком потрёпанном будущем. Человечество освоило ближайший космос и объединилось в единую корпорацию-государство под названием Федерация, которая рулит системой железной хваткой. В ходе колонизации Федерация вырезала все встреченные расы под корень. Но насилие породило нечто иное — метастремоническую силу, принявшую обличье монстров всех мастей, которые теперь с не меньшим энтузиазмом вырезают людей. Мы — член ордена E.Y.E., секретной элитной армии Secreta Secretorum. Мы — пси-кибернетические воины-монахи, напичканные лучшими имплантами и улучшенной ДНК. Наша миссия — бороться с метастремонической угрозой. Но на фоне всеобщего хаоса орден решает пойти дальше и сместить власть Федерации. А мы, благодаря разветвлённости сюжета, можем выбрать сторону. [h1][b]Игровой процесс[/b][/h1] Игра с порога ошарашивает тонной возможностей. Помимо привычной для шутера стрельбы, тут есть: [list] [*]Холодное оружие — которым можно не только рубить, но и отбивать пули. [*]Импланты — супер-прыжок, зрение сквозь стены, способность видеть звуки, невидимость и прочие кибер-ништяки. [*]Пси-способности — от создания клонов и превращения выпадающих из врагов предметов в здоровье до телепортации сквозь врагов с разрыванием их изнутри. [/list] И это ещё не всё! В игре можно взламывать буквально всё: двери, банкоматы, врагов… и даже самого себя (зачем — загадка, но факт остаётся фактом). Взлом не требует прямой видимости — достаточно быть поблизости. Результат зависит от вашей фантазии: просто уничтожить цель, переманить на свою сторону или взять её под прямой контроль. Правда, сам процесс взлома визуально не впечатляет — это что-то вроде пошаговой игры в реальном времени, где скорость хода зависит от уровня навыка. Чтобы все эти возможности работали, персонажа нужно прокачивать, а импланты — покупать и улучшать за тонны местной валюты. Деньги капают за убийства, выполнение основных и побочных заданий, а также за применение навыков. Кстати, о заданиях. Типичный цикл выглядит так: мы в Храме — штаб-квартире ордена. Получаем задание. Нас высаживают на крупной локации, где нужно достичь глобальной цели через несколько задач. Причём задачи могут быть взаимоисключающими — либо потому что это разные пути к одной цели, либо потому что они отражают интересы враждующих фракций. На локациях также можно встретить второстепенных NPC с побочными квестами или просто насладиться их безумными, но очень атмосферными диалогами. https://steamcommunity.com/sharedfiles/filedetails/?id=3753533345 Но самый сок E.Y.E: Divine Cybermancy — это ганплей. В игре 25 видов оружия, и стрелять из каждого невероятно приятно. Выстрел, отдача, попадание, перезарядка… Визуализация, анимация, звуки — всё сделано на высшем уровне и доставляет искреннее удовольствие. В общем, игра перегружена возможностями до краёв — это одновременно пугает и затягивает. Но если разобраться, можно выстраивать мощные билды под любой стиль игры. И это прекрасно. [h1][b]Графика[/b][/h1] E.Y.E создан на движке Source и выглядит ровно как мод для Half-Life 2. Увы, даже для 2011 года картинка была не самой свежей. Но технические недочёты частично компенсируются работой художников. Качество локаций, к сожалению, неравномерное. Встречаются действительно зрелищные и атмосферные места — сочные, детализированные, живые. Но добрую половину игры придётся бегать по огромным однообразным коридорам под коричневым или зелёным фильтром, где глазу не за что зацепиться. Визуал персонажей, врагов и оружия проработан неплохо. Особенно порадовал рыцарский облик членов ордена E.Y.E — в нём чувствуется что-то родное, почти вархаммерское. Собственно, у меня сложилось впечатление, что дизайнеры вдохновлялись всем фантастическим, до чего смогли дотянуться, но в первую очередь — Warhammer 40,000. https://steamcommunity.com/sharedfiles/filedetails/?id=3759702720 [h1][b]Технический момент[/b][/h1] Кстати, в игре есть кооператив, который умножает веселье минимум вдвое. Но есть нюанс: чтобы подключить друзей, у хоста должен быть публичный IP и открытые порты (примерно в диапазоне 17000–17050). На всякий случай оставлю это здесь — вдруг кому пригодится. [h1][b]Вывод[/b][/h1] Мне E.Y.E: Divine Cybermancy очень зашёл. Прошёл с плохо скрываемым удовольствием — и ни разу не пожалел. Неожиданно крутой, мрачный, безумный киберпанк с потрясающим ганплеем, который щедро прощает свои технические недостатки за смелость и душу. Если любите странное, сложное и атмосферное — смело пробуйте. [h1][b]Благодарю за внимание![/b][/h1]
I’ve experienced a lot of things in this game: - Get hacked by door and hacked myself - Get raped by some kind alien sh*t - Get a look in the spectacular views and advertisement in city - Get shot myself while madness - Get some Brozoufs - My legs are OK Now I know how everyday life in Paris looks like
Autistic masterpiece. Diamond in the rough.
