
Tears of Avia is a turn-based strategy and tactics RPG set in the beautiful world of Estera. As a Seeker, journey through war-torn environments and build your party to save the world from its horrible fate.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 104reviews | 50% | — | $7.2K |
| $3.74−75% | 103ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Average at best, not worth a down, but neither a up, it's feels outdated in almost all aspects, it could had been a great game in previous generations, for these days, it feels unpolished and mediocre
想法很多,但完成度偏低,建模和音画都透露出贫穷的感觉,剧情也没有好好讲,但也算是没丢掉日式SPRG的一些味道吧,现在战棋游戏也没几个了。
优点: 立绘很有特色 CV们的配音很专业 缺点: 战斗缺乏策略性,主要靠装备叠数值 UI设计水平一言难尽 城镇移动没有地图功能 剧情水准还不如宝可梦
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese*, Simplified Chinese, Russian, French*languages with full audio support
| $14.99 |
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| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Por alguna extraña razón, los desarrolladores decidieron que recibimos equipamiento másivamente overleveado, así que podemos matar de un toque cualquier enemigo. Eso hace el juego demasiado fácil y poco desafiante. Aburrido.
沒有什麼劇情 戰鬥動畫跟對話框淡出淡入很拖時間 數值平衡很奇怪,不是幾千幾萬就是個位數 戰鬥動畫很不明所以 3D做得很爛
Game feels like they threw numbers at the wall and hoped they stuck for equipment in this game. Before the 2nd tear I had ATK of 4K on a ring that combined with what the weapon gave me and my other accessories had me doing 10K damage per turn. Quit when the game locked up on a boss battle after I dealt the death blow as the game was just so random I didn't care anymore. One zone you may be fighting just 10 enemies and the next 40+.
I love me some tactical JRPG, but I can't really get behind this one. poorly written/translated to the point of only being passable in English terrible stat inflation where stats go from tens to hundreds, to thousands in a matter of an hour of play time early levels "bonus objectives" requiring things like "hit for 12,000 damage" that aren't possible until much later in the game almost no real choice in party formation, and choices for character advancement only important in the short run no clear feedback on when/how game is saved have to walk around town, but it is boring and has terrible controls. would be better as UI options what do stats actually do? impossible to know for certain
Alright so I just finished the game after 27.9 hours and all I can say is it's crap tbh. Only reason I went through it is because I do not like not finishing a game once I start the game. It's like a kickstarter project that scams people into investing then ran away with your money never to been seen again. It's obvious the devs left this game in a very sorry state it's in. The towns are dead with a bunch of copy pasted sprites to make it appear a town is bustling with people in it. Only 1 or 2 or a few later on in the ENTIRE town you can talk to progress with with the story. A generic item shop that sells the very same thing since the start of the game. A so called blacksmith that sells crap. You get more powerful weapons and accesories by finishing levels and you can get absurdly over powered even early on due to the item drops you acquire. And the game's lame attempt to have diverse party members practically does the same thing and I just ended up using the default party members from start to finish. The animations during certain skills are cheaply made, stiff AF lol. Some mission objectives althroughout nothing worth replaying for really, just use AOEs rinse and repeat until the very end. Hell, even the final boss I nuked within 2 turns with a single character and never bothered with the weaklings all around me it was laughable at best with an ending that has a sorry attempt for a sequel perhaps? Good thing it ended as this game is an incomplete, buggy, messy whack job. So yeah, I played through this so you won't have to. The only few redeeming qualities this game has is the anime aesthetic for the characters, has VOs during interactions and some mix and match skills to fit your playstyle. Don't ever purchase this for the current price it's in. Even on a heavy discount, you're better off getting a random steam key.
优点: 打折入手 有一些具有联动性的技能组设计 有一部分操作让我感觉到了类似神界原罪2的既视感combo,比如拳师暗影步+换位,战士的挂buff反buff,群体减cd 缺点: 莫名其妙:全主要角色有配音,支线伙伴也有配音,搞得很有经费的样子,但是剧本一点都不吸引人也没有任何叙事手法,不懂做这个作品是何意义 傻逼指引:任务指引看了点文字还能整明白,唯一对玩家有威胁的元素怪的反伤机制只在剧情对话里提了一嘴,导致我根本不知道什么时候会让我被反伤,而反伤是根据造成伤害(即使溢出)来计算的,导致打2个1000血的土元素,造成了50000点伤害,可能会被反弹25000点伤害直接把主角秒掉,而这类机制在物理、闪电、火焰等不同伤害的处理下完全无法预测到底会不会反伤、反多少伤害 傻逼城内视角:路人角色纯纯是复制的装饰品,视角锁死一定高度范围,视野极差 傻逼整体数值设计:搞得像某些古早页游刷装备爆戒指,且大部分技能都是没用的,一部分高级、终极技能固定数值,而小技能吃属性加成,导致小技能数值可能是大招的几百倍。最有用的是一些状态类、辅助类小技能 傻逼手感:esc能跳过烦人的技能动画,在角色未行动时可以撤销一次移动行为,但是esc在enemy turn使用时,如果最后一次移动行为可以撤销,会导致玩家白行动一次 终极傻逼恶性bug:在enemy turn时触发bug,enemy无法选中攻击释放对象,导致游戏直接卡死在enemy turn。此时重新启动游戏,会再次进入此战斗,但是只能结束1回合,之后的回合无法结束。并且此游戏一旦进入战场就无法退出,导致坏档
Хорошая игра. Сейчас такие редко делают.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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