
A real-time strategy RPG adventure with autobattles. You begin with one hero. Soon you have a party, a dragon problem, a few questionable artifacts, and far too much confidence. Somehow this is the correct way to resurrect a dead goddess.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Play alone, or with up to four players.
Either way, it tends to get out of hand.
Find your way
Tears of Adria doesn’t care where you go, or why.
What it can’t stand is weaklings.
Hidden paths. Strange encounters. Rewards with no introduction.
Some things only exist if you notice them.
Godly... or useless
Your main character is locked in. Good luck.
The rest are replaceable.
Autobattle
Easy to understand. Difficult to get right.
Positioning matters.
Gear matters.
Skills matter.
How they interact matters more.
Ark Zahk — The Imp is not welcome in heaven.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really enjoying the depth of this old school RPG. Having a lot of fun just doing my thing.
The gameplay is really awkward
Fun game to play with friends. Highly recommended!
I don´t know what it is, but why is it so unintuitive to play this game. even picking up loot is hard. It is also laggy, and I am not running a potato. Also, given the dreadful performance of the game, I have to wonder if the same tool was used to write the code as was used to create the very generic AI pictures of the heros.
An RPG-auto battler, sounds weird right ? But as weird as it sounds, it works, and it works amazingly well. When I saw the graphics the first time, I hesitated to buy it because I won't lie it is not good looking. Do I regret it ? ABSOLUTELY NOT, it is worth the 14e. It is hard to describe the game as it is such an unique concept but imagine a mix of TFT and Mount & Blade where you need to get the right team composition and the right items but you travel a large map buying lands and fighting enemy groups to get stronger and richer. I have only 9 hours for now, and it looks like it has a good base to replay the game over and over taking a different path such as the race and classes of your group. Overall, if you're searching for a new type of game to play or if like me, you searched for a great solo auto-battler (can be played in coop but I didn't try it yet), don't go further and try this game. I am sure you will like it.
Good game overall for the hardcore RPG players who have even found this page in the first place. Starts off looking fairly simple but has surprising depth in terms of team composition, equipment and spells. Has a lot more development potential though. I actually thought this was an Early Access game - will definitely benefit from further refinements and Quality of Life improvements.
This game is a banger, however it can be brutal. I had to use Cheat Engine to give myself money, otherwise - it's a slog until later when you get gold mines and stuff. Another issue, a lot of content is locked behind achievements, which is serious BS... I mean come on, let me play the classes/races I want without chasing achievements ffs. Proof that system is BS is in the fact that under 10% of people who own the game have even gotten most of the achievements! To add insult to injury, I used SAM to unlock all achievements, and unlocked them all, but the game uses Playfan to track them and didn't give me real credit. Worse, it broke achievements 'forever' for me, locking me out of critical content. BS. These complaints aside, the game is a real old school banger, and a lot of fun for under 5 bucks on sale. I'd knock a few points off it for the achievement gating of critical contant (like races/classes to start), and if the dev reads this - unlock your game man!!
Ai slop - the game. And weirdly enough, it's fun. And it probably will be, for a while. Make of that what you will. On the tech side, it mostly works, but it's janky. Not game breaking janky (so far), but lacking basic QoL janky with janky UI and some very questionable gameplay design choices. It's what I'd imagine a micro team or single developer could cook up with generative AI and no time for polishing, all to cut cost. And it shows at every corner. And still, weirdly enough, it's fun. And it probably will be, for a while. <3
This is a great and promising game; please add Simplified Chinese to facilitate future promotion in the Chinese market. Besides I purchased numerous towns and properties. As the lord, yet I didn't even have a single warehouse that I could use myself.
Игрушка вроде бы залипательная, но по ходу прохождения встретилось несколько довольно серьезных багов (исчезли квестовые вещи из инвентаря(!) при перезагрузке игры, купленные големы просто самоликвидировались в начале сражения), что отбило всё желание играть дальше
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Service with a Shotgun | $7K | 92 | 95% | $3.35 |
| Beer Simulator | $7K | 243 | 88% | $0.99 |
| Universe in Cum 2 💦 🌎 | $7K | 211 | 62% | $1.19 |
| Trolley Gold | $7K | 248 | 29% | $1.99 |
| Forever Home | $7K | 186 | 92% | $1.99 |
| Return Of The Zombie King | $7K | 76 | 72% | $4.99 |