This is a futuristic science fiction role playing FPS that strongly draws inspiration from the movie Equilibrium and Ghost in the Shell anime. It is incredibly janky, however offers a unique experience and atmosphere unlike anything I have played before. There simply doesn't exist anything comparable.
You gain Brouzouf. You gain Brouzouf. You gain Brouzouf. My legs are OK. You gain Brouzouf. You gain Brouzouf. My legs are OK.
i like weird games. i like strange games. i like obscure games. i like games that are unusual and quirky. and i like source games. everything in this game is weird. everything feels off. everything is odd to some degree. the systems, the world, the writing—everything is mysterious and cryptic. instead of treating you like you're a preschooler or kindergartner like a lot of games nowadays do, E.Y.E expects you to f*** around and find out. because if you don't, you simply won't find out anything at all. this game follows the design philosophy of another much more well-known and iconic immersive sim very closely, except with a sort of "he's confused but he's got the spirit" ahhhhhh type junk going on. if you don't know what that other game is, it's the one released in 2000 where you work for a global international anti-terrorist agency, walk into the women's bathroom while it's still occupied, and get reported for it merely minutes later. in E.Y.E, you struggle with things. you try things out. you see how it goes. you learn a thing or two. you find something that works for you, while discovering a couple other things that just aren't for you—but are probably perfectly viable for somebody else. E.Y.E is just like real life. in that sense, E.Y.E is a very human game. despite its extremely unusual gameplay mechanics and world setting, it's ironically more human than most games that come out these days. i mean... just think about it. games that repeatedly tell you where to go. constantly giving you directions. giving you puzzles and problems equivalent to worksheets you had to do for homework when you were in 1st grade in elementary school... as a full-grown adult! isn't that dehumanizing? a game that doesn't respect your intelligence? a game that doesn't trust you to figure things out? a game that doesn't give you free will and complete agency over your own actions despite the fact that you paid cold hard money from your paycheck for said game so you might as well have the right to do whatever the h e double hockey sticks you want within said game? meanwhile, E.Y.E over here is like a fine, modest, sweet, kind, loyal and humble wife who treats you right and bakes you cookies for when you come home from work. she may not have the looks of an instagram model. she may have odd personality quirks that set her apart from the average woman. sometimes you may not even completely understand what the h e double hockey sticks she's even talking about. but she more than makes up for it with spirit and heart. she isn't superficial. she isn't shallow. she doesn't constantly hold your hand and tell you what to do, berating you like a irresponsible child who can't be left to their own devices. she believes and trusts in you. purchase E.Y.E and experience what it's like when a game treats you with human decency and respects you and your intelligence.
