
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.
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About
Fight solo or up to 4-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful Emblem synergies, rally your forces, and stop the invaders as they carve into the Mother Dragon Stone to harvest its power.
Carve through hordes of enemies on vast battlefields, by yourself or with your friends. Difficult challenges await at every turn. Fight your way across the island and wield unique combinations of mighty powers on every attempt. Rally more Scottish troops and grant them permanent upgrades as they acquire experience and grow stronger.
The Dragon Stone Meteor event brought swarms of occupiers to your doors, and along with it, mysterious and dangerous powers. Inscribe your name in legends, and lead your troops in a campaign to reclaim your home.
Obtain powerful upgrades and combine them with over a hundred artifacts to create distinctive and devastating builds. Choose from multiple unique playable heroes and unleash increasingly explosive and lethal attacks directly from the frontlines. As the action unfolds, prepare to face the ominous power mined from the Dragon Stone.
Your soldiers gain permanent skills between campaigns. Recruit, upgrade and fight alongside them as they become essential assets in your upcoming battles.
Expand your settlement between campaigns to gain access to new shops and buy permanent upgrades or even unlock difficult challenges for greater rewards.
Complete special objectives to discover new artifacts, playable characters, cosmetics, upgrades and combos. Unearth plenty of secrets as you traverse the war-torn battlefields.

Reconquer your island with your friends or by yourself through over 45 handcrafted environments with endless opportunities for unique scenarios and objectives. Invite friends to join your campaign and share the glories of victory!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun hack-and-slash game with rougelike mechanics to it. There could be some QOL mechanics that a lot of reviews are already asking for, like saving during runs. Price is a little high for what the game is currently offering, but game is still fun. 7.8/10 game right now for me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good fun button-masher
Solid Game to put about 15-30 hours in with your friends. Gets a bit repetitive afterwhile but overall worth the price just for the soundtrack alone. FOR SCOTLAND!!!!
It's a fun roguelike game, especially with friends. I hope to see more content added in the future. ❤️🩹The only problem I have is the healing system—it definitely needs to be revised. Either add a 💚healing character or restore players to full health at the start of the next zone if they successfully clear the previous one. The lack of healing is genuinely the most frustrating part of the game. It almost makes the game feel more exhausting because you're constantly watching your health, and there are no healing stations or reliable ways to recover in most areas of the game. Would also like to see a saving mechanic between maps so you aren't forced to restart from the beginning. 🥱 Add the option to return to camp/see merchant whenever you'd like as well. The design, music, characters are pretty fun. 🌿
Fun
I have enjoyed the game very much so far. For 22 dollars, its a good deal. Let me throw some pros and cons at you. Pros: Combat feels nice Progression is there, and it feels well paced The art style is really neat and relatively consistent The music is very cool Builds feel less impactful over raw skill, god runs exist but you can get by with a few build items Cons: Early access Its not really clear what can be unlocked, or how to unlock it. The game currently displays things that are unavailable The longer runs turn a lot of people off, difficulty scales pretty quickly Mistakes are PUNISHING, unless you have Ruadh on your team Ruadh's utility is so sought after, that you will likely see players playing just him, often whole teams are just him In general, it has its flaws, you see a lot of people on here complaining about combat and block, but block is 360 degrees, so timing is more important, there is a cooldown, but awareness is key and you can roll out of pretty much everything. Builds are one thing, but what matters most, especially on solo runs, is the army you bring and their sigils, that is how you start your build. I don't normally play games with a heavy emphasis on blocking and dodging, but I have been doing fine.
Tears of Metal: Шотландский Dynasty Warriors на стероидах моего деда Tears of Metal — это когда тебе дают в руки огромный клеймор, пачку шотландских мужиков в килтах и говорят: «Иди и вырежи вон ту тысячу англосаксов». Что за зверь эта игра вай? АУУУФ Игра совмещает в себе концепт «один против толпы» и классический рогалик с синергиями, артефактами и прокачкой базы. Коротко по фактам: Мясо и драйв. Врагов на экране реально сотни. Рубить их под бодрый фолк-метал — вкусовщина, но заходит как 50гр после баньки Можно месить толпу соло, но вчетвером с кентами игра раскрывается на максимум Контента на 10–20 часов уже хватает, хотя иногда проскакивают баги и сетевой рассинхрон. P.S. Автору канала было дико впадлу писать реальный отзыв, поэтому он просто сгенерил конкретно этот промт в нейросети. АЫЫЫ
Celtic, Metal, Dopamine.
Great game, tons of funs and depth. Each run is completely different. Multiplayer function is a work in progress but when it works its great!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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