
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
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Every market we collect.
About
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful Emblem synergies, rally your forces, and stop the invaders as they carve into the Mother Dragon Stone to harvest its power.
Carve through hordes of enemies on vast battlefields, by yourself or with your friends. Difficult challenges await at every turn. Fight your way across the island and wield unique combinations of mighty powers on every attempt. Rally more Scottish troops and grant them permanent upgrades as they acquire experience and grow stronger.
The Dragon Stone Meteor event brought swarms of occupiers to your doors, and along with it, mysterious and dangerous powers. Inscribe your name in legends, and lead your troops in a campaign to reclaim your home.
Obtain powerful upgrades and combine them with over a hundred artifacts to create distinctive and devastating builds. Choose from multiple unique playable heroes and unleash increasingly explosive and lethal attacks directly from the frontlines. As the action unfolds, prepare to face the ominous power mined from the Dragon Stone.
Your soldiers gain permanent skills between campaigns. Recruit, upgrade and fight alongside them as they become essential assets in your upcoming battles.
Expand your settlement between campaigns to gain access to new shops and buy permanent upgrades or even unlock difficult challenges for greater rewards.
Complete special objectives to discover new artifacts, playable characters, cosmetics, upgrades and combos. Unearth plenty of secrets as you traverse the war-torn battlefields.

Reconquer your island with your friends or by yourself through over 45 handcrafted environments with endless opportunities for unique scenarios and objectives. Invite friends to join your campaign and share the glories of victory!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Geflasht nach 30 Minuten. Macht auf jeden Fall richtig Bock!
Very fun
Meh. I did not liked that much anything from it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dynasty warriors + risk of rain + a bit of some souls combat makes for a fun time
After 13 hours of gameplay, I only get the same 2 clan emblems (elements) over and over again. There are 7 and I just get the same ♥♥♥♥♥♥♥ picks every run. I had alchimist once, yes ONCE. You like a trait or specific gamestyle? Well, have it once and never see it again. Its extremely annoying. You will get the same traits over and over again, even when you skip them and wasting a roll. I won't start talking about this AI slop of translation.
кайф
PLEASE LET ME SAVE AND QUIT MID RUN
After playing a few more hours and playing more of Act 3. I would need to see better map layouts and how challenges are placed on the map and enemies positioning. Just had a section of the map where it was a dead-end with a challenge. Biggest complaint is the size of the area, if its going to spawn 20+ minions and 4 elites per wave and i need to fight them in a tiny circle or try and kite them out to the larger part of the map. One of the waves spawned 4 of the curving missile crossbow elites, so I spent 10mins dodging and picking at their health as they shot one at a time at me and kiting them was impossible. At Act 3, for 20-24hp it cost 250 gold and 60+hp was 350 gold. Needs some more balancing for late game and progression, especially for how long a campaign takes without having a saving function. ------------------------------------------------------------------------------------------------------------------------- Previous Recommend Review at 4.8hrs: Good game so far, just need some improvements! I have gotten to Act 3 so far. I have only faced the first 2 Act bosses, Act 2 boss is the best so far. Act 1 boss in my opinion is pretty dull to fight. +Great art style +Fun gameplay loop +Various enemy types +Atmosphere -Grind Progression: Game can get a grindy to unlock stuff as you progress higher and higher, so you would have to prioritize certain paths on the map to get resources. -Needs a Save Game option. -Healing/Heal Price needs a re-balance. Way to expensive to heal and even when you do its like 20hp-24hp for the cheapest option and the price increases as you change Act. -Better Item re-balance so there can be meta builds and dynamic gameplay. (This may be a early negative take since I have only recently unlocked the building that allows merchant upgrades and I only have 4.8hrs at review). -Collision: Devs need to fix the collision of the entities and the ramp/bridge/slope parts of the map, I see their legs are knee deep in the ground lol. -Companions and militia feels like they don't really do much without issuing commands. Game has potential! I will be playing more and supporting the devs!
Збс
FOR SCOTLAND! Damn good game, get to lead troops, slaughter hordes and very visibly see and feel the progression which is great. The art style is stunning, along with the gameplay feeling satisfying. Can't wait to see where the game goes in future!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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