Н̦͍̻̼͔̝̩̯͚̱̪̬̼͓̲͖̻ͨ̄͌ͭ͂͑̈̿͊̐̂̏̏ͬ͆̍ͯͅи̪̭̻͖̱̖̙͎̗̟̳ͦͭͤ̓ͭ̋̍ͥ̂ͮͭ̀̃͗̃̓ч̮͙͍̲̘͕̤̠̯͚͔̜͖̣̪̩ͩ̍ͬ̋̂̌ͮ̓ͯ͆̓̅́̔ͬͧ̇ͅе̩͔̠̲̮͍͙̯͎͎̲̻͓̣̥̟̌͒͑̑̆͋ͯ̀̏ͨ́ͧ̋͑г̺̩̱̞̰̼͈̦ͯ́̈̋ͦ͋ͣ͋́ͩͨ͌̒̆̑ͤ̍͒о̪̣͖̰̣̯̫̞͖̳͕̳̦̮̺̼ͧ̌͛͌̽ͅ ̫͙̭̫̝̱̩̊̏ͩ̋ͣ̓̔ͤ͒̾͐̅ͭ͗ͥ̔н̟̠̫̜̪̪̻̼̳͔̮̼͉͎̤ͥͮ̆̀ͨ̽ͨͩ̊͋̃̅̍̿̍ͬͣ̆ͬе͚̫̙̦ͥ̾̅̆ͥͦͥ͆ͬ̆̇ͅ ̩͔͓̜̦͚̟͎̭̯͚̳̘̗̖̫̖̰̎̋̏̏п̭͕̜̗̺͖̭͚̻͕̍ͬ̆͋ͧͅо̥͍̩̞͓̰͓̝̮̯̰͓̜̝̻͕͆͂͒͛ͅн̰̩͍̞͙͖̦̥̰͇̈́̍̾̂̆̎ͥ͆̃̏ͥͫ̊̒я͎̗̤ͭ́ͮ͆̆̍̔̒͊̾̒̓ͬ͊ͩ̏ͤ̏̚ͅт̼̟̹̠̺̺͙̻̟͖̜͈͕͔̬̞̉́ͨ̐ͮͨн̜̠̺̗̩̠̼̝̃̔̓̎͐̊͛̂ͥ̄͋о̻̟̹͍̹̭̻͇͔̒͋̒͑̍,͇͕͉̬̥̞̻̫͙̹͕̣̜̳̫ͫ͐̊̒ͅ ̣̻̪͖̟͙ͧ̉̌̒ͩ́ͯ͑̈́͌ͣн̦͉͓̗͍̼̹̲̹̖̘̹̗͉̲̺͙͚ͤ͑̂͑ͥͪ̑͑ͮо͚͙̱̱̭̼̣̙̹̜̖̿͐͐̈̃̓̂ͮ̓͆ͭ̀́͒́ͭ̚ ̠͎͈̮̰͚̠̄ͯ͊͌̏̂ͯо̥͓͔͙͙̯̦͈́̊͛͂ͪ̚ч̞͉̖̩͇̬̲̝̹̼̣̹̩ͧ͂̇ͭͤͬ̃̍͗͛ͨ̒̽̌̚е̣̺͈̥̱̗ͣ̉ͮ͒̂н̙̭̪̣̯͎̱̠͖̩͇̰̞̆̓̈́̔̾ͣ̎̄̐̇͊ь͖̹̪͙̯̥̭̜͙͔͐ͨͩ̆ͫ̈͋̀̽́ͫ̈͊ ͔̱̗̠͙̮̪̜̯ͭ͊͗̑̔̏̈́ͣͫ͛ͫ̍ͤ̏ͥ̓и̗̫̲̜̣͖̮̪̅̆̊ͦ̂н̲̺͙̭̰̯̐ͪ̒ͩ͆̐ͮ̀̐̔̅͊т̹͇̘̪͈̬̗̳̼̥̩͓͗ͪ́͛͊̈ͯ͗̚̚ͅе̝͇̤̣̹̟̬̟͈̮̲̣̗ͤͦ͑̊̌̾ͧ̐ͩͭ͌̾̓̊р̱̱̭̩̠͚̹̘̦͚̤̯̰͍̻̙̐ͤ̑͗ͥ͌е̙̖̭͙͔̹̙̲̩̲̖̮̊ͨ̀ͥ͑ͬͦ̽ͅс̟̫͚̺̪̩̫̗͍͔̪̦̣͙̰̭̤͔͆̂͛̌̉̚н̰͈̞̭̩͓̮͍͉̝̺͙̪̠̯̫̀͐̐̇̄о̤̲̲͍͍̟ͭ̅̐͒͗̑̂͌̉́͆.̻͕̠͈̲̰̬̲̩̞̗͙̦͔̥͓̹̉̓ͨ͑ͮ̾̓
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