
A real-time strategy RPG adventure with autobattles. You begin with one hero. Soon you have a party, a dragon problem, a few questionable artifacts, and far too much confidence. Somehow this is the correct way to resurrect a dead goddess.
Modeled estimate, not a reported figure. How we estimate →
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About
Play alone, or with up to four players.
Either way, it tends to get out of hand.
Find your way
Tears of Adria doesn’t care where you go, or why.
What it can’t stand is weaklings.
Hidden paths. Strange encounters. Rewards with no introduction.
Some things only exist if you notice them.
Godly... or useless
Your main character is locked in. Good luck.
The rest are replaceable.
Autobattle
Easy to understand. Difficult to get right.
Positioning matters.
Gear matters.
Skills matter.
How they interact matters more.
Ark Zahk — The Imp is not welcome in heaven.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pick a hero, complete quests, level up, and equip items. You spend gold to buy property and mercs. It doesn't hold your hand - you're free to run face first into things you can't handle yet. Some items are class/race/align locked. In order to get into certain places you need someone in your party from that race so I didn't see everything my first time through. There's some crafting which can unlock some very powerful legendary items. Inventory space is a little tight but even as a hoarder I was able to make it work. Cons - there's an AI tag for some art and voice enhancement (ironic because some of the volume is inconsistent). And there's some design decisions around achievement locks that will annoy people. You can also soft lock yourself out of quests so be careful about killing named enemies before you have a quest for it.
This is shoddy and grindy. I had to check if I was playing an MMO.
Great little game made with love. Most fun if you play it with friends.
This game is fantastic! I love the hero/team building autobattler, but the real jewel is the story playing out in the background.
This game has a substantial amount of content going for it. It however does require a few patches, there is tooltips missing everywhere, huge amount of information not given to you initially and a large learning curve. However this roguelite is still a ton of fun and I will be putting more hours into it.
This game has a lot of potential but lets be clear. this is NOT a finished game and should never have been released as such. there are bugs in here that would make todd howard go "B***** please" If they are still developing the game then this review will turn into a thumbs up but as is the game just isn't done
D&D e talisman in un unico gioco fantastico!!!
Super fun! Super good, But, 12lvl maximum make the game verey short.
It’s a really fun game, I haven't played any other games in this format before but I loved it, I would highly recommend it. The map is well fleshed out with lots of little areas and creatures to battle and interact with. I had a great time achievement hunting and unlocking new characters with different builds and skills. If you’re looking for a challenge, some of the achievements are brutal and require lots of strategizing.
Gameplay wise this experience is rather good. It plays similar to how I’d imagine a single player MMORPG would be like, with how it allows you to start in several different locations while letting you go to higher level areas immediately (So long as you can survive, of course). Which is rather unique compared to more streamlined RPGS I’ve played before. It’s rather short, but also pretty replayable. Finding the best methods to get high level weaponry while leveling up as quickly as possible reminds me of speedrunning a game like minecraft. Where the fun comes from figuring out a good strategy on the fly based on randomized elements. There’s a good base here.